Rachael Alexanderson
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232c8e0f4b
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Merge remote-tracking branch 'gzdoom/FriendlySeeBlocks'
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2018-01-09 13:06:57 -05:00 |
|
Rachael Alexanderson
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7416f42b47
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- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
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2018-01-09 12:34:12 -05:00 |
|
Blue Shadow
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f68d90accb
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Fixed a case of infinite loop in A_BrainDie
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2018-01-08 11:50:01 -05:00 |
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Jameson Ernst
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e8a7f00b9b
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Adjust FNF enum to fix FILLZEROS
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2018-01-07 23:44:03 +01:00 |
|
alexey.lysiuk
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80ef547d3c
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Fixed potential compilation issue with software fuzz shader
Use array constructors because initializer list is a core feature since OpenGL 4.2
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2018-01-07 10:55:53 +02:00 |
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Rachael Alexanderson
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db5d29ac92
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Merge branch 'fuzz_software' of https://github.com/dpjudas/dpdoom
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2018-01-06 20:55:30 -05:00 |
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Magnus Norddahl
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a23e5f49f6
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- Add "fuzz software" to GL that renders fuzz like the scaled fuzz mode in the software renderer
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2018-01-07 02:29:55 +01:00 |
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Rachael Alexanderson
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0676616b50
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- make A_IsPlayingSound ui only
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2018-01-06 20:22:10 -05:00 |
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Rachael Alexanderson
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d0c72392f4
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Merge commit 'refs/pull/12/head' of https://github.com/raa-eruanna/qzdoom
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2018-01-06 20:07:25 -05:00 |
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Rachael Alexanderson
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87069ac8f6
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Merge branch 'zmd5' of ../gzdoom
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2018-01-06 20:01:39 -05:00 |
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Rachael Alexanderson
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9fd78e90ad
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- export 'GetChecksum' as part of FLevelLocals in ZScript
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2018-01-06 19:59:49 -05:00 |
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Marisa Kirisame
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864ec0af9f
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Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
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2018-01-07 00:42:37 +01:00 |
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Rachael Alexanderson
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d78a164dc6
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Merge remote-tracking branch 'dpdoom/spotlights'
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2018-01-06 18:00:53 -05:00 |
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Rachael Alexanderson
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ed4079c480
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Merge remote-tracking branch 'gzdoom/master'
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2018-01-06 18:00:45 -05:00 |
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alexey.lysiuk
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16333320d0
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Fixed transfer of count secret flag from random spawner
https://forum.zdoom.org/viewtopic.php?t=59013
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2018-01-06 17:48:49 +02:00 |
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Jonathan Russell
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acf83c2a74
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- fixing the last commit...
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2018-01-04 23:13:14 +00:00 |
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Jonathan Russell
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254501d3e8
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- fixing last commit, which didn't seem to work correctly
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2018-01-04 23:09:48 +00:00 |
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Jonathan Russell
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7f7c720883
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- added UDMF properties for spotlights (args have all been used up for dynlights)
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2018-01-04 22:41:57 +00:00 |
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Magnus Norddahl
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5f36b86013
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- Add dynamic spot lights
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2018-01-04 17:58:11 +01:00 |
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Rachael Alexanderson
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16c6355ada
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2018-01-04 07:19:48 -05:00 |
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alexey.lysiuk
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549a9d3cf0
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Extended Actor.CheckMove() with optional position information
https://forum.zdoom.org/viewtopic.php?t=58964
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2018-01-03 10:48:10 +02:00 |
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Major Cooke
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c3c1e76e8a
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Added vector diff functions to ZScript LevelLocals class
Vec2Diff() and Vec3Diff() work like Actor’s Vec2To() and Vec3To() but use arbitrary points
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2018-01-02 14:18:59 +02:00 |
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alexey.lysiuk
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c4648a2b1c
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Added CheckMove() function to ZScript Actor class
https://forum.zdoom.org/viewtopic.php?t=58964
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2018-01-02 13:04:28 +02:00 |
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Rachael Alexanderson
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9957864b64
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2017-12-29 08:40:19 -05:00 |
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SashaTheRed
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19d25b00a3
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Localized 'Press Space...' in player setup menu
https://forum.zdoom.org/viewtopic.php?t=58881
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2017-12-29 15:01:39 +02:00 |
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alexey.lysiuk
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996bddd602
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Exposed pixel stretch to ZScript as member variable instead of function
https://forum.zdoom.org/viewtopic.php?t=58539
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2017-12-29 09:42:03 +02:00 |
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alexey.lysiuk
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fbb931b759
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Improved Advanced Sound Options menu
Added option for FluidSynth chorus
Removed fractional part from FluidSynth voices option
Removed duplicate localized string
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2017-12-28 10:21:51 +02:00 |
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Rachael Alexanderson
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473f880d11
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2017-12-28 01:44:46 -05:00 |
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Rachael Alexanderson
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45531090a7
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- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
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2017-12-28 00:53:30 -05:00 |
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Major Cooke
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fa0082aef6
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Added ability to perform reverse fades with A_SetBlend
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2017-12-27 20:51:13 -05:00 |
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Christopher Bruns
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a3399c1af2
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Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON.
Doc: Add "requires restart" to "enable quad stereo" option menu label, to help folks trying to setup 3D.
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2017-12-27 17:50:53 -05:00 |
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Major Cooke
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1e7df5505e
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Added GetPixelStretch to LevelLocals struct.
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2017-12-27 17:50:39 -05:00 |
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Rachael Alexanderson
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c012e7fe9e
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2017-12-25 05:57:43 -05:00 |
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Rachael Alexanderson
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8fce9d9d2d
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- added menu option for 'i_soundinbackground'
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2017-12-25 05:50:08 -05:00 |
|
alexey.lysiuk
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35dbe965e1
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Fixed tics to seconds conversion, now in ZScript
Stat screens display correct time values
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2017-12-25 12:36:37 +02:00 |
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Rachael Alexanderson
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01cd6f2cea
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2017-12-24 09:03:29 -05:00 |
|
Rachael Alexanderson
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f1d73b54e9
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- fix botched zscript merge
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2017-12-24 09:02:25 -05:00 |
|
Rachael Alexanderson
|
d10304ea4e
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Merge commit 'refs/pull/355/head' of https://github.com/coelckers/gzdoom
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2017-12-24 07:48:11 -05:00 |
|
alexey.lysiuk
|
aacdc3546c
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Fixed take ammo cheat
https://forum.zdoom.org/viewtopic.php?t=58854
|
2017-12-24 11:00:02 +02:00 |
|
alexey.lysiuk
|
563a80ff83
|
Added compatibility settings for Hanging Gardens
Six trees spawned below arches blocking player's path to red keycard
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hgarden
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2017-12-24 10:37:22 +02:00 |
|
Major Cooke
|
ceffe1ba5f
|
Consistent style.
|
2017-12-16 12:17:55 -05:00 |
|
Major Cooke
|
0d841ab4df
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- Added DMG_NO_PAIN for DamageMobj.
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2017-12-16 12:17:55 -05:00 |
|
Rachael Alexanderson
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2054f64d3d
|
Merge branch 'master' of https://github.com/coelckers/gzdoom
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2017-12-15 08:02:28 -05:00 |
|
alexey.lysiuk
|
de12902d77
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Increased limit for automap empty space margin to 90%
https://forum.zdoom.org/viewtopic.php?t=58653
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2017-12-14 16:18:27 +02:00 |
|
Christoph Oelckers
|
f3ac82e112
|
- do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
This can be abused to execute atbitrary commands from inside script code.
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2017-12-13 22:14:30 +01:00 |
|
Rachael Alexanderson
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db8a7706d1
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2017-12-13 14:16:51 -05:00 |
|
alexey.lysiuk
|
acc943329b
|
Added null check for probe in SectorAction.OnDestroy()
Absence of check led to unhandled VM abort exception in case of saved game failed to load
|
2017-12-10 14:35:30 +02:00 |
|
alexey.lysiuk
|
ebb926e7b0
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Added free space margin aka safe frame for automap
am_freespacemargin CVAR and corresponding menu options can set empty space margin for automap in percentage of zoomed out size
https://forum.zdoom.org/viewtopic.php?t=58653
|
2017-12-09 17:38:34 +02:00 |
|
alexey.lysiuk
|
e3ba9567c9
|
Fixed English localization issues
https://forum.zdoom.org/viewtopic.php?t=58684
|
2017-12-09 13:00:03 +02:00 |
|
alexey.lysiuk
|
81769518c9
|
Fixed inconsistent angle of spawned leaves
https://forum.zdoom.org/viewtopic.php?t=58664
|
2017-12-09 11:57:05 +02:00 |
|