Commit graph

13 commits

Author SHA1 Message Date
Christoph Oelckers
d757efde96 - renamed IPortal to HWPortal 2018-10-24 07:35:22 +02:00
Christoph Oelckers
8ffeb7812f - made wall draw code API independent. 2018-10-21 13:53:50 +02:00
Christoph Oelckers
e5ff500c5a - rewrote render hacks to prepare their vertex data in the processing pass.
This eliminates 3 of the 5 remaining occurences of FQuadDrawer and gets a large section of code out of the GL backend into the common hardware rendering code.

# Conflicts:
#	src/gl/scene/gl_scene.cpp
2018-10-20 10:56:12 +02:00
Christoph Oelckers
c8852b8fea - enabled the linear shadowmap filter.
Although this doesn't look as good as the PCF version it is a lot less calculation intensive and therefore more suitable for weaker hardware.
It also tends to bleed through walls a lot less.
2018-09-29 13:23:40 +02:00
Christoph Oelckers
bc1e659c7b Revert "- reworked fog uniforms to move the global fog mode setting to the viewpoint buffer."
This reverts commit 8b26b6dd1e.

This was causing problems with light mode 2 because some edge cases were no longer handled properly.
2018-09-16 22:38:20 +02:00
Christoph Oelckers
8b26b6dd1e - reworked fog uniforms to move the global fog mode setting to the viewpoint buffer. 2018-09-06 19:14:30 +02:00
Christoph Oelckers
e7a0ccf879 - fixed remaining issues with portal refactoring. 2018-06-23 23:03:34 +02:00
Christoph Oelckers
6ebec37baf - moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class. 2018-06-23 23:03:34 +02:00
Christoph Oelckers
1cf3af9c41 - moved the current portal pointer to HWDrawInfo so that the portal managed does not need to save and restore a global variable for each portal. 2018-06-23 13:51:19 +02:00
Christoph Oelckers
282fdac660 - made the static portal state a struct inside the Renderer object 2018-06-23 13:25:59 +02:00
Christoph Oelckers
82d7e5970f - moved the clipline uniform to the viewpoint buffer.
This was the final one of the per-scene values that could be taken out of the render state.
2018-06-22 23:49:39 +02:00
Christoph Oelckers
d5af939119 - more uniforms moved.
(not working yet.)
2018-06-22 21:32:38 +02:00
Christoph Oelckers
922c3a8d75 - moved the basic methofs of HWDrawInfo to a dedicated file instead of storing them somewhere else. 2018-06-19 23:52:01 +02:00