Christoph Oelckers
|
1f32f5a258
|
- some minor fixing and cleanup on gL portal code.
|
2016-04-20 11:39:41 +02:00 |
|
Christoph Oelckers
|
573d80f144
|
- render sproites through sector portals.
|
2016-04-18 23:52:15 +02:00 |
|
Christoph Oelckers
|
0d7bd368fa
|
- added some fudging to draw the outer linedefs of a portal area.
This is needed so that polyportals get rendered correctly. For non-polyportals these will normally be outside the portal window and just be discarded.
|
2016-04-17 15:46:04 +02:00 |
|
Christoph Oelckers
|
bffb7444a0
|
- removed portal check for distance check in GL code.
|
2016-04-13 19:33:45 +02:00 |
|
Christoph Oelckers
|
37f43617d9
|
- make distance check 3D and use proper viewpoint.
|
2016-04-13 11:35:05 +02:00 |
|
Christoph Oelckers
|
bec3208efd
|
- added support for distancecheck property.
|
2016-04-12 19:50:29 +02:00 |
|
Christoph Oelckers
|
5a2eac8f15
|
- floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered.
|
2016-04-03 11:40:14 +02:00 |
|
Christoph Oelckers
|
bd9907f20f
|
- missing #includes in GL code.
|
2016-02-16 22:06:26 +01:00 |
|
Christoph Oelckers
|
3c16a23865
|
- when rendering mirrors, discard subsectors lying behind them.
|
2016-01-27 12:02:43 +01:00 |
|
Christoph Oelckers
|
9f1f17c306
|
- fixed: The PolyBSPs weren't fully initialized. Some GZDoom-only fields in the segs were skipped.
|
2014-10-14 08:54:08 +02:00 |
|
Christoph Oelckers
|
904cc2e158
|
- some code cleanup.
|
2014-08-23 18:54:24 +02:00 |
|
Christoph Oelckers
|
1d4ea9f162
|
- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
|
2014-05-08 09:48:39 +02:00 |
|
Christoph Oelckers
|
399d0974ab
|
- added GL render as of SVN revision 1600.
|
2013-06-23 09:49:34 +02:00 |
|