Commit Graph

3967 Commits

Author SHA1 Message Date
Edward Richardson 16e0f79fd7 Fix alt-tabbed desync with demos
- Fixed: Stop the game timer if the window looses focus
2014-11-11 02:18:52 +13:00
Edward Richardson b08fcbf6b3 Added compat profile for TNT MAP31 2014-11-10 18:37:14 +13:00
Christoph Oelckers 5e6c375974 Merge branch 'DLevelScript-stack-fix' of https://github.com/Edward850/zdoom 2014-11-09 12:20:54 +01:00
Christoph Oelckers 22b5d0af8a Merge branch 'hotfix' of https://github.com/MajorCooke/zdoom 2014-11-09 12:13:13 +01:00
Christoph Oelckers d273cb414f Merge branch 'BotNet' of https://github.com/ChillyDoom/zdoom 2014-11-09 12:12:51 +01:00
Christoph Oelckers 2ffff5763b Merge branch 'empty_st_funcs' of https://github.com/edward-san/zdoom 2014-11-09 12:12:35 +01:00
Christoph Oelckers d64a4a17ff - fixed: PRINT_LOG no longer worked since replacing the console buffer. 2014-11-09 12:11:58 +01:00
Edward Richardson 5170abfeed DACSThinker can exist with no scripts 2014-11-09 22:57:14 +13:00
Edward Richardson e3640b5bf5 Stop DLevelScript from recursively Serializing 2014-11-09 21:06:50 +13:00
MajorCooke 87207bdb6d - Fixed: The mask didn't incorporate RGF_MISSILES, causing it to fail. 2014-11-09 00:16:10 -06:00
Edoardo Prezioso 8b85e6d00b - Port an empty version of 'A_FaceConsolePlayer'.
Hissies will be happy now.
2014-11-08 18:49:16 +01:00
ChillyDoom 8532b52ffb - Bots are no longer removed when the net arbitrator disconnects. 2014-11-08 17:38:56 +00:00
ChillyDoom a613da43dd - Bot movement is now calculated locally. 2014-11-08 17:38:09 +00:00
Christoph Oelckers c28c0b8f0b Revert "Backport 'A_FaceConsolePlayer' from zandronum."
This reverts commit eab971500b.

As Edward850 pointed out, this feature is broken by design and therefore completely useless.
2014-11-08 08:53:32 +01:00
Edoardo Prezioso eab971500b Backport 'A_FaceConsolePlayer' from zandronum.
By Dusk, who authorized me to do this.
2014-11-08 00:31:16 +01:00
MajorCooke 71ce4bcf06 - Fixed: Rail attacks didn't properly respect FOILINVUL.
- Added: FOILBUDDHA support for rail attacks.
2014-11-05 23:16:01 -06:00
MajorCooke 95bd6bde9a - Added FOILBUDDHA check for A_BFGSpray. 2014-11-05 23:06:28 -06:00
MajorCooke c63adf920a - Fixed: BUDDHA flag on a player wasn't considered. 2014-11-05 22:05:21 -06:00
Christoph Oelckers 88ff33c26e Merge branch 'fix_acs_big_endian' of https://github.com/alexey-lysiuk/gzdoom 2014-11-02 17:30:48 +01:00
Christoph Oelckers 32cd4eb7c6 Merge branch 'LerpAdjustments' of https://github.com/Edward850/zdoom 2014-11-02 17:30:41 +01:00
alexey.lysiuk 8f915c9dcc Fixed broken ACS on Big Endian platforms
This fixes maps transition in Strife
http://forum.zdoom.org/viewtopic.php?f=2&t=36754
2014-11-02 15:58:47 +02:00
Edward Richardson 043b28f4ba Make Prediction lerping less pick + debug
- Lerping uses int rather than fixed/float comparisons
- Added debug information
2014-11-02 17:58:59 +13:00
Christoph Oelckers 147e05673d Merge branch 'recordmap' of https://github.com/Edward850/zdoom 2014-11-01 17:43:59 +01:00
Christoph Oelckers 4c470ba5c1 Merge branch 'allowpain' of https://github.com/MajorCooke/zdoom 2014-11-01 17:43:39 +01:00
MajorCooke 2e085b2318 - Added ALLOWPAIN flag.
Monsters with this flag can enter pain states, regardless of
invulnerability or damage absorption.
- Fixed: god2 cheat wasn't being considered for drowning and thrusting.
2014-11-01 00:00:29 -05:00
Edward Richardson eceb37aa64 Added recordmap for recording demos from console
recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
2014-11-01 17:47:29 +13:00
MajorCooke 938b54ccb5 - Added TF_FORCED for A_Teleport. Forces the actor to move to the spot. 2014-10-31 15:51:15 -05:00
Christoph Oelckers 0ff65bb430 - fixed: AActor::Massacre must return true only when it actually kills a monster. 2014-10-31 21:08:13 +01:00
Christoph Oelckers 388454255d Merge branch 'Secret-notify' of https://github.com/Edward850/zdoom 2014-10-31 11:29:25 +01:00
Edward Richardson c85105f552 Added cl_showsecretmessage
Controls if secret notifications are displayed (def. true)
2014-10-31 22:50:23 +13:00
Christoph Oelckers 2f11a59be0 - fixed: UDMF ceiling plane properties set the map's floor plane values. 2014-10-31 08:57:43 +01:00
Christoph Oelckers 31611c17d5 - fixed RGF_NOSIGHT checking for A_RadiusGive. 2014-10-29 22:00:15 +01:00
Christoph Oelckers 301092217f Merge branch 'experimental' of https://github.com/MajorCooke/zdoom 2014-10-29 20:12:01 +01:00
MajorCooke 165d2887fd - Added: A_GiveToChildren
- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
2014-10-29 14:01:31 -05:00
MajorCooke 5977cb04d9 - Fixed: A_Die didn't consider missiles for the function. 2014-10-29 12:33:25 -05:00
Christoph Oelckers c1a0ee9623 - fixed last commit. 2014-10-29 10:40:08 +01:00
Christoph Oelckers 978667143c - fixed: P_RemoveThing must not remove owned inventory items. 2014-10-29 08:54:14 +01:00
Christoph Oelckers 3fe8dbf660 Merge branch 'master' of https://github.com/Gaerzi/zdoom 2014-10-28 22:10:28 +01:00
Gaerzi 65cb662678 Missing break in case NAME_FillColor
This caused weirdness with invulnerable monsters when their fillcolor was changed.
2014-10-28 21:19:01 +01:00
Christoph Oelckers 6073adbeef - renamed FULLMASS to DONTTHRUST. 2014-10-28 08:40:34 +01:00
MajorCooke 774db445ec -Fixed: WhirlWind was still able to affect actors with the FULLMASS flag. 2014-10-27 22:40:25 -05:00
MajorCooke c01d1a8003 - Added DMSS_NOPROTECT.
Bypasses PowerProtection inventory items.
2014-10-27 22:29:10 -05:00
MajorCooke f802d7a44c - Added +FULLMASS.
Actors will be excluded from damage/radius thrusting of all sorts by
explosions or damage of any kind. They will also never deal impact
damage to other enemies, nor will they damage themselves from being too
close to a wall.
2014-10-27 21:35:55 -05:00
Christoph Oelckers be4b253215 - use a separate sound for the net notches on the startup screen. 2014-10-25 18:18:35 +02:00
Christoph Oelckers ebbaf2f1b7 Merge branch 'OldPlayer-Fix' of https://github.com/Edward850/zdoom 2014-10-25 17:38:48 +02:00
Christoph Oelckers b58595734d - removed accidental line duplication. 2014-10-25 17:37:45 +02:00
Edward Richardson 82ac6c999e Destroy old player mobjs when starting new games 2014-10-26 04:14:52 +13:00
Christoph Oelckers 85fae623c8 Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom 2014-10-25 16:50:17 +02:00
ChillyDoom 1b7c07df65 - Fixed: Bots added by different setting controllers could be assigned the same player number. 2014-10-25 14:58:10 +01:00
Christoph Oelckers 0124d41931 Merge branch 'Bloodtype' of https://github.com/Edward850/zdoom 2014-10-25 15:07:06 +02:00