Randy Heit
47cb2ad6bc
- In P_PoisonPlayer(), keep track of the source as the poisoner, so you can get accurate kill
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accounting. Also, if the poisoner is a missile, remembering it is pretty pointless, since it's
likely to be gone before the player ever dies from the poison.
SVN r4040 (trunk)
2013-01-25 02:35:11 +00:00
Randy Heit
ea81d3638d
- Revert WRF_NOSWITCH changes from r4024.
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SVN r4039 (trunk)
2013-01-25 02:05:48 +00:00
Randy Heit
9b5232a410
- Fixed: The health bonuses atop the pillars in the starting room of Void could not be picked
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up because they no longer physically clip through the floor.
SVN r4038 (trunk)
2013-01-23 04:48:33 +00:00
Randy Heit
10e185a6e3
- Retain the Scroll_Texture_(Left|Right|Up|Down) specials on lines for the sake of
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compat_useblocking. This is not going to be extended to all specials that spawn a thinker at
load time, because some of them can be placed on a line later using SetLineSpecial and used
directly.
SVN r4037 (trunk)
2013-01-23 04:11:19 +00:00
Randy Heit
11862ac06b
- Sync A_LookEx with A_Look, with regards to COMPATF_SOUNDTARGET.
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SVN r4036 (trunk)
2013-01-23 04:04:21 +00:00
Randy Heit
7291a56335
- Shorten text of the longest lines in the gameplay options menu.
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SVN r4035 (trunk)
2013-01-23 03:54:14 +00:00
Randy Heit
8b6b55ce40
- P_DaggerAlert() now puts the emitter into its Pain.Dagger state if it has one, but will still
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use the regular Pain state if not.
SVN r4034 (trunk)
2013-01-23 03:46:12 +00:00
Randy Heit
5f4bcaac3d
- Added A_UnSetInvulnerable() to the FireDemon (aka Afrit)'s Pain state, in case it gets pained
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before entering its Chase state.
SVN r4033 (trunk)
2013-01-23 03:38:13 +00:00
Braden Obrzut
7f81d881f8
- Fixed: DBaseStatusBar::Draw shouldn't run for the AltHud.
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SVN r4032 (trunk)
2013-01-23 01:47:06 +00:00
Braden Obrzut
dcb1a3c8bd
- GCC warning cleanup
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SVN r4031 (trunk)
2013-01-21 22:30:30 +00:00
Braden Obrzut
e86f27a7a6
- Fixed: Popups weren't shown on the alt hud.
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SVN r4030 (trunk)
2013-01-21 21:02:14 +00:00
Braden Obrzut
76b5757dab
- Fixed: 0 duration A_Lower loops could cause an infinite loop since A_Lower checked if the player was dead in two different ways and returned before the second one.
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SVN r4029 (trunk)
2013-01-18 18:19:05 +00:00
Braden Obrzut
3e1aa40461
- Fixed: If AInventory::SpecialDropAction returns true the item should be destroyed.
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- Fixed: Building with SSE disabled triggered an error.
SVN r4028 (trunk)
2013-01-17 19:42:52 +00:00
Braden Obrzut
de65ae809f
- Fixed: BobStyle was assigned as if they were flags.
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SVN r4027 (trunk)
2013-01-17 19:25:22 +00:00
Braden Obrzut
c7a008f99d
- Updated USDF spec to version 2.1
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SVN r4026 (trunk)
2013-01-17 16:28:02 +00:00
Randy Heit
6a3b07c441
- Removed the BuildString() override that took a char** argv, because it was used nowhere.
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- Fixed: BuildString() failed to properly generate command lines for arguments with embedded "
characters.
SVN r4025 (trunk)
2013-01-11 03:21:46 +00:00
Randy Heit
3111b6e7b0
- Do not clear the CF_WEAPONSWITCHOK flag each tic, so that the last setting from A_WeaponReady
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will carry over until the next A_WeaponReady. Changed P_CheckWeaponSwitch() to clear any
pending weapon requests while weapon switching is disabled.
SVN r4024 (trunk)
2013-01-11 02:53:11 +00:00
Randy Heit
5cbdc3382d
- Slow down the scripted marines' rocket attack and speed up the plasma attack to better reflect
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the speeds of the equivalent player weapons.
SVN r4023 (trunk)
2013-01-06 04:32:27 +00:00
Randy Heit
7f74d28638
- Do not use the muzzle flash player sprites for the scripted marines' melee attacks.
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SVN r4022 (trunk)
2013-01-06 04:20:37 +00:00
Randy Heit
7fb0d37d99
- Added a flag to A_M_Refire to ignore the actor's missile state, so the rocket marine will
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not continue to punch air if it starts attacking while its target is in melee range and
then moves out of it.
SVN r4021 (trunk)
2013-01-06 04:15:28 +00:00
Randy Heit
0d47c6cbc8
- Added bright flags to the scripted marines' BFG and railgun attacks.
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SVN r4020 (trunk)
2013-01-06 04:06:19 +00:00
Randy Heit
22e52776e3
- In UpdateJoystickConfigMenu(), do not access joy before checking if it's NULL.
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SVN r4019 (trunk)
2013-01-03 03:12:07 +00:00
Randy Heit
424fcb4cba
- Initialize sprframe to NULL in FListMenuItemPlayerDisplay::Drawer().
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SVN r4018 (trunk)
2013-01-03 03:08:45 +00:00
Randy Heit
6b67cd560a
- Add NULL decal check to FDecalLib::ParseGenerator().
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SVN r4017 (trunk)
2013-01-03 03:07:18 +00:00
Randy Heit
814cb4d135
- Move NULL player check earlier in P_PoisonDamage, before player is accessed.
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SVN r4016 (trunk)
2013-01-03 03:05:44 +00:00
Randy Heit
4601954248
- Added CHANGELEVEL_PRERAISEWEAPON flag for use with ACS's ChangeLevel.
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SVN r4014 (trunk)
2013-01-03 02:18:19 +00:00
Randy Heit
787c338871
- Added MAPINFO flag "SpawnWithWeaponRaised".
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SVN r4013 (trunk)
2013-01-03 02:08:08 +00:00
Randy Heit
549712e719
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
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can perform based on the amount of damage actually taken after all modifications are done to
it. However, if the damage is canceled away, blood will still spawn for the original damage
amount rather than the modified amount.
SVN r4012 (trunk)
2013-01-02 04:39:59 +00:00
Randy Heit
60fb004a78
- Do not double-scale player classes that use non-1.0 default scales.
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SVN r4011 (trunk)
2013-01-02 03:52:58 +00:00
Randy Heit
002aa807c5
- Fixed: Don't use the player skin in the cast call if the class being shown has been removed
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from the PlayerClasses array (and therefore does not have a valid default skin).
SVN r4010 (trunk)
2013-01-02 03:44:42 +00:00
Randy Heit
ca2d75307c
- Do not "wake" Oracle spectres that killed an Oracle. (Because if they killed it, they're
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obviously already awake. Also, we don't want them to end up targeting themselves.)
SVN r4009 (trunk)
2013-01-02 03:35:08 +00:00
Randy Heit
115b70f6d8
- Do not wake Oracle spectres that are dead.
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SVN r4008 (trunk)
2013-01-02 03:27:12 +00:00
Randy Heit
dfe470e5f2
- Added JLOSF_NOAUTOAIM flag for when you want to use A_JumpIfTargetInLOS in conjunction with
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something that never autoaims, such as a railgun.
- Fixed: A_JumpIfTargetInLOS should use P_AimLineAttack() instead of P_BulletSlope(), because the
latter intentionally checks to the sides of the aimed line.
SVN r4007 (trunk)
2013-01-02 03:17:52 +00:00
Randy Heit
4228386837
- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
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from the original plane.
SVN r4006 (trunk)
2013-01-02 03:01:03 +00:00
Randy Heit
efbaab3440
- Never set the player actor's scale to the skin's directly. Only do it indirectly through
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P_CheckPlayerSprite().
SVN r4005 (trunk)
2013-01-02 02:26:22 +00:00
Randy Heit
67eda6b1ad
- Changed P_CheckPlayerSprites() so that it does not alter any actor data. It is now called by
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R_ProjectSprite() to modify the appropriate data right before it is needed for rendering.
SVN r4004 (trunk)
2013-01-02 02:10:26 +00:00
Randy Heit
db01832519
- Fixed: The resurrect cheat also needs to restore the player's radius.
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SVN r4003 (trunk)
2013-01-02 01:34:27 +00:00
Christoph Oelckers
b3ada01bbd
- Added Gez's patch to show the berserk icon on the alt. HUD and added a menu option for this setting.
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SVN r4002 (trunk)
2012-12-22 22:37:58 +00:00
Randy Heit
21ada0b3f6
- Fixed: When the player sprite is being drawn with a fixed colormap, hardware acceleration
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should not be disabled when the regular colormap has lights that stay bright throughout.
SVN r4001 (trunk)
2012-12-22 02:57:35 +00:00
Randy Heit
682c7d2a8a
- Fixed: The originx and originy for the textured automap is supposed to be calculated after
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rotating originpt by the automap, not before.
SVN r3998 (trunk)
2012-12-22 00:55:27 +00:00
Randy Heit
c114113fe8
- Fixed: Sky floors should not be drawn in the textured automap.
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SVN r3997 (trunk)
2012-12-22 00:26:26 +00:00
Randy Heit
92a07ab8b4
- Fixed: The Fist had the wrong Tag string.
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SVN r3996 (trunk)
2012-12-22 00:21:18 +00:00
Randy Heit
f45c624769
- Changed default FluidSynth reverb and chorus parameters to the ones suggested here: http://forums.scummvm.org/viewtopic.php?p=72972&sid=d139e99a13359541ead07073112e3888#72972
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SVN r3995 (trunk)
2012-12-21 23:59:55 +00:00
Randy Heit
3123925fa8
- Fixed: Changing fluid_chorus and fluid_reverb did not take effect until the next song started.
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SVN r3994 (trunk)
2012-12-21 23:58:33 +00:00
Randy Heit
849f30daab
- Changed synth.chorus.active and synth.reverb.active settings to use fluid_settings_setint(),
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since they're int and not string settings.
- Fixed: FluidSynthMIDIDevice::FluidSettingInt() interpreted the return value from fluid_settings_setint() wrongly.
SVN r3993 (trunk)
2012-12-21 23:22:59 +00:00
Randy Heit
3eb9953930
- Fix type conversion warning in file_wad.cpp.
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SVN r3992 (trunk)
2012-12-21 22:48:40 +00:00
Randy Heit
2022d64ee2
- Do not crash when reading ATAG chunks on processors that don't like unaligned accesses.
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SVN r3991 (trunk)
2012-12-21 22:47:55 +00:00
Braden Obrzut
e8731c7571
- Added support for Eternity's JUMP table and PCD_GOTOSTACK (again, requires advanced compiler).
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SVN r3990 (trunk)
2012-12-20 04:17:18 +00:00
Braden Obrzut
86291fcd96
- Added support for Eternity's ATAG chunk (mixed-type arrays). Requires a structure aware compiler (not ACC).
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SVN r3989 (trunk)
2012-12-17 19:17:02 +00:00
Christoph Oelckers
deff47ea18
- fixed: The map loader did not check for the new node formats.
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SVN r3982 (trunk)
2012-12-07 07:40:41 +00:00