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- Do not double-scale player classes that use non-1.0 default scales.
SVN r4011 (trunk)
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parent
002aa807c5
commit
60fb004a78
1 changed files with 7 additions and 10 deletions
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@ -1491,14 +1491,15 @@ DEFINE_ACTION_FUNCTION(AActor, A_CheckPlayerDone)
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void P_CheckPlayerSprite(AActor *actor, unsigned &spritenum, fixed_t &scalex, fixed_t &scaley)
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{
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player_t *player = actor->player;
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fixed_t defscaleY = actor->GetDefault()->scaleY;
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fixed_t defscaleX = actor->GetDefault()->scaleX;
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int crouchspriteno;
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if (player->userinfo.skin != 0 && !(actor->flags4 & MF4_NOSKIN))
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{
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defscaleY = skins[player->userinfo.skin].ScaleY;
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defscaleX = skins[player->userinfo.skin].ScaleX;
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// Convert from default scale to skin scale.
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fixed_t defscaleY = actor->GetDefault()->scaleY;
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fixed_t defscaleX = actor->GetDefault()->scaleX;
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scaley = Scale(scaley, skins[player->userinfo.skin].ScaleY, defscaleY);
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scalex = Scale(scalex, skins[player->userinfo.skin].ScaleX, defscaleX);
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}
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// Set the crouch sprite?
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@ -1523,15 +1524,11 @@ void P_CheckPlayerSprite(AActor *actor, unsigned &spritenum, fixed_t &scalex, fi
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{
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spritenum = crouchspriteno;
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}
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else if (player->playerstate != PST_DEAD)
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else if (player->playerstate != PST_DEAD && player->crouchfactor < FRACUNIT*3/4)
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{
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if (player->crouchfactor < FRACUNIT*3/4)
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defscaleY /= 2;
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scaley /= 2;
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}
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}
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// Scale the sprite by the actor, skin, and crouch values
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scalex = FixedMul(scalex, defscaleX);
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scaley = FixedMul(scaley, defscaleY);
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}
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/*
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