- Reduce specular level

This commit is contained in:
Magnus Norddahl 2017-08-09 18:57:15 +02:00
parent a20ac670dc
commit fdf18b5e4e

View file

@ -259,7 +259,7 @@ vec2 pointLightAttenuation(vec4 lightpos, float lightcolorA)
//return vec2(attenuation * diffuseAmount, 0.0);
// Specular mode:
float specularAmount = blinnSpecularContribution(diffuseAmount, lightDirection, pixelnormal, 10.0, 0.3);
float specularAmount = blinnSpecularContribution(diffuseAmount, lightDirection, pixelnormal, 10.0, 0.12);
return vec2(diffuseAmount, specularAmount) * attenuation;
}
}