From fdf18b5e4e95859aecce3edfaf4a76b4b660369e Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Wed, 9 Aug 2017 18:57:15 +0200 Subject: [PATCH] - Reduce specular level --- wadsrc/static/shaders/glsl/main.fp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/shaders/glsl/main.fp b/wadsrc/static/shaders/glsl/main.fp index c86b3aebb..a3914d612 100644 --- a/wadsrc/static/shaders/glsl/main.fp +++ b/wadsrc/static/shaders/glsl/main.fp @@ -259,7 +259,7 @@ vec2 pointLightAttenuation(vec4 lightpos, float lightcolorA) //return vec2(attenuation * diffuseAmount, 0.0); // Specular mode: - float specularAmount = blinnSpecularContribution(diffuseAmount, lightDirection, pixelnormal, 10.0, 0.3); + float specularAmount = blinnSpecularContribution(diffuseAmount, lightDirection, pixelnormal, 10.0, 0.12); return vec2(diffuseAmount, specularAmount) * attenuation; } }