diff --git a/wadsrc/static/shaders/glsl/main.fp b/wadsrc/static/shaders/glsl/main.fp index c86b3aebb..a3914d612 100644 --- a/wadsrc/static/shaders/glsl/main.fp +++ b/wadsrc/static/shaders/glsl/main.fp @@ -259,7 +259,7 @@ vec2 pointLightAttenuation(vec4 lightpos, float lightcolorA) //return vec2(attenuation * diffuseAmount, 0.0); // Specular mode: - float specularAmount = blinnSpecularContribution(diffuseAmount, lightDirection, pixelnormal, 10.0, 0.3); + float specularAmount = blinnSpecularContribution(diffuseAmount, lightDirection, pixelnormal, 10.0, 0.12); return vec2(diffuseAmount, specularAmount) * attenuation; } }