- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME

- added STTPRCNT to HUDFONT_DOOM

SVN r2961 (trunk)
This commit is contained in:
Christoph Oelckers 2010-10-23 22:33:39 +00:00
parent 0497171bc0
commit c9adcb0f47
2 changed files with 3 additions and 1 deletions

View file

@ -1723,7 +1723,8 @@ static FString ParseGameInfo(TArray<FString> &pwads, const char *fn, const char
} }
else if (!nextKey.CompareNoCase("NOSPRITERENAME")) else if (!nextKey.CompareNoCase("NOSPRITERENAME"))
{ {
nospriterename = true; sc.MustGetString();
nospriterename = sc.Compare("true");
} }
else if (!nextKey.CompareNoCase("STARTUPTITLE")) else if (!nextKey.CompareNoCase("STARTUPTITLE"))
{ {

View file

@ -4,6 +4,7 @@
HUDFONT_DOOM HUDFONT_DOOM
{ {
- STTMINUS - STTMINUS
% STTPRCNT
0 STTNUM0 0 STTNUM0
1 STTNUM1 1 STTNUM1
2 STTNUM2 2 STTNUM2