From c9adcb0f47133cddeaeedf24749055623ea1d5f8 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 23 Oct 2010 22:33:39 +0000 Subject: [PATCH] - fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME - added STTPRCNT to HUDFONT_DOOM SVN r2961 (trunk) --- src/d_main.cpp | 3 ++- wadsrc/static/fontdefs.txt | 1 + 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/d_main.cpp b/src/d_main.cpp index 26954b564..61400d8a8 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -1723,7 +1723,8 @@ static FString ParseGameInfo(TArray &pwads, const char *fn, const char } else if (!nextKey.CompareNoCase("NOSPRITERENAME")) { - nospriterename = true; + sc.MustGetString(); + nospriterename = sc.Compare("true"); } else if (!nextKey.CompareNoCase("STARTUPTITLE")) { diff --git a/wadsrc/static/fontdefs.txt b/wadsrc/static/fontdefs.txt index 19e53effd..a8e99bb3d 100644 --- a/wadsrc/static/fontdefs.txt +++ b/wadsrc/static/fontdefs.txt @@ -4,6 +4,7 @@ HUDFONT_DOOM { - STTMINUS + % STTPRCNT 0 STTNUM0 1 STTNUM1 2 STTNUM2