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- update README.md to QZDoom
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# Welcome to GZDoom!
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# Welcome to QZDoom!
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[](https://ci.appveyor.com/project/coelckers/gzdoom) [](https://travis-ci.org/coelckers/gzdoom)
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[](https://ci.appveyor.com/project/raa-eruanna/qzdoom) [](https://travis-ci.org/raa-eruanna/qzdoom)
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## GZDoom is a modder-friendly OpenGL source port based on the DOOM engine
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## QZDoom is a fork of [GZDoom](https://github.com/coelckers/gzdoom) sporting features that have not yet been included in GZDoom's mainline.
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Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors
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##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html
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---
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## How to build GZDoom
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## How to build QZDoom
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To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your plaform.
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To build QZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your plaform.
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Follow the same instructions as with GZDoom, except substituting "coelckers/gzdoom" with "raa-eruanna/qzdoom" in order to link this repository in your build environment.
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