- update README.md to QZDoom

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Rachael Alexanderson 2018-01-26 04:54:18 -05:00
parent 48415266e5
commit afb8cf3dc3

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# Welcome to GZDoom!
# Welcome to QZDoom!
[![Build Status](https://ci.appveyor.com/api/projects/status/github/coelckers/gzdoom?branch=master&svg=true)](https://ci.appveyor.com/project/coelckers/gzdoom) [![Build Status](https://travis-ci.org/coelckers/gzdoom.svg?branch=master)](https://travis-ci.org/coelckers/gzdoom)
[![Build Status](https://ci.appveyor.com/api/projects/status/github/raa-eruanna/qzdoom?branch=master&svg=true)](https://ci.appveyor.com/project/raa-eruanna/qzdoom) [![Build Status](https://travis-ci.org/raa-eruanna/qzdoom.svg?branch=master)](https://travis-ci.org/raa-eruanna/qzdoom)
## GZDoom is a modder-friendly OpenGL source port based on the DOOM engine
## QZDoom is a fork of [GZDoom](https://github.com/coelckers/gzdoom) sporting features that have not yet been included in GZDoom's mainline.
Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors
@ -16,7 +16,8 @@ Special thanks to Coraline of the 3DGE team for allowing us to use her README.md
##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html
---
## How to build GZDoom
## How to build QZDoom
To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your plaform.
To build QZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your plaform.
Follow the same instructions as with GZDoom, except substituting "coelckers/gzdoom" with "raa-eruanna/qzdoom" in order to link this repository in your build environment.