diff --git a/README.md b/README.md index 5d55239b6..77376d496 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,8 @@ -# Welcome to GZDoom! +# Welcome to QZDoom! -[![Build Status](https://ci.appveyor.com/api/projects/status/github/coelckers/gzdoom?branch=master&svg=true)](https://ci.appveyor.com/project/coelckers/gzdoom) [![Build Status](https://travis-ci.org/coelckers/gzdoom.svg?branch=master)](https://travis-ci.org/coelckers/gzdoom) +[![Build Status](https://ci.appveyor.com/api/projects/status/github/raa-eruanna/qzdoom?branch=master&svg=true)](https://ci.appveyor.com/project/raa-eruanna/qzdoom) [![Build Status](https://travis-ci.org/raa-eruanna/qzdoom.svg?branch=master)](https://travis-ci.org/raa-eruanna/qzdoom) -## GZDoom is a modder-friendly OpenGL source port based on the DOOM engine +## QZDoom is a fork of [GZDoom](https://github.com/coelckers/gzdoom) sporting features that have not yet been included in GZDoom's mainline. Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors @@ -16,7 +16,8 @@ Special thanks to Coraline of the 3DGE team for allowing us to use her README.md ##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html --- -## How to build GZDoom +## How to build QZDoom -To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your plaform. +To build QZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your plaform. +Follow the same instructions as with GZDoom, except substituting "coelckers/gzdoom" with "raa-eruanna/qzdoom" in order to link this repository in your build environment.