- reverted the texture flip from the previous commit

This commit is contained in:
Rachael Alexanderson 2017-10-12 12:44:00 -04:00
parent 1b6f77a473
commit 0ccd388d91

View file

@ -234,7 +234,7 @@ void PostProcessShaderInstance::BindTextures()
{ {
FBitmap bitmap; FBitmap bitmap;
bitmap.Create(tex->GetWidth(), tex->GetHeight()); bitmap.Create(tex->GetWidth(), tex->GetHeight());
tex->CopyTrueColorPixels(&bitmap, 0, 0, 6); tex->CopyTrueColorPixels(&bitmap, 0, 0);
GLuint handle = 0; GLuint handle = 0;
glGenTextures(1, &handle); glGenTextures(1, &handle);