From 0ccd388d9151f63c83a8046735a3f6a5d082cf0c Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Thu, 12 Oct 2017 12:44:00 -0400 Subject: [PATCH] - reverted the texture flip from the previous commit --- src/gl/shaders/gl_postprocessshader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gl/shaders/gl_postprocessshader.cpp b/src/gl/shaders/gl_postprocessshader.cpp index 3e0a3202a..1b62b1b14 100644 --- a/src/gl/shaders/gl_postprocessshader.cpp +++ b/src/gl/shaders/gl_postprocessshader.cpp @@ -234,7 +234,7 @@ void PostProcessShaderInstance::BindTextures() { FBitmap bitmap; bitmap.Create(tex->GetWidth(), tex->GetHeight()); - tex->CopyTrueColorPixels(&bitmap, 0, 0, 6); + tex->CopyTrueColorPixels(&bitmap, 0, 0); GLuint handle = 0; glGenTextures(1, &handle);