qzdoom/src/sound/timidity/timidity.cpp

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2016-03-01 15:47:10 +00:00
/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
timidity.c
*/
#include <stdio.h>
#include <stdlib.h>
#include <memory>
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#include "templates.h"
#include "cmdlib.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "i_system.h"
#include "files.h"
#include "w_wad.h"
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#include "i_soundfont.h"
#include "i_musicinterns.h"
#include "v_text.h"
#include "timidity.h"
CUSTOM_CVAR(String, midi_config, CONFIG_FILE, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
Timidity::FreeAll();
if (currSong != nullptr && currSong->GetDeviceType() == MDEV_GUS)
{
MIDIDeviceChanged(-1, true);
}
}
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CVAR(Int, midi_voices, 32, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(String, gus_patchdir, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Bool, midi_dmxgus, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // This was 'true' but since it requires special setup that's not such a good idea.
{
Timidity::FreeAll();
if (currSong != nullptr && currSong->GetDeviceType() == MDEV_GUS)
{
MIDIDeviceChanged(-1, true);
}
}
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CVAR(Int, gus_memsize, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
namespace Timidity
{
ToneBank *tonebank[MAXBANK], *drumset[MAXBANK];
static FString def_instr_name;
std::unique_ptr<FSoundFontReader> gus_sfreader;
static bool InitReader(const char *config_file)
{
auto reader = sfmanager.OpenSoundFont(config_file, SF_GUS|SF_SF2);
if (reader == nullptr)
{
Printf(TEXTCOLOR_RED "%s: Unable to load sound font", config_file);
return false; // No sound font could be opened.
}
gus_sfreader.reset(reader);
//config_name = config_file;
return true;
}
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static int read_config_file(const char *name, bool ismain)
{
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FileReader fp;
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char tmp[1024], *cp;
ToneBank *bank = NULL;
int i, j, k, line = 0, words;
static int rcf_count = 0;
if (rcf_count > 50)
{
Printf("Timidity: Probable source loop in configuration files\n");
return (-1);
}
if (ismain)
{
if (!InitReader(name)) return -1;
fp = gus_sfreader->OpenMainConfigFile();
FreeAll();
}
else
{
fp = gus_sfreader->LookupFile(name).first;
}
if (!fp .isOpen())
{
return -1;
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}
while (fp.Gets(tmp, sizeof(tmp)))
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{
line++;
FCommandLine w(tmp, true);
words = w.argc();
if (words == 0) continue;
/* Originally the TiMidity++ extensions were prefixed like this */
if (strcmp(w[0], "#extension") == 0)
{
w.Shift();
words--;
}
else if (*w[0] == '#')
{
continue;
}
for (i = 0; i < words; ++i)
{
if (*w[i] == '#')
{
words = i;
break;
}
}
/*
* TiMidity++ adds a number of extensions to the config file format.
* Many of them are completely irrelevant to SDL_sound, but at least
* we shouldn't choke on them.
*
* Unfortunately the documentation for these extensions is often quite
* vague, gramatically strange or completely absent.
*/
if (
!strcmp(w[0], "comm") /* "comm" program second */
|| !strcmp(w[0], "HTTPproxy") /* "HTTPproxy" hostname:port */
|| !strcmp(w[0], "FTPproxy") /* "FTPproxy" hostname:port */
|| !strcmp(w[0], "mailaddr") /* "mailaddr" your-mail-address */
|| !strcmp(w[0], "opt") /* "opt" timidity-options */
)
{
/*
* + "comm" sets some kind of comment -- the documentation is too
* vague for me to understand at this time.
* + "HTTPproxy", "FTPproxy" and "mailaddr" are for reading data
* over a network, rather than from the file system.
* + "opt" specifies default options for TiMidity++.
*
* These are all quite useless for our version of TiMidity, so
* they can safely remain no-ops.
*/
}
else if (!strcmp(w[0], "timeout")) /* "timeout" program second */
{
/*
* Specifies a timeout value of the program. A number of seconds
* before TiMidity kills the note. This may be useful to implement
* later, but I don't see any urgent need for it.
*/
//Printf("FIXME: Implement \"timeout\" in TiMidity config.\n");
}
else if (!strcmp(w[0], "copydrumset") /* "copydrumset" drumset */
|| !strcmp(w[0], "copybank")) /* "copybank" bank */
{
/*
* Copies all the settings of the specified drumset or bank to
* the current drumset or bank. May be useful later, but not a
* high priority.
*/
//Printf("FIXME: Implement \"%s\" in TiMidity config.\n", w[0]);
}
else if (!strcmp(w[0], "undef")) /* "undef" progno */
{
/*
* Undefines the tone "progno" of the current tone bank (or
* drum set?). Not a high priority.
*/
//Printf("FIXME: Implement \"undef\" in TiMidity config.\n");
}
else if (!strcmp(w[0], "altassign")) /* "altassign" prog1 prog2 ... */
{
/*
* Sets the alternate assign for drum set. Whatever that's
* supposed to mean.
*/
//Printf("FIXME: Implement \"altassign\" in TiMidity config.\n");
}
else if (!strcmp(w[0], "soundfont"))
{
/*
* "soundfont" sf_file "remove"
* "soundfont" sf_file ["order=" order] ["cutoff=" cutoff]
* ["reso=" reso] ["amp=" amp]
*/
if (words < 2)
{
Printf("%s: line %d: No soundfont given\n", name, line);
return -2;
}
if (words > 2 && !strcmp(w[2], "remove"))
{
font_remove(w[1]);
}
else
{
int order = 0;
for (i = 2; i < words; ++i)
{
if (!(cp = strchr(w[i], '=')))
{
Printf("%s: line %d: bad soundfont option %s\n", name, line, w[i]);
return -2;
}
}
font_add(w[1], order);
}
}
else if (!strcmp(w[0], "font"))
{
/*
* "font" "exclude" bank preset keynote
* "font" "order" order bank preset keynote
*/
int order, drum = -1, bank = -1, instr = -1;
if (words < 3)
{
Printf("%s: line %d: syntax error\n", name, line);
return -2;
}
if (!strcmp(w[1], "exclude"))
{
order = 254;
i = 2;
}
else if (!strcmp(w[1], "order"))
{
order = atoi(w[2]);
i = 3;
}
else
{
Printf("%s: line %d: font subcommand must be 'order' or 'exclude'\n", name, line);
return -2;
}
if (i < words)
{
drum = atoi(w[i++]);
}
if (i < words)
{
bank = atoi(w[i++]);
}
if (i < words)
{
instr = atoi(w[i++]);
}
if (drum != 128)
{
instr = bank;
bank = drum;
drum = 0;
}
else
{
drum = 1;
}
font_order(order, drum, bank, instr);
}
else if (!strcmp(w[0], "progbase"))
{
/*
* The documentation for this makes absolutely no sense to me, but
* apparently it sets some sort of base offset for tone numbers.
* Why anyone would want to do this is beyond me.
*/
//Printf("FIXME: Implement \"progbase\" in TiMidity config.\n");
}
else if (!strcmp(w[0], "map")) /* "map" name set1 elem1 set2 elem2 */
{
/*
* This extension is the one we will need to implement, as it is
* used by the "eawpats". Unfortunately I cannot find any
* documentation whatsoever for it, but it looks like it's used
* for remapping one instrument to another somehow.
*/
//Printf("FIXME: Implement \"map\" in TiMidity config.\n");
}
/* Standard TiMidity config */
else if (!strcmp(w[0], "dir"))
{
if (words < 2)
{
Printf("%s: line %d: No directory given\n", name, line);
return -2;
}
for (i = 1; i < words; i++)
{
// Q: How does this deal with relative paths? In this form it just does not work.
gus_sfreader->AddPath(w[i]);
}
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}
else if (!strcmp(w[0], "source"))
{
if (words < 2)
{
Printf("%s: line %d: No file name given\n", name, line);
return -2;
}
for (i=1; i<words; i++)
{
rcf_count++;
read_config_file(w[i], false);
rcf_count--;
}
}
else if (!strcmp(w[0], "default"))
{
if (words != 2)
{
Printf("%s: line %d: Must specify exactly one patch name\n", name, line);
return -2;
}
def_instr_name = w[1];
}
else if (!strcmp(w[0], "drumset"))
{
if (words < 2)
{
Printf("%s: line %d: No drum set number given\n", name, line);
return -2;
}
i = atoi(w[1]);
if (i < 0 || i > 127)
{
Printf("%s: line %d: Drum set must be between 0 and 127\n", name, line);
return -2;
}
if (drumset[i] == NULL)
{
drumset[i] = new ToneBank;
}
bank = drumset[i];
}
else if (!strcmp(w[0], "bank"))
{
if (words < 2)
{
Printf("%s: line %d: No bank number given\n", name, line);
return -2;
}
i = atoi(w[1]);
if (i < 0 || i > 127)
{
Printf("%s: line %d: Tone bank must be between 0 and 127\n", name, line);
return -2;
}
if (tonebank[i] == NULL)
{
tonebank[i] = new ToneBank;
}
bank = tonebank[i];
}
else
{
if ((words < 2) || (*w[0] < '0' || *w[0] > '9'))
{
Printf("%s: line %d: syntax error\n", name, line);
return -2;
}
i = atoi(w[0]);
if (i < 0 || i > 127)
{
Printf("%s: line %d: Program must be between 0 and 127\n", name, line);
return -2;
}
if (bank == NULL)
{
Printf("%s: line %d: Must specify tone bank or drum set before assignment\n", name, line);
return -2;
}
bank->tone[i].note = bank->tone[i].pan =
bank->tone[i].fontbank = bank->tone[i].fontpreset =
bank->tone[i].fontnote = bank->tone[i].strip_loop =
bank->tone[i].strip_envelope = bank->tone[i].strip_tail = -1;
if (!strcmp(w[1], "%font"))
{
bank->tone[i].name = w[2];
bank->tone[i].fontbank = atoi(w[3]);
bank->tone[i].fontpreset = atoi(w[4]);
if (words > 5 && (bank->tone[i].fontbank == 128 || (w[5][0] >= '0' && w[5][0] <= '9')))
{
bank->tone[i].fontnote = atoi(w[5]);
j = 6;
}
else
{
j = 5;
}
font_add(w[2], 254);
}
else
{
bank->tone[i].name = w[1];
j = 2;
}
for (; j<words; j++)
{
if (!(cp=strchr(w[j], '=')))
{
Printf("%s: line %d: bad patch option %s\n", name, line, w[j]);
return -2;
}
*cp++ = 0;
if (!strcmp(w[j], "amp"))
{
/* Ignored */
}
else if (!strcmp(w[j], "note"))
{
k = atoi(cp);
if ((k < 0 || k > 127) || (*cp < '0' || *cp > '9'))
{
Printf("%s: line %d: note must be between 0 and 127\n", name, line);
return -2;
}
bank->tone[i].note = k;
}
else if (!strcmp(w[j], "pan"))
{
if (!strcmp(cp, "center"))
k = 64;
else if (!strcmp(cp, "left"))
k = 0;
else if (!strcmp(cp, "right"))
k = 127;
else
k = ((atoi(cp)+100) * 100) / 157;
if ((k < 0 || k > 127) ||
(k == 0 && *cp != '-' && (*cp < '0' || *cp > '9')))
{
Printf("%s: line %d: panning must be left, right, "
"center, or between -100 and 100\n", name, line);
return -2;
}
bank->tone[i].pan = k;
}
else if (!strcmp(w[j], "keep"))
{
if (!strcmp(cp, "env"))
bank->tone[i].strip_envelope = 0;
else if (!strcmp(cp, "loop"))
bank->tone[i].strip_loop = 0;
else
{
Printf("%s: line %d: keep must be env or loop\n", name, line);
return -2;
}
}
else if (!strcmp(w[j], "strip"))
{
if (!strcmp(cp, "env"))
bank->tone[i].strip_envelope = 1;
else if (!strcmp(cp, "loop"))
bank->tone[i].strip_loop = 1;
else if (!strcmp(cp, "tail"))
bank->tone[i].strip_tail = 1;
else
{
Printf("%s: line %d: strip must be env, loop, or tail\n", name, line);
return -2;
}
}
else
{
Printf("%s: line %d: bad patch option %s\n", name, line, w[j]);
return -2;
}
}
}
}
return 0;
}
void FreeAll()
{
free_instruments();
font_freeall();
for (int i = 0; i < MAXBANK; ++i)
{
if (tonebank[i] != NULL)
{
delete tonebank[i];
tonebank[i] = NULL;
}
if (drumset[i] != NULL)
{
delete drumset[i];
drumset[i] = NULL;
}
}
}
static FString currentConfig;
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int LoadConfig(const char *filename)
{
/* !!! FIXME: This may be ugly, but slightly less so than requiring the
* default search path to have only one element. I think.
*
* We only need to include the likely locations for the config
* file itself since that file should contain any other directory
* that needs to be added to the search path.
*/
if (currentConfig.CompareNoCase(filename) == 0) return 0;
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/* Some functions get aggravated if not even the standard banks are available. */
if (tonebank[0] == NULL)
{
tonebank[0] = new ToneBank;
drumset[0] = new ToneBank;
}
return read_config_file(filename, true);
}
int LoadConfig()
{
if (midi_dmxgus)
{
return LoadDMXGUS();
}
else
{
return LoadConfig(midi_config);
}
}
int LoadDMXGUS()
{
if (currentConfig.CompareNoCase("DMXGUS") == 0) return 0;
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int lump = Wads.CheckNumForName("DMXGUS");
if (lump == -1) lump = Wads.CheckNumForName("DMXGUSC");
if (lump == -1) return LoadConfig(midi_config);
auto data = Wads.OpenLumpReader(lump);
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if (data.GetLength() == 0) return LoadConfig(midi_config);
// Check if we got some GUS data before using it.
FString ultradir = getenv("ULTRADIR");
if (ultradir.IsEmpty() && *(*gus_patchdir) == 0) return LoadConfig(midi_config);
currentConfig = "DMXGUS";
FreeAll();
auto psreader = new FPatchSetReader;
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// The GUS put its patches in %ULTRADIR%/MIDI so we can try that
if (ultradir.IsNotEmpty())
{
ultradir += "/midi";
psreader->AddPath(ultradir);
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}
// Load DMXGUS lump and patches from gus_patchdir
if (*(*gus_patchdir) != 0) psreader->AddPath(gus_patchdir);
gus_sfreader.reset(psreader);
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char readbuffer[1024];
auto size = data.GetLength();
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long read = 0;
uint8_t remap[256];
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FString patches[256];
memset(remap, 255, sizeof(remap));
char temp[16];
int current = -1;
int status = -1;
int gusbank = (gus_memsize >= 1 && gus_memsize <= 4) ? gus_memsize : -1;
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data.Seek(0, FileReader::SeekSet);
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while (data.Gets(readbuffer, 1024) && read < size)
{
int i = 0;
while (readbuffer[i] != 0 && i < 1024)
{
// Don't try to parse comments
if (readbuffer[i] == '#') break;
// Actively ignore spaces
else if (readbuffer[i] == ' ') {}
// Comma separate values
else if (status >= 0 && status <= 4 && readbuffer[i] == ',')
{
if (++status == gusbank)
{
remap[current] = 0;
}
}
// Status -1: outside of a line
// Status 0: reading patch value
else if (status == -1 && readbuffer[i] >= '0' && readbuffer[i] <= '9')
{
current = readbuffer[i] - '0';
status = 0;
}
else if (status == 0 && readbuffer[i] >= '0' && readbuffer[i] <= '9')
{
current *= 10;
current += readbuffer[i] - '0';
}
// Status 1 through 4: remaps (256K, 512K, 768K, and 1024K resp.)
else if (status == gusbank && readbuffer[i] >= '0' && readbuffer[i] <= '9')
{
remap[current] *= 10;
remap[current] += readbuffer[i] - '0';
}
// Status 5: parsing patch name
else if (status == 5 && i < 1015)
{
memcpy(temp, readbuffer + i, 8);
for (int j = 0; j < 8; ++j)
{
if (temp[j] < 33)
{
temp[j] = 0;
break;
}
}
temp[8] = 0;
patches[current] = temp;
// Prepare to parse next line
status = -1;
break;
}
++i;
}
read += i;
if (i == 0) continue;
readbuffer[i-1] = 0;
}
/* Some functions get aggravated if not even the standard banks are available. */
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if (tonebank[0] == NULL)
{
tonebank[0] = new ToneBank;
drumset[0] = new ToneBank;
}
// From 0 to 127: tonebank[0]; from 128 to 255: drumset[0].
ToneBank *bank = tonebank[0];
for (int k = 0; k < 256; ++k)
{
int j = (gusbank > 0) ? remap[k] : k;
if (k == 128) bank = drumset[0];
// No need to bother with things that don't exist
if (patches[j].IsEmpty())
continue;
int val = k % 128;
bank->tone[val].note = bank->tone[val].pan =
bank->tone[val].fontbank = bank->tone[val].fontpreset =
bank->tone[val].fontnote = bank->tone[val].strip_loop =
bank->tone[val].strip_envelope = bank->tone[val].strip_tail = -1;
bank->tone[val].name = patches[j];
}
return 0;
}
DLS_Data *LoadDLS(FILE *src);
void FreeDLS(DLS_Data *data);
Renderer::Renderer(float sample_rate, const char *args)
{
int res = 0;
// Load explicitly stated sound font if so desired.
if (args != nullptr && *args != 0)
{
if (!stricmp(args, "DMXGUS")) res = LoadDMXGUS();
res = LoadConfig(args);
}
else if (tonebank[0] == nullptr)
{
res = LoadConfig();
}
if (res < 0)
{
I_Error("Failed to load any MIDI patches");
}
// These can be left empty here if an error occured during sound font initialization.
if (tonebank[0] == NULL)
{
tonebank[0] = new ToneBank;
drumset[0] = new ToneBank;
}
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rate = sample_rate;
patches = NULL;
resample_buffer_size = 0;
resample_buffer = NULL;
voice = NULL;
adjust_panning_immediately = false;
control_ratio = clamp(int(rate / CONTROLS_PER_SECOND), 1, MAX_CONTROL_RATIO);
lost_notes = 0;
cut_notes = 0;
default_instrument = NULL;
default_program = DEFAULT_PROGRAM;
if (def_instr_name.IsNotEmpty())
set_default_instrument(def_instr_name);
voices = MAX(*midi_voices, 16);
voice = new Voice[voices];
drumchannels = DEFAULT_DRUMCHANNELS;
#if 0
FILE *f = fopen("c:\\windows\\system32\\drivers\\gm.dls", "rb");
patches = LoadDLS(f);
fclose(f);
#endif
}
Renderer::~Renderer()
{
if (resample_buffer != NULL)
{
M_Free(resample_buffer);
}
if (voice != NULL)
{
delete[] voice;
}
if (patches != NULL)
{
FreeDLS(patches);
}
}
void Renderer::ComputeOutput(float *buffer, int count)
{
// count is in samples, not bytes.
if (count <= 0)
{
return;
}
Voice *v = &voice[0];
memset(buffer, 0, sizeof(float)*count*2); // An integer 0 is also a float 0.
if (resample_buffer_size < count)
{
resample_buffer_size = count;
resample_buffer = (sample_t *)M_Realloc(resample_buffer, count * sizeof(float) * 2);
}
for (int i = 0; i < voices; i++, v++)
{
if (v->status & VOICE_RUNNING)
{
mix_voice(this, buffer, v, count);
}
}
}
void Renderer::MarkInstrument(int banknum, int percussion, int instr)
{
ToneBank *bank;
if (banknum >= MAXBANK)
{
return;
}
if (banknum != 0)
{
/* Mark the standard bank in case it's not defined by this one. */
MarkInstrument(0, percussion, instr);
}
if (percussion)
{
bank = drumset[banknum];
}
else
{
bank = tonebank[banknum];
}
if (bank == NULL)
{
return;
}
if (bank->instrument[instr] == NULL)
{
bank->instrument[instr] = MAGIC_LOAD_INSTRUMENT;
}
}
void cmsg(int type, int verbosity_level, const char *fmt, ...)
{
/*
va_list args;
va_start(args, fmt);
VPrintf(PRINT_HIGH, fmt, args);
msg.VFormat(fmt, args);
*/
#ifdef _WIN32
char buf[1024];
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
va_end(args);
I_DebugPrint(buf);
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#endif
}
}