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- allow reloading the sound font for the GUS device.
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parent
e84ec2978a
commit
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1 changed files with 18 additions and 1 deletions
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@ -67,6 +67,8 @@ static int read_config_file(const char *name, bool ismain)
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if (!(fp = pathExpander.openFileReader(name, &lumpnum)))
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return -1;
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FreeAll();
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if (ismain)
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{
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if (lumpnum > 0)
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@ -516,6 +518,8 @@ void FreeAll()
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}
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}
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static FString currentConfig;
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int LoadConfig(const char *filename)
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{
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/* !!! FIXME: This may be ugly, but slightly less so than requiring the
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@ -525,6 +529,8 @@ int LoadConfig(const char *filename)
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* file itself since that file should contain any other directory
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* that needs to be added to the search path.
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*/
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if (currentConfig.CompareNoCase(filename) == 0) return 0;
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currentConfig = filename;
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pathExpander.clearPathlist();
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#ifdef _WIN32
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pathExpander.addToPathlist("C:\\TIMIDITY");
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@ -560,6 +566,8 @@ int LoadConfig()
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int LoadDMXGUS()
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{
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if (currentConfig.CompareNoCase("DMXGUS") == 0) return 0;
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int lump = Wads.CheckNumForName("DMXGUS");
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if (lump == -1) lump = Wads.CheckNumForName("DMXGUSC");
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if (lump == -1) return LoadConfig(midi_config);
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@ -567,6 +575,9 @@ int LoadDMXGUS()
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FWadLump data = Wads.OpenLumpNum(lump);
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if (data.GetLength() == 0) return LoadConfig(midi_config);
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currentConfig = "DMXGUS";
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FreeAll();
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// The GUS put its patches in %ULTRADIR%/MIDI so we can try that
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FString ultradir = getenv("ULTRADIR");
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if (ultradir.IsNotEmpty())
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@ -684,7 +695,13 @@ void FreeDLS(DLS_Data *data);
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Renderer::Renderer(float sample_rate, const char *args)
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{
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// 'args' should be used to load a custom config or DMXGUS, but since setup currently requires a snd_reset call, this will need some refactoring first
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// Load explicitly stated sound font if so desired.
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if (args != nullptr)
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{
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if (!stricmp(args, "DMXGUS")) LoadDMXGUS();
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LoadConfig(args);
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}
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rate = sample_rate;
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patches = NULL;
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resample_buffer_size = 0;
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