qzdoom/wadsrc/static/actors/strife/macil.txt

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// Macil (version 1) ---------------------------------------------------------
ACTOR Macil1
{
ConversationID 49, 48, 49
Health 95
Radius 20
Height 56
Speed 8
Painchance 250
Monster
-COUNTKILL
+NOTDMATCH
+NOICEDEATH
+NOSPLASHALERT
+NODAMAGE
+NEVERRESPAWN
DamageFactor "Fire", 0.5
MinMissileChance 150
SeeSound "macil/sight"
PainSound "macil/pain"
ActiveSound "macil/active"
CrushPainSound "misc/pcrush"
Tag "$TAG_MACIL1"
Obituary "$OB_MACIL"
DropItem "BoxOfBullets"
MaxStepHeight 16
MaxDropoffHeight 32
States
{
Spawn:
LEDR C 5 A_Look2
Loop
LEDR A 8
Loop
LEDR B 8
Loop
LEAD ABCD 6 A_Wander
Loop
See:
LEAD AABBCCDD 3 A_Chase
Loop
Missile:
Death:
LEAD E 2 A_FaceTarget
LEAD F 2 BRIGHT A_ShootGun
LEAD E 2 A_SentinelRefire
Loop
Pain:
LEAD Y 3
LEAD Y 3 A_Pain
Goto See
}
}
// Macil (version 2) ---------------------------------------------------------
ACTOR Macil2 : Macil1
{
ConversationID 50, 49, 50
Painchance 200
+COUNTKILL
+SPECTRAL
-NODAMAGE
Tag "$TAG_MACIL2"
DeathSound "macil/slop"
DropItem "None"
DamageFactor "SpectralLow", 0
States
{
Missile:
LEAD E 4 A_FaceTarget
LEAD F 4 BRIGHT A_ShootGun
LEAD E 2 A_SentinelRefire
Loop
Death:
LEAD G 5
LEAD H 5 A_Scream
LEAD IJ 4
LEAD K 3
LEAD L 3 A_NoBlocking
LEAD MNOPQRSTUV 3
LEAD W 4 Bright A_SpawnItemEx("AlienSpectre4", 0, 0, 0, 0, 0, random[spectrespawn](0,255)*0.0078125, 0, SXF_NOCHECKPOSITION)
LEAD X -1
Stop
}
}