qzdoom/wadsrc/static/actors/strife/acolyte.txt

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// Base class for the acolytes ----------------------------------------------
ACTOR Acolyte : StrifeHumanoid
{
Health 70
PainChance 150
Speed 7
Radius 24
Height 64
Mass 400
Monster
+SEESDAGGERS
+NOSPLASHALERT
+FLOORCLIP
+NEVERRESPAWN
MinMissileChance 150
Tag "$TAG_ACOLYTE"
SeeSound "acolyte/sight"
PainSound "acolyte/pain"
AttackSound "acolyte/rifle"
DeathSound "acolyte/death"
ActiveSound "acolyte/active"
Obituary "$OB_ACOLYTE"
action native A_BeShadowyFoe ();
action native A_AcolyteBits ();
action native A_AcolyteDie ();
States
{
Spawn:
AGRD A 5 A_Look2
Wait
AGRD B 8 A_ClearShadow
Loop
AGRD D 8
Loop
AGRD ABCDABCD 5 A_Wander
Loop
See:
AGRD A 6 Fast Slow A_AcolyteBits
AGRD BCD 6 Fast Slow A_Chase
Loop
Missile:
AGRD E 8 Fast Slow A_FaceTarget
AGRD FE 4 Fast Slow A_ShootGun
AGRD F 6 Fast Slow A_ShootGun
Goto See
Pain:
AGRD O 8 Fast Slow A_Pain
Goto See
Death:
AGRD G 4
AGRD H 4 A_Scream
AGRD I 4
AGRD J 3
AGRD K 3 A_NoBlocking
AGRD L 3
AGRD M 3 A_AcolyteDie
AGRD N -1
Stop
XDeath:
GIBS A 5 A_NoBlocking
GIBS BC 5 A_TossGib
GIBS D 4 A_TossGib
GIBS E 4 A_XScream
GIBS F 4 A_TossGib
GIBS GH 4
GIBS I 5
GIBS J 5 A_AcolyteDie
GIBS K 5
GIBS L 1400
Stop
}
}
// Acolyte 1 ----------------------------------------------------------------
ACTOR AcolyteTan : Acolyte
{
ConversationID 53, 52, 53
+MISSILEMORE +MISSILEEVENMORE
DropItem "ClipOfBullets"
}
// Acolyte 2 ----------------------------------------------------------------
ACTOR AcolyteRed : Acolyte
{
ConversationID 54, 53, 54
+MISSILEMORE +MISSILEEVENMORE
Translation 0
}
// Acolyte 3 ----------------------------------------------------------------
ACTOR AcolyteRust : Acolyte
{
ConversationID 55, 54, 55
+MISSILEMORE +MISSILEEVENMORE
Translation 1
}
// Acolyte 4 ----------------------------------------------------------------
ACTOR AcolyteGray : Acolyte
{
ConversationID 56, 55, 56
+MISSILEMORE +MISSILEEVENMORE
Translation 2
}
// Acolyte 5 ----------------------------------------------------------------
ACTOR AcolyteDGreen : Acolyte
{
ConversationID 57, 56, 57
+MISSILEMORE +MISSILEEVENMORE
Translation 3
}
// Acolyte 6 ----------------------------------------------------------------
ACTOR AcolyteGold : Acolyte
{
ConversationID 58, 57, 58
+MISSILEMORE +MISSILEEVENMORE
Translation 4
}
// Acolyte 7 ----------------------------------------------------------------
ACTOR AcolyteLGreen : Acolyte
{
Health 60
ConversationID 59, -1, -1
Translation 5
}
// Acolyte 8 ----------------------------------------------------------------
ACTOR AcolyteBlue : Acolyte
{
Health 60
ConversationID 60, -1, -1
Translation 6
}
// Shadow Acolyte -----------------------------------------------------------
ACTOR AcolyteShadow : Acolyte
{
ConversationID 61, 58, 59
+MISSILEMORE
DropItem "ClipOfBullets"
States
{
See:
AGRD A 6 A_BeShadowyFoe
Goto Super::See+1
Pain:
AGRD O 0 Fast Slow A_SetShadow
AGRD O 8 Fast Slow A_Pain
Goto See
}
}
// Some guy turning into an acolyte -----------------------------------------
ACTOR AcolyteToBe : Acolyte
{
ConversationID 29, -1, -1
Health 61
Radius 20
Height 56
DeathSound "becoming/death"
-COUNTKILL
-ISMONSTER
action native A_HideDecepticon ();
States
{
Spawn:
ARMR A -1
Stop
Pain:
ARMR A -1 A_HideDecepticon
Stop
Death:
Goto XDeath
}
}