qzdoom/src/gl/dynlights/gl_glow.h

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#ifndef __GL_GLOW
#define __GL_GLOW
struct sector_t;
void gl_InitGlow(const char * lumpnm);
int gl_CheckSpriteGlow(sector_t *sec, int lightlevel, const DVector3 &pos);
bool gl_GetWallGlow(sector_t *sector, float *topglowcolor, float *bottomglowcolor);
#endif