qzdoom/src/gl/dynlights
Christoph Oelckers 44a087554f - moved the OpenGL fog properties to FLevelLocals to simplify their handling.
- added access to the glow properties for ZSCript and ACS.
2017-03-14 13:54:24 +01:00
..
gl_aabbtree.cpp Move all GPU handling to gl_shadowmap and rename gl_lightbsp to gl_aabbtree 2017-03-08 13:31:19 +01:00
gl_aabbtree.h Move all GPU handling to gl_shadowmap and rename gl_lightbsp to gl_aabbtree 2017-03-08 13:31:19 +01:00
gl_dynlight.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
gl_dynlight1.cpp - removed the Vector class in the GL renderer and replaced all its uses with FVector3. 2017-03-12 19:59:45 +01:00
gl_glow.cpp - moved the OpenGL fog properties to FLevelLocals to simplify their handling. 2017-03-14 13:54:24 +01:00
gl_glow.h - added UDMF properties to set glows per sector. 2016-12-28 21:35:42 +01:00
gl_lightbuffer.cpp - removed some unused global variables. 2017-03-12 23:56:17 +01:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00
gl_shadowmap.cpp Add menu option for disabling shadow maps and detecting if storage buffers are available or not 2017-03-10 19:10:40 +01:00
gl_shadowmap.h Add menu option for disabling shadow maps and detecting if storage buffers are available or not 2017-03-10 19:10:40 +01:00