.. |
acolyte.txt
|
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
|
2016-12-11 12:10:05 +01:00 |
alienspectres.txt
|
- scriptified a large part of the weapon code.
|
2017-01-19 17:40:34 +01:00 |
beggars.txt
|
|
|
coin.txt
|
- added an amount parameter to the 'drop' CCMD.
|
2017-02-23 20:18:02 +01:00 |
crusader.txt
|
- converted the rest of a_strifestuff.cpp.
|
2016-11-29 00:16:30 +01:00 |
entityboss.txt
|
- reviewd script code for spawn calls that did not check their results.
|
2016-12-31 15:40:51 +01:00 |
inquisitor.txt
|
- fixed local variable having the same name as a member in Strife's inquisitor.
|
2017-01-22 12:28:09 +01:00 |
klaxon.txt
|
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
|
2016-12-11 12:10:05 +01:00 |
loremaster.txt
|
- address bad use of pitch in A_CustomMissile.
|
2016-12-24 14:46:34 +01:00 |
macil.txt
|
|
|
merchants.txt
|
|
|
oracle.txt
|
- scriptified Oracle, Programmer and Rebels.
|
2016-11-28 19:42:26 +01:00 |
peasants.txt
|
|
|
programmer.txt
|
- fixed: A_ProgrammerMelee damaged the caller, not the target.
|
2017-03-02 13:14:54 +01:00 |
questitems.txt
|
|
|
ratbuddy.txt
|
|
|
reaver.txt
|
- converted the rest of a_strifestuff.cpp.
|
2016-11-29 00:16:30 +01:00 |
rebels.txt
|
- reviewd script code for spawn calls that did not check their results.
|
2016-12-31 15:40:51 +01:00 |
sentinel.txt
|
- scriptified Stalker and Sentinel.
|
2016-11-28 19:56:16 +01:00 |
sigil.txt
|
- reviewd script code for spawn calls that did not check their results.
|
2016-12-31 15:40:51 +01:00 |
spectral.txt
|
- reviewd script code for spawn calls that did not check their results.
|
2016-12-31 15:40:51 +01:00 |
stalker.txt
|
- fixed some conversion errors in A_StalkerLookInit.
|
2016-12-11 13:17:50 +01:00 |
strifeammo.txt
|
|
|
strifearmor.txt
|
|
|
strifebishop.txt
|
- address bad use of pitch in A_CustomMissile.
|
2016-12-24 14:46:34 +01:00 |
strifefunctions.txt
|
- reviewd script code for spawn calls that did not check their results.
|
2016-12-31 15:40:51 +01:00 |
strifehumanoid.txt
|
- scriptified most of a_strifestuff.cpp.
|
2016-11-28 23:30:14 +01:00 |
strifeitems.txt
|
- streamlined font handling for scripts a bit.
|
2017-02-05 13:14:22 +01:00 |
strifekeys.txt
|
|
|
strifeplayer.txt
|
- scriptified most of a_strifestuff.cpp.
|
2016-11-28 23:30:14 +01:00 |
strifestuff.txt
|
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
|
2016-12-11 12:10:05 +01:00 |
strifeweapons.txt
|
- scriptified the Mauler, completing Strife.
|
2016-11-29 14:32:49 +01:00 |
templar.txt
|
- scriptified Reaver and Templar.
|
2016-11-28 15:51:07 +01:00 |
thingstoblowup.txt
|
- fixed stringtable access in menus.
|
2017-02-12 14:28:38 +01:00 |
weaponassault.txt
|
- scriptified Strife's assault gun and missile launcher.
|
2016-11-29 13:28:43 +01:00 |
weaponcrossbow.txt
|
- scriptified Strife's dagger and crossbow.
|
2016-11-29 13:00:07 +01:00 |
weapondagger.txt
|
fixed: A_JabDagger called S_Sound instead of A_PlaySound.
|
2016-12-28 18:20:41 +01:00 |
weaponflamer.txt
|
- scriptified Strife's flamethrower and grenade launcher.
|
2016-11-29 14:12:39 +01:00 |
weapongrenade.txt
|
- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
|
2017-01-08 19:07:26 +01:00 |
weaponmauler.txt
|
- scriptified the Mauler, completing Strife.
|
2016-11-29 14:32:49 +01:00 |
weaponmissile.txt
|
- scriptified Strife's assault gun and missile launcher.
|
2016-11-29 13:28:43 +01:00 |
zombie.txt
|
|
|