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- fixed local variable having the same name as a member in Strife's inquisitor.
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1 changed files with 3 additions and 3 deletions
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@ -143,9 +143,9 @@ class Inquisitor : Actor
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A_PlaySound ("inquisitor/jump", CHAN_ITEM, 1, true);
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AddZ(64);
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A_FaceTarget ();
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speed = Speed * (2./3);
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VelFromAngle(speed);
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double dist = DistanceBySpeed(target, speed);
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let localspeed = Speed * (2./3);
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VelFromAngle(localspeed);
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double dist = DistanceBySpeed(target, localspeed);
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Vel.Z = (target.pos.z - pos.z) / dist;
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reactiontime = 60;
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bNoGravity = true;
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