qzdoom-gpl/src
2015-11-03 23:55:41 +01:00
..
asm_ia32
asm_x86_64
fragglescript - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
g_doom - fixed: A_BFGSpray checked the spray actor's class for MTHRUSPECIES, not the actual shooter. 2015-06-21 13:04:47 +02:00
g_heretic - removed the _3DFLOOR #define because we really do not want to comment this out anymore, right? 2015-06-07 09:41:44 +02:00
g_hexen - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
g_raven
g_shared Fixed MSVC warning in a_randomspawner.cpp 2015-10-11 09:28:38 +03:00
g_strife - uncouple sector tag storage from the sector data to allow multiple tags per sector. 2015-04-19 12:33:27 +02:00
gl - disabled 'isVisibleToPlayerClass' check for dynamic lights affecting sprites. 2015-11-03 23:55:16 +01:00
intermission
menu Fixed crash when clicking on back button in main menu 2015-10-10 15:03:14 +03:00
oplsynth nuked opl emulator update 2015-09-20 02:14:24 +09:00
posix Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-03 23:55:41 +01:00
r_data Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-19 12:32:22 +02:00
resourcefiles - fixed: Zips whose central directory cannot be read need to print an error message. 2015-04-13 22:08:44 +02:00
sfmt
sound Disabled loading of SDL output plugin for FMOD Ex on OS X 2015-09-18 10:53:46 +03:00
textures Merge branch 'master' of https://github.com/rheit/zdoom 2015-07-13 21:36:19 +02:00
thingdef Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae' 2015-10-25 15:00:43 -04:00
timidity Fixed incorrect volume levels of Timidity instruments 2014-12-31 12:48:18 +02:00
win32 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-03 23:55:41 +01:00
xlat
__autostart.cpp
actionspecials.h - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
actor.h Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-03 23:55:41 +01:00
actorptrselect.cpp Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET 2014-09-28 15:06:52 +02:00
actorptrselect.h Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET 2014-09-28 15:06:52 +02:00
am_map.cpp - fixed: am_restorecolors did not work 2015-08-09 09:03:12 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
b_bot.h - Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined. 2014-12-21 19:21:51 +00:00
b_func.cpp - adapted AActor to use TFlags 2015-04-04 19:40:43 +03:00
b_game.cpp - Fixed: FCajunMaster::End() was missing a bot check. 2014-12-24 19:41:49 +00:00
b_move.cpp - Moved bot specific functions into DBot. 2014-11-29 17:03:58 +00:00
b_think.cpp - Moved bot specific functions into DBot. 2014-11-29 17:03:58 +00:00
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp Externalized default key bindings 2015-04-05 21:40:53 -05:00
c_bind.h Externalized default key bindings 2015-04-05 21:40:53 -05:00
c_cmds.cpp - fixed: the 'gameversion' console output was missing a trailing linefeed. 2015-08-16 20:33:34 +02:00
c_console.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
c_cvars.h Destroy mod-created CVars when 'restart' is invoked 2014-12-01 21:04:50 -06:00
c_dispatch.cpp Add support for alias parameter substitution in quoted strings 2015-06-30 13:01:48 -05:00
c_dispatch.h Try to sanitize the exec+pullin mess 2015-04-07 12:55:50 -05:00
c_expr.cpp
CMakeLists.txt Merge branch 'master' of https://github.com/rheit/zdoom 2015-07-13 21:36:19 +02:00
cmdlib.cpp - Fixed a wrong linux macro in an ifdef. 2015-04-02 13:18:37 +02:00
cmdlib.h - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
compatibility.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
configfile.cpp - fixed destructor call of FConfigSection in FConfigFile. 2015-04-06 23:23:50 +02:00
configfile.h - allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned. 2015-04-06 11:21:28 +02:00
ct_chat.cpp Use a null check instead of strlen in ShoveChatStr 2014-12-23 21:33:47 -06:00
d_dehacked.cpp - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
d_dehacked.h
d_event.h Added recordmap for recording demos from console 2014-11-01 17:47:29 +13:00
d_gui.h Added support for Command/Meta key 2014-08-03 12:18:15 +03:00
d_iwad.cpp Added support for GOG paths 2015-08-28 19:14:25 +02:00
d_main.cpp Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
d_main.h - automatically create autoload section based on IWADINFO. 2015-04-06 13:52:08 +02:00
d_net.cpp - Removed the check for APlayerPawn and just went with player checking alone. 2015-08-11 06:53:28 -05:00
d_net.h - Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number. 2015-02-09 20:16:57 +00:00
d_netinf.h
d_netinfo.cpp - Removed unnecessary 'id' variable from AActor. 2014-10-13 08:45:36 +01:00
d_player.h Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
d_protocol.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
d_protocol.h - Added Remove <classname> console command. 2015-08-10 20:45:18 -05:00
d_ticcmd.h
decallib.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjtype.cpp - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
dobjtype.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
doomdata.h Reorder FMapThing to remove padding 2015-04-04 18:20:03 -05:00
doomdef.cpp
doomdef.h Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
doomerrors.h
doomstat.cpp - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomstat.h - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomtype.h - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
dscript.h
dsectoreffect.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
dsectoreffect.h
dthinker.cpp
dthinker.h
empty.cpp
errors.h
f_wipe.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
f_wipe.h
farchive.cpp
farchive.h - added TFlags 2015-04-04 19:19:17 +03:00
files.cpp Merge branch 'master' into openal 2015-03-24 17:59:08 +01:00
files.h
g_doomedmap.cpp dumpmapthings CCMD: Missing line break after "none". 2015-09-14 17:22:41 +03:00
g_game.cpp Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
g_game.h Remove disconnecting players safely 2014-10-05 18:04:11 +13:00
g_hub.cpp
g_hub.h
g_level.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-06 08:41:27 +02:00
g_level.h - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
g_mapinfo.cpp Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
g_skill.cpp
gameconfigfile.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gameconfigfile.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gametype.h
gccinlines.h Fixed GNU inline assembly for Clang 2014-08-03 12:19:07 +03:00
gi.cpp - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gi.h - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gitinfo.cpp
gstrings.h
hu_scores.cpp - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
hu_stuff.h - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp Don't spam Dropped packet messages for disconnected players 2015-04-22 22:35:38 -05:00
i_net.h
i_video.h
info.cpp - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
info.h - fixed handling of args for non-actor mapthings again. As it turns out there was insufficient information in the data to properly decide this case so a new flag was added to make it all more reliable. 2015-04-07 16:27:57 +02:00
keysections.cpp - Fixed a KEYCONF parser issue with empty lines. 2015-07-16 19:43:30 +02:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
m_argv.h
m_bbox.cpp - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
m_bbox.h - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
m_cheat.cpp - last commit was wrong (forgot to save my second change before committing. 2015-07-31 15:49:47 +02:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_misc.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_png.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
m_png.h
m_random.cpp
m_random.h
m_specialpaths.cpp - Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.) 2015-05-07 23:52:58 -04:00
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h Merge branch 'master' into openal 2015-04-24 09:21:06 +02:00
nodebuild.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp Added work-around for vectorization issue in Apple's GCC 4.x 2014-08-03 12:21:00 +03:00
p_3dfloors.cpp - removed leftover #ifdef from a badly resolved merge conflict. 2015-07-15 13:02:54 +02:00
p_3dfloors.h Merge branch 'master' of https://github.com/rheit/zdoom 2015-07-13 21:36:19 +02:00
p_3dmidtex.cpp - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
p_3dmidtex.h
p_acs.cpp Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae' 2015-10-25 15:00:43 -04:00
p_acs.h - split up FBehavior constructor to better be able to weed out broken ACS modules. 2015-04-30 12:53:44 +02:00
p_buildmap.cpp Merge branch 'master' of https://github.com/crimsondusk/zdoom 2015-04-12 02:16:34 +03:00
p_ceiling.cpp - replaced P_FindSectorFromTag with an FSectorTagIterator class. 2015-04-14 22:39:57 +02:00
p_conversation.cpp Little TakeInventory refactoring. 2015-04-28 15:45:11 +02:00
p_conversation.h
p_doors.cpp - replaced P_FindSectorFromTag with an FSectorTagIterator class. 2015-04-14 22:39:57 +02:00
p_effect.cpp Change all float calcs in rails to doubles 2015-06-25 13:57:36 +12:00
p_effect.h Change all float calcs in rails to doubles 2015-06-25 13:57:36 +12:00
p_enemy.cpp Change all float calcs in rails to doubles 2015-06-25 13:57:36 +12:00
p_enemy.h - Added ang_offset and pitch_offset to A_Face, along with 4 new flags: 2015-01-30 16:48:24 -06:00
p_floor.cpp - Fixed an uninitialized variable in stairs code. 2015-07-16 19:46:54 +02:00
p_glnodes.cpp - fix in GL nodes loader. 2015-04-28 22:13:50 +02:00
p_interaction.cpp - Added ICESHATTER flag. 2015-10-11 09:10:33 -05:00
p_lights.cpp - uncouple sector tag storage from the sector data to allow multiple tags per sector. 2015-04-19 12:33:27 +02:00
p_linkedsectors.cpp - uncouple sector tag storage from the sector data to allow multiple tags per sector. 2015-04-19 12:33:27 +02:00
p_lnspec.cpp - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
p_lnspec.h
p_local.h Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae' 2015-10-25 15:00:43 -04:00
p_map.cpp - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_maputl.cpp Improved point-on-line compatibility feature 2015-09-15 18:21:05 +03:00
p_mobj.cpp - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_pillar.cpp - while we're at it, let's also wrap line ID searches in an iterator class so that we can do multiple IDs per line later as well. 2015-04-15 00:47:06 +02:00
p_plats.cpp - replaced P_FindSectorFromTag with an FSectorTagIterator class. 2015-04-14 22:39:57 +02:00
p_pspr.cpp Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
p_pspr.h Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
p_saveg.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-19 12:32:22 +02:00
p_saveg.h
p_sectors.cpp - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
p_setup.cpp Fixed crash on loading map with corrupt linedefs and/or sectors 2015-10-18 16:28:42 +03:00
p_setup.h - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
p_sight.cpp - removed the _3DFLOOR #define because we really do not want to comment this out anymore, right? 2015-06-07 09:41:44 +02:00
p_slopes.cpp - while we're at it, let's also wrap line ID searches in an iterator class so that we can do multiple IDs per line later as well. 2015-04-15 00:47:06 +02:00
p_spec.cpp Transfer flat-based damage (P_PlayerOnSpecialFlat) to 3D floors. 2015-06-06 16:07:48 -07:00
p_spec.h - moved tag iterators to their own file. 2015-04-19 09:07:05 +02:00
p_states.cpp - print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows 2014-10-25 12:33:08 +02:00
p_switch.cpp Let's go wild and do it for the ceiling, too. 2015-06-09 13:41:48 -07:00
p_tags.cpp - fixed signedness warning. 2015-07-15 09:08:15 +02:00
p_tags.h - Fixed: FTagManager::Clear did not clear the line ID hashing index. 2015-05-17 21:40:25 +02:00
p_teleport.cpp - fixed: In Heretic an active Tome of Power should not freeze a teleporting player. 2015-08-16 08:50:22 +02:00
p_terrain.cpp - Remove a duplicate of a custom offsetof macro. 2014-07-19 00:53:18 +02:00
p_terrain.h - fixed: The terrain types array needs to be extended if a texture outside its bounds is processed - this can happen for textures with long names. 2015-04-11 18:09:18 +02:00
p_things.cpp Applied _mental_'s suggestion 2015-10-04 12:37:49 -05:00
p_tick.cpp - Renamed FBot to DBot and made it inherit from DThinker. 2014-10-14 19:57:11 +01:00
p_tick.h
p_trace.cpp - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_trace.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_udmf.cpp Add OpenString to FScanner class 2015-04-22 17:34:36 -05:00
p_udmf.h
p_usdf.cpp - Part 2 of the sanity crusade. 2015-02-08 17:03:49 +08:00
p_user.cpp Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
p_writemap.cpp - uncouple sector tag storage from the sector data to allow multiple tags per sector. 2015-04-19 12:33:27 +02:00
p_xlat.cpp - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
parsecontext.cpp
parsecontext.h
po_man.cpp - handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed. 2015-04-04 10:25:01 +02:00
po_man.h - fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them. 2014-12-25 18:46:50 +01:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp Remove DepthScale and DepthOrg from FWallTmapVals 2014-08-07 22:58:11 -05:00
r_bsp.h Remove DepthScale and DepthOrg from FWallTmapVals 2014-08-07 22:58:11 -05:00
r_defs.h Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-25 19:45:27 +02:00
r_draw.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
r_draw.h
r_drawt.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
r_local.h
r_main.cpp - adapted AActor to use TFlags 2015-04-04 19:40:43 +03:00
r_main.h Remove extra magnitude from magic texture mapping values 2014-08-07 22:43:23 -05:00
r_plane.cpp Don't use finesine table when offseting for plane rotation 2015-02-20 22:52:30 -06:00
r_plane.h
r_renderer.h
r_segs.cpp Fix scaling of 3D floor wall textures. 2015-06-06 18:26:13 -07:00
r_segs.h Q&D port of decal code to draw generic wall sprites 2014-08-02 22:35:57 -05:00
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp - fixed: Software renderer's colormap variables should not be accessed from common renderer interface code. 2015-06-04 09:20:55 +02:00
r_swrenderer.h
r_things.cpp Don't accelerate BOOM colormaped player sprites 2015-03-26 21:46:14 -05:00
r_things.h Q&D port of decal code to draw generic wall sprites 2014-08-02 22:35:57 -05:00
r_utility.cpp - fixed: Software renderer's colormap variables should not be accessed from common renderer interface code. 2015-06-04 09:20:55 +02:00
r_utility.h Added silent line teleport prediction 2014-09-26 15:48:45 +12:00
s_advsound.cpp Merge branch 'master' into openal 2015-04-24 09:21:06 +02:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp - changed lump reader setup for music so that for uncompressed data it opens a new FILE instead of caching the lump. 2015-04-26 23:28:05 +02:00
s_sound.h - uncoupled OpenAL music updates from UpdateSounds. 2015-04-25 10:26:14 +02:00
sc_man.cpp Add OpenString to FScanner class 2015-04-22 17:34:36 -05:00
sc_man.h Add OpenString to FScanner class 2015-04-22 17:34:36 -05:00
sc_man_scanner.re Add FRandomPick 2015-02-20 17:52:52 -06:00
sc_man_tokens.h Add FRandomPick 2015-02-20 17:52:52 -06:00
skins.cpp
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp fixed time printing. 2014-08-11 09:39:38 +02:00
statnums.h - Changed TThinkerIterator loops back to MAXPLAYERS loops. 2014-11-15 08:58:29 +00:00
stats.cpp
stats.h - found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown. 2014-08-30 14:33:06 +02:00
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h Remove warnings warned by Clang 2015-03-08 17:21:15 -05:00
tagitem.h
tarray.h - reverted a few of Zzombo's changes. 2015-02-07 17:02:46 +01:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h Removed unnecessary SDL #include's 2014-12-16 22:56:09 +02:00
templates.h
tflags.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp Use a different var to track unset DTA_FillColor instead of a default value 2015-04-22 22:18:44 -05:00
v_font.cpp
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error. 2014-12-25 21:08:31 +01:00
v_text.h
v_video.cpp - forgot to save this... 2015-04-01 11:57:10 +02:00
v_video.h Use a different var to track unset DTA_FillColor instead of a default value 2015-04-22 22:18:44 -05:00
valgrind.inc
vectors.h
version.h Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-19 12:32:22 +02:00
w_wad.cpp - changed lump reader setup for music so that for uncompressed data it opens a new FILE instead of caching the lump. 2015-04-26 23:28:05 +02:00
w_wad.h - changed lump reader setup for music so that for uncompressed data it opens a new FILE instead of caching the lump. 2015-04-26 23:28:05 +02:00
w_zip.h
weightedlist.h
wi_stuff.cpp - Removed duplicate 'acceleratestage' check. 2015-09-12 23:01:56 +01:00
wi_stuff.h
x86.cpp
x86.h
xs_Float.h - Fixed a dangerous typo in xs_Float code. 2015-07-16 19:54:27 +02:00
zstrformat.cpp
zstring.cpp - fixed: FString's 'Strip...' functions could crash on empty strings. 2015-08-27 12:48:43 +02:00
zstring.h - Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called). 2015-01-16 19:13:51 -05:00
zzautozend.cpp