..
asm_ia32
Add 1 pixel tall and wide texture support to the renderer
2016-11-01 00:08:16 -05:00
asm_x86_64
Normalize line endings
2016-03-01 09:47:10 -06:00
fragglescript
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-10-18 00:55:56 +02:00
g_doom
- scriptified A_KeenDie.
2016-11-05 01:19:41 +01:00
g_heretic
a_hereticimp.cpp does not exist anymore...
2016-11-02 13:39:37 +01:00
g_hexen
- got rid of all default parameter redundancies.
2016-10-28 00:32:52 +02:00
g_raven
- scriptified A_FatAttack*.
2016-10-27 17:47:46 +02:00
g_shared
- scriptified A_KeenDie.
2016-11-05 01:19:41 +01:00
g_strife
- got rid of all default parameter redundancies.
2016-10-28 00:32:52 +02:00
intermission
- fixed: DIntermissionScreen::Init did not handle non-existent strings in the string table and crashed on a NULL pointer.
2016-05-25 01:45:55 +02:00
math
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
2016-10-17 15:17:48 +02:00
menu
- started with cleanup and separation of DECORATE code.
2016-10-12 19:22:33 +02:00
oplsynth
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
posix
Add XPM (X PixMap) version of ZDoom icon
2016-10-30 19:31:32 +01:00
r_data
- Fullbright fixes
2016-10-21 07:32:18 -04:00
rapidjson
- variable was in the wrong scope.
2016-10-02 18:56:04 +02:00
resourcefiles
- Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless)
2016-10-17 00:19:08 -04:00
scripting
- block access to private and protected data for the external variabler getter functions.
2016-11-05 09:50:53 +01:00
sfmt
Normalize line endings
2016-03-01 09:47:10 -06:00
sound
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-10-18 00:55:56 +02:00
textures
Add 1 pixel tall and wide texture support to the renderer
2016-11-01 00:08:16 -05:00
timidity
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
Zero In2D before calling Flip()
2016-11-01 22:54:27 -05:00
xlat
Merge branch 'master' into floatcvt
2016-03-21 01:28:50 +01:00
__autostart.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
actionspecials.h
- added Hexen compatible handling to specials that stop perpetual sector movement.
2016-08-09 17:09:12 +02:00
actor.h
- moved declaration of native fields into the respective class definitions.
2016-11-04 00:19:36 +01:00
actorptrselect.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
actorptrselect.h
Normalize line endings
2016-03-01 09:47:10 -06:00
am_map.cpp
- added polyobject serializer.
2016-09-20 09:11:13 +02:00
am_map.h
- added polyobject serializer.
2016-09-20 09:11:13 +02:00
announcer.h
Normalize line endings
2016-03-01 09:47:10 -06:00
autosegs.h
Normalize line endings
2016-03-01 09:47:10 -06:00
b_bot.cpp
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
b_bot.h
- converted the user variable serializer.
2016-09-20 18:27:47 +02:00
b_func.cpp
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
b_game.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
b_move.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
b_think.cpp
- removed STAT_INVENTORY.
2016-08-20 19:10:14 +02:00
basicinlines.h
Normalize line endings
2016-03-01 09:47:10 -06:00
basictypes.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
bbannouncer.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
c_bind.cpp
- changed the default key name string because '#' is used as a comment in the config files.
2016-05-22 12:20:46 +02:00
c_bind.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_cmds.cpp
- save global savegame data to JSON as well.
2016-09-21 12:19:13 +02:00
c_console.cpp
- do not even allow creation of names in C_RemoveTabCommands if there are no tab commands, so that FindName cannot be called after the NameManager has been destroyed.
2016-09-13 21:01:50 +02:00
c_console.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
Added GetCVar(string name)
2016-06-11 10:15:49 +02:00
c_cvars.h
Added GetCVar(string name)
2016-06-11 10:15:49 +02:00
c_dispatch.cpp
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
c_dispatch.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_expr.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
CMakeLists.txt
- scriptified A_KeenDie.
2016-11-05 01:19:41 +01:00
cmdlib.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
cmdlib.h
- Fix myoffsetof using misaligned pointer access.
2016-06-29 13:04:31 +02:00
colormatcher.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
colormatcher.h
Normalize line endings
2016-03-01 09:47:10 -06:00
compatibility.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
compatibility.h
Normalize line endings
2016-03-01 09:47:10 -06:00
configfile.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
configfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
ct_chat.cpp
Add con_scale for scaling just the console
2016-09-08 00:39:52 +02:00
d_dehacked.cpp
- scriptified parts of a_bossbrain.cpp. Some things cannot be done yet, the script code is there but commented out.
2016-10-31 17:03:26 +01:00
d_dehacked.h
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
d_event.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_gui.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_iwad.cpp
Revert "Allows loading directories as IWADs using "-iwad" command line parameter."
2016-10-26 12:13:57 +02:00
d_main.cpp
- started with cleanup and separation of DECORATE code.
2016-10-12 19:22:33 +02:00
d_main.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_net.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
d_net.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_netinf.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_netinfo.cpp
- added some missing End... calls in player deserialization code.
2016-09-23 20:05:12 +02:00
d_player.h
- Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier.
2016-10-21 19:24:39 +02:00
d_protocol.cpp
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
d_protocol.h
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
d_ticcmd.h
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
decallib.cpp
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
decallib.h
- floatified the decal code.
2016-03-22 22:07:38 +01:00
dobject.cpp
- scriptified A_KeenDie.
2016-11-05 01:19:41 +01:00
dobject.h
- moved declaration of native fields into the respective class definitions.
2016-11-04 00:19:36 +01:00
dobjgc.cpp
- started with cleanup and separation of DECORATE code.
2016-10-12 19:22:33 +02:00
dobjtype.cpp
- do not delete duplicate PFields - they are better be destroyed and left to the GC.
2016-11-04 15:21:45 +01:00
dobjtype.h
- fixed: The states parser tried to simplify the head node for random duration but it has to simplify the two value nodes separately.
2016-11-05 00:39:00 +01:00
doomdata.h
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
doomdef.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
doomdef.h
- made disabling the push window check a real compatibility option.
2016-08-09 20:15:13 +02:00
doomerrors.h
Normalize line endings
2016-03-01 09:47:10 -06:00
doomstat.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
doomstat.h
- fixed: map commands will now take capslock DM/COOP as arguments
2016-11-01 15:09:09 +01:00
doomtype.h
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
dscript.h
Normalize line endings
2016-03-01 09:47:10 -06:00
dsectoreffect.cpp
- fixed: Any DSectorEffect thinker must be placed into STAT_SECTOREFFECT.
2016-09-25 09:43:17 +02:00
dsectoreffect.h
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
dthinker.cpp
- scriptified A_KeenDie.
2016-11-05 01:19:41 +01:00
dthinker.h
- scriptified A_KeenDie.
2016-11-05 01:19:41 +01:00
edata.cpp
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
edata.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
empty.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
errors.h
f_wipe.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
f_wipe.h
Normalize line endings
2016-03-01 09:47:10 -06:00
files.cpp
Merge branch 'master' into json
2016-09-22 09:09:48 +02:00
files.h
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
g_doomedmap.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
g_game.cpp
- fixed: map commands will now take capslock DM/COOP as arguments
2016-11-01 15:09:09 +01:00
g_game.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
g_hub.cpp
- save global savegame data to JSON as well.
2016-09-21 12:19:13 +02:00
g_hub.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
g_level.cpp
- moved declaration of native fields into the respective class definitions.
2016-11-04 00:19:36 +01:00
g_level.h
- scriptified A_SpawnFly.
2016-11-03 13:38:40 +01:00
g_mapinfo.cpp
- converted the rest of actors/shared.
2016-10-14 10:46:15 +02:00
g_pch.h
- add the precompiled header file for the previous commit.
2016-04-10 13:10:41 +02:00
g_pch2.h
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
2016-04-10 13:54:42 +02:00
g_skill.cpp
- floatification of g_shared.
2016-03-24 01:46:11 +01:00
gameconfigfile.cpp
- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
2016-04-10 12:33:35 +02:00
gameconfigfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gametype.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gccinlines.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gi.cpp
Added KILL Script type and associated flags and GameInfo keyword.
2016-07-28 08:34:23 +02:00
gi.h
Added KILL Script type and associated flags and GameInfo keyword.
2016-07-28 08:34:23 +02:00
gitinfo.cpp
gstrings.h
Normalize line endings
2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
hu_stuff.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
i_cd.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_movie.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_net.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
i_net.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_video.h
Normalize line endings
2016-03-01 09:47:10 -06:00
info.cpp
- scriptified A_FatAttack*.
2016-10-27 17:47:46 +02:00
info.h
- scriptified A_Mushroom to test something a bit more complex.
2016-10-30 14:00:11 +01:00
keysections.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
lists.h
Normalize line endings
2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
lumpconfigfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_alloc.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
m_alloc.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_argv.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
m_argv.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_bbox.cpp
- floatified FBoundingBox.
2016-03-31 10:38:54 +02:00
m_bbox.h
- removed most of the deleted function declarations.
2016-03-31 21:20:45 +02:00
m_cheat.cpp
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
m_cheat.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_crc32.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_fixed.h
- floatified the global view variables.
2016-04-01 12:22:16 +02:00
m_joy.cpp
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
2016-03-10 22:36:28 +01:00
m_joy.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_misc.cpp
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
2016-10-16 16:22:21 -04:00
m_misc.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_png.cpp
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
2016-09-21 21:57:24 +02:00
m_png.h
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
2016-09-21 21:57:24 +02:00
m_random.cpp
- Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG).
2016-10-17 00:22:06 -04:00
m_random.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
m_swap.h
Fixed compilation on macOS
2016-09-24 13:15:45 +03:00
md5.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
md5.h
Normalize line endings
2016-03-01 09:47:10 -06:00
memarena.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
memarena.h
Normalize line endings
2016-03-01 09:47:10 -06:00
mscinlines.h
Normalize line endings
2016-03-01 09:47:10 -06:00
mus2midi.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
mus2midi.h
Normalize line endings
2016-03-01 09:47:10 -06:00
name.cpp
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
2016-09-13 10:43:53 +02:00
name.h
Normalize line endings
2016-03-01 09:47:10 -06:00
namedef.h
Merge branch 'master' into zscript
2016-11-02 11:08:51 +01:00
nodebuild.cpp
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
nodebuild.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_classify_nosse2.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
nodebuild_classify_sse2.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
nodebuild_events.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
nodebuild_gl.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp
- fixed: The node builder's FindMapBounds function included all vertices generated by the node builder.
2016-05-27 09:38:33 +02:00
p_3dfloors.cpp
- properly handle 3D floors with inverted planes in the list sorter.
2016-08-03 12:17:22 +02:00
p_3dfloors.h
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_3dmidtex.h
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
p_acs.cpp
- moved declaration of native fields into the respective class definitions.
2016-11-04 00:19:36 +01:00
p_acs.h
Merge branch 'master' into json
2016-09-22 09:09:48 +02:00
p_actionfunctions.cpp
- block access to private and protected data for the external variabler getter functions.
2016-11-05 09:50:53 +01:00
p_blockmap.h
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
p_buildmap.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_ceiling.cpp
- Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless)
2016-10-17 00:19:08 -04:00
p_checkposition.h
- fixed: It was not possible to step through a ceiling portal into the upper sector.
2016-05-20 13:10:42 +02:00
p_conversation.cpp
Added two new sub-blocks for Choice blocks
2016-10-30 19:30:53 +01:00
p_conversation.h
Added two new sub-blocks for Choice blocks
2016-10-30 19:30:53 +01:00
p_doors.cpp
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
p_effect.cpp
- fixed inverse sign for rocket trail particle movement.
2016-06-12 00:05:23 +02:00
p_effect.h
- Changed endsize to sizestep. Endsize affected more things than I thought it would.
2016-06-11 08:05:29 -05:00
p_enemy.cpp
- scriptified A_SpawnFly.
2016-11-03 13:38:40 +01:00
p_enemy.h
- started with cleanup and separation of DECORATE code.
2016-10-12 19:22:33 +02:00
p_floor.cpp
- removed some leftover garbage from the floating point rewrite in the floorRaiseToLowestCeiling case of DFloor.
2016-09-28 08:06:15 +02:00
p_glnodes.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
p_interaction.cpp
- scriptified A_FatAttack*.
2016-10-27 17:47:46 +02:00
p_lights.cpp
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
p_linkedsectors.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_lnspec.cpp
- added Hexen compatible handling to specials that stop perpetual sector movement.
2016-08-09 17:09:12 +02:00
p_lnspec.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_local.h
A_Explode now returns the number of actors damaged and can be used in expressions.
2016-08-12 09:17:20 +02:00
p_map.cpp
- scriptified A_SpawnFly.
2016-11-03 13:38:40 +01:00
p_maputl.cpp
- implemented passing vectors as parameters. So far working for native functions.
2016-10-29 13:10:27 +02:00
p_maputl.h
- removed debug stuff.
2016-06-30 11:31:00 +02:00
p_mobj.cpp
- completed the list of AActor exported member variables, with the exception of a few things that cannot be done yet.
2016-11-04 08:57:10 +01:00
p_pillar.cpp
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
p_plats.cpp
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
p_pspr.cpp
Merge branch 'master' into zscript
2016-11-02 11:08:51 +01:00
p_pspr.h
Merge branch 'master' into zscript
2016-11-02 11:08:51 +01:00
p_pusher.cpp
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
p_saveg.cpp
Fixed: Loading a savegame momentarily left players with undefined pitch limits
2016-10-22 21:02:10 -05:00
p_saveg.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
p_scroll.cpp
- fixed: DScroller did not initialize m_LastHeight in all situations. This caused a problem with the serializer because RapidJSON aborts the write of a floating point value if it is invalid.
2016-09-28 11:58:12 +02:00
p_sectors.cpp
- another batch.
2016-09-19 19:58:04 +02:00
p_setup.cpp
- block access to private and protected data for the external variabler getter functions.
2016-11-05 09:50:53 +01:00
p_setup.h
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
p_sight.cpp
- got rid of all default parameter redundancies.
2016-10-28 00:32:52 +02:00
p_slopes.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_spec.cpp
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
p_spec.h
- let DWaggleBase use the interpolation pointer of its parent instead of defining its own one.
2016-09-23 22:03:44 +02:00
p_states.cpp
- converted the rest of actors/shared.
2016-10-14 10:46:15 +02:00
p_switch.cpp
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
p_tags.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
p_tags.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_teleport.cpp
- fixed some issues with teleport fog:
2016-06-06 10:48:40 +02:00
p_terrain.cpp
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
p_terrain.h
- converted FBehavior::StaticSerializeModuleStates.
2016-09-20 11:35:25 +02:00
p_things.cpp
Added GetProximity(classname, distance, flags, ptr).
2016-07-30 00:26:55 +02:00
p_tick.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
p_tick.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_trace.cpp
- fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor.
2016-08-14 20:52:13 +02:00
p_trace.h
- added portal-awareness to the railgun trail.
2016-04-16 19:41:33 +02:00
p_udmf.cpp
- added UDMF portal flags. Names are identical with Eternity for compatibility reasons.
2016-10-02 00:31:25 +02:00
p_udmf.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_usdf.cpp
Restricted custom goodbyes to ZSDF
2016-10-30 20:27:07 +01:00
p_user.cpp
- got rid of all default parameter redundancies.
2016-10-28 00:32:52 +02:00
p_writemap.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_xlat.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
parsecontext.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
parsecontext.h
Normalize line endings
2016-03-01 09:47:10 -06:00
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
Fixed serialization of MovePoly class objects
2016-10-14 14:33:13 +03:00
po_man.h
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
portal.cpp
- fixed: Portals with disconnected parts were not grouped correctly.
2016-10-25 01:03:44 +02:00
portal.h
fixed: Polyobject-based line portals may not cache their angle as it may change at any time.
2016-06-19 12:32:45 +02:00
r_3dfloors.cpp
Fix unneeded fixed_t height in R_3D_AddHeight()
2016-04-26 23:11:27 -05:00
r_3dfloors.h
Commence renderer floatification
2016-04-22 23:09:13 -05:00
r_bsp.cpp
- Implemented r_fullbrightignoresectorcolor from QZDoom
2016-10-21 07:06:24 -04:00
r_bsp.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_defs.h
- save global savegame data to JSON as well.
2016-09-21 12:19:13 +02:00
r_draw.cpp
Add support for capping sky with a solid color
2016-10-19 23:52:09 +02:00
r_draw.h
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
2016-10-29 05:35:41 +02:00
r_drawt.cpp
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
2016-10-29 05:35:41 +02:00
r_local.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
r_main.cpp
Fixed: MaxVisForFloor was broken by the switch to floats
2016-11-02 00:07:57 -05:00
r_main.h
Renderer floatification: Use floats for lighting values
2016-04-22 23:10:34 -05:00
r_plane.cpp
- Fixed a typo in 1 pixel tall support addition.
2016-11-01 09:59:59 +01:00
r_plane.h
Keep values in floats longer for visplane drawing
2016-04-28 21:21:49 -05:00
r_renderer.h
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
r_segs.cpp
Fixed: Masked midtexture yscale incorrectly used the texture's X scale
2016-11-01 00:18:56 -05:00
r_segs.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_sky.cpp
- fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation.
2016-10-22 09:58:56 +02:00
r_sky.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_state.h
- started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use.
2016-09-18 13:26:34 +02:00
r_swrenderer.cpp
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
r_swrenderer.h
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
r_things.cpp
- reverted WEAPONTOP to its original value of 32 and made the added fudging bit part of the render side.
2016-10-31 18:53:28 +01:00
r_things.h
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
2016-10-29 05:35:41 +02:00
r_utility.cpp
- fixed: The canvastexture serializer did not call EndArray to close the containing object.
2016-09-23 08:27:31 +02:00
r_utility.h
- some preparations for converting the player serialization code.
2016-09-20 23:13:12 +02:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
Fixed compilation with GCC or Clang
2016-10-01 12:17:15 +03:00
s_environment.cpp
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
s_playlist.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
s_playlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sndseq.cpp
Fixed serialization of DSeqPolyNode class objects
2016-10-14 23:05:02 +02:00
s_sndseq.h
- all DObjects converted.
2016-09-20 10:27:53 +02:00
s_sound.cpp
Added "local" parameters to A_PlaySound and ACS PlaySound
2016-11-01 15:14:06 +01:00
s_sound.h
Added "local" parameters to A_PlaySound and ACS PlaySound
2016-11-01 15:14:06 +01:00
sc_man.cpp
- count errors in the parser and abort afterward if there were some.
2016-10-15 12:15:25 +02:00
sc_man.h
- count errors in the parser and abort afterward if there were some.
2016-10-15 12:15:25 +02:00
sc_man_scanner.re
- replaced 'vector<2>' and 'vector<3>' with 'vector2' and 'vector3'.
2016-10-28 01:14:21 +02:00
sc_man_tokens.h
- replaced 'vector<2>' and 'vector<3>' with 'vector2' and 'vector3'.
2016-10-28 01:14:21 +02:00
serializer.cpp
Merge branch 'master' into zscript
2016-11-02 11:08:51 +01:00
serializer.h
- Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless)
2016-10-17 00:19:08 -04:00
skins.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
skins.h
Normalize line endings
2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
statistics.cpp
- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
2016-09-21 17:37:56 +02:00
statnums.h
Revert "- removed STAT_INVENTORY."
2016-08-25 21:41:17 +02:00
stats.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stats.h
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.h
Normalize line endings
2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
- save global savegame data to JSON as well.
2016-09-21 12:19:13 +02:00
teaminfo.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
teaminfo.h
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.h
Normalize line endings
2016-03-01 09:47:10 -06:00
templates.h
- Refactored SBarInfo flow control so negatable commands are handled statically.
2016-04-02 23:43:56 -04:00
tflags.h
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
v_blend.cpp
- Backported blood_fade_scalar from Skulltag
2016-10-06 20:01:20 -04:00
v_collection.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_collection.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_draw.cpp
Fixed: DCanvas::FillSimplePoly must set dc_destorg
2016-10-31 22:34:46 -05:00
v_font.cpp
- removed farchive.cpp and .h
2016-09-22 00:48:22 +02:00
v_font.h
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
v_palette.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_palette.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_text.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_text.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_video.cpp
Fix video mode selection bug
2016-09-15 07:52:53 +02:00
v_video.h
Fix video mode selection bug
2016-09-15 07:52:53 +02:00
valgrind.inc
vectors.h
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
2016-10-03 11:00:26 +02:00
version.h
- undid savegame version bump because it's not needed.
2016-09-24 09:18:25 +02:00
w_wad.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
w_wad.h
Normalize line endings
2016-03-01 09:47:10 -06:00
w_zip.h
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
2016-03-13 01:14:08 -05:00
weightedlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
wi_stuff.cpp
- started with cleanup and separation of DECORATE code.
2016-10-12 19:22:33 +02:00
wi_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
x86.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
x86.h
Normalize line endings
2016-03-01 09:47:10 -06:00
xs_Float.h
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
zstrformat.cpp
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
2016-03-24 11:30:11 +01:00
zstring.cpp
- separated the code generation from the DECORATE parser and cleaned up the interface to the code generator. Most importantly, the VMScriptFunctions are now preallocated when being added to the list of functions to compile and will be filled in later by the code generator. This allowed the removal of some ugly maintenance code.
2016-10-13 00:53:59 +02:00
zstring.h
- separated the code generation from the DECORATE parser and cleaned up the interface to the code generator. Most importantly, the VMScriptFunctions are now preallocated when being added to the list of functions to compile and will be filled in later by the code generator. This allowed the removal of some ugly maintenance code.
2016-10-13 00:53:59 +02:00
zzautozend.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00