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Fixed: MaxVisForFloor was broken by the switch to floats
- TODO: See if these visibility limits are even needed anymore.
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@ -355,7 +355,7 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
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MaxVisForWall = (InvZtoScale * (SCREENWIDTH*r_Yaspect) /
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(viewwidth*SCREENHEIGHT * FocalTangent));
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MaxVisForWall = 32767.0 / MaxVisForWall;
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MaxVisForFloor = 32767.0 / (viewheight * FocalLengthY / 160);
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MaxVisForFloor = 32767.0 / (viewheight >> 2) * FocalLengthY / 160;
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// Reset r_*Visibility vars
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R_SetVisibility(R_GetVisibility());
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