qzdoom-gpl/src/sdl
Christoph Oelckers 3e318e4555 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	.gitignore
	src/CMakeLists.txt
2014-02-16 21:08:44 +01:00
..
crashcatcher.c - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
critsec.h
dikeys.h
hardware.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
hardware.h - Run down the semaphores so they behave more like a mutex (note: mutexes/condition variables seem to be much slower). 2012-10-22 23:42:20 +00:00
i_cd.cpp
i_input.cpp
i_input.h
i_joystick.cpp - Minor adjustments to SDL joystick code so that all axes have at least a small deadzone so that button mapping works properly. 2014-01-18 17:54:46 -05:00
i_main.cpp - Use setenv for LC_NUMERIC since setlocale gets reset by the libraries on some systems. 2013-12-13 03:00:35 -05:00
i_movie.cpp
i_system.cpp Merge branch 'maint' 2014-01-17 20:45:20 +01:00
i_system.h
i_system_cocoa.mm
iwadpicker_cocoa.mm Merge branch 'master' of https://github.com/rheit/zdoom 2014-01-18 01:18:21 +01:00
sdlglvideo.cpp - fix c++11's compile problems. 2013-08-28 08:33:11 +02:00
sdlglvideo.h - bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2. 2013-08-18 15:41:52 +02:00
SDLMain.m
sdlvideo.cpp - For some reason git decided not to include the actual changes for the last commit. 2013-09-21 15:30:32 -04:00
sdlvideo.h
st_start.cpp