mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-25 13:21:27 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts: .gitignore src/CMakeLists.txt
This commit is contained in:
commit
3e318e4555
19 changed files with 1323 additions and 42 deletions
12
.gitignore
vendored
12
.gitignore
vendored
|
@ -15,6 +15,7 @@
|
|||
/release_gcc
|
||||
/dumb/vc6/dumb_static/release
|
||||
/dumb/vc6/dumb_static/debug
|
||||
/dumb/vc6/dumb_static/x64
|
||||
/DOOMSTATS.TXT
|
||||
/src/gitinfo.h
|
||||
/src/sc_man_scanner.h
|
||||
|
@ -26,5 +27,14 @@
|
|||
/tools/*/*.exe
|
||||
/tools/lemon/build
|
||||
/tools/re2c/build
|
||||
/wadsrc*/*.pk3
|
||||
/tools/updaterevision/x64/
|
||||
/tools/zipdir/x64
|
||||
/wadsrc/*.pk3
|
||||
/build_vc2013
|
||||
/bzip2/x64/
|
||||
/disasm.txt
|
||||
/game-music-emu/x64/
|
||||
/gdtoa/x64/
|
||||
/jpeg-6b/x64/
|
||||
/lzma/x64/
|
||||
/zlib/x64/
|
||||
|
|
|
@ -142,8 +142,8 @@ extern char* dtoa ANSI((double d, int mode, int ndigits, int *decpt,
|
|||
extern char* gdtoa ANSI((FPI *fpi, int be, ULong *bits, int *kindp,
|
||||
int mode, int ndigits, int *decpt, char **rve));
|
||||
extern void freedtoa ANSI((char*));
|
||||
extern float strtof ANSI((CONST char *, char **));
|
||||
extern double strtod ANSI((CONST char *, char **));
|
||||
//extern float strtof ANSI((CONST char *, char **));
|
||||
//extern double strtod ANSI((CONST char *, char **));
|
||||
extern int strtodg ANSI((CONST char*, char**, FPI*, Long*, ULong*));
|
||||
|
||||
extern char* g_ddfmt ANSI((char*, double*, int, size_t));
|
||||
|
|
1216
gdtoa/gdtoa.vcproj
1216
gdtoa/gdtoa.vcproj
File diff suppressed because it is too large
Load diff
|
@ -630,7 +630,7 @@ extern void memcpy_D2A ANSI((void*, const void*, size_t));
|
|||
extern Bigint *set_ones ANSI((Bigint*, int));
|
||||
extern char *strcp ANSI((char*, const char*));
|
||||
extern int strtoIg ANSI((CONST char*, char**, FPI*, Long*, Bigint**, int*));
|
||||
extern double strtod ANSI((const char *s00, char **se));
|
||||
// extern double strtod ANSI((const char *s00, char **se));
|
||||
extern Bigint *sum ANSI((Bigint*, Bigint*));
|
||||
extern int trailz ANSI((Bigint*));
|
||||
extern double ulp ANSI((U*));
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
|
||||
#include "version.h"
|
||||
#include "g_game.h"
|
||||
#include "c_bind.h"
|
||||
#include "c_console.h"
|
||||
#include "c_cvars.h"
|
||||
#include "c_dispatch.h"
|
||||
|
@ -1696,6 +1697,12 @@ static bool C_HandleKey (event_t *ev, BYTE *buffer, int len)
|
|||
break;
|
||||
|
||||
case '`':
|
||||
// Check to see if we have ` bound to the console before accepting
|
||||
// it as a way to close the console.
|
||||
if (Bindings.GetBinding(KEY_GRAVE).CompareNoCase("toggleconsole"))
|
||||
{
|
||||
break;
|
||||
}
|
||||
case GK_ESCAPE:
|
||||
// Close console and clear command line. But if we're in the
|
||||
// fullscreen console mode, there's nothing to fall back on
|
||||
|
|
|
@ -1807,19 +1807,23 @@ static FString ParseGameInfo(TArray<FString> &pwads, const char *fn, const char
|
|||
// Try looking for the wad in the same directory as the .wad
|
||||
// before looking for it in the current directory.
|
||||
|
||||
FString checkpath;
|
||||
if (lastSlash != NULL)
|
||||
{
|
||||
FString checkpath(fn, (lastSlash - fn) + 1);
|
||||
checkpath = FString(fn, (lastSlash - fn) + 1);
|
||||
checkpath += sc.String;
|
||||
|
||||
if (!FileExists (checkpath))
|
||||
{
|
||||
pos += D_AddFile(pwads, sc.String, true, pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
pos += D_AddFile(pwads, checkpath, true, pos);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
checkpath = sc.String;
|
||||
}
|
||||
if (!FileExists(checkpath))
|
||||
{
|
||||
pos += D_AddFile(pwads, sc.String, true, pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
pos += D_AddFile(pwads, checkpath, true, pos);
|
||||
}
|
||||
}
|
||||
while (sc.CheckToken(','));
|
||||
|
|
|
@ -861,7 +861,7 @@ void D_ReadUserInfoStrings (int pnum, BYTE **stream, bool update)
|
|||
val.String = CleanseString(value.LockBuffer());
|
||||
(*cvar_ptr)->SetGenericRep(val, CVAR_String);
|
||||
value.UnlockBuffer();
|
||||
if (keyname == NAME_Name && update && oldname != value)
|
||||
if (keyname == NAME_Name && update && oldname.Compare (value))
|
||||
{
|
||||
Printf("%s is now known as %s\n", oldname.GetChars(), value.GetChars());
|
||||
}
|
||||
|
|
|
@ -130,6 +130,7 @@ enum ESkillLevels
|
|||
#define KEY_F10 0x44 // DIK_F10
|
||||
#define KEY_F11 0x57 // DIK_F11
|
||||
#define KEY_F12 0x58 // DIK_F12
|
||||
#define KEY_GRAVE 0x29 // DIK_GRAVE
|
||||
|
||||
#define KEY_BACKSPACE 0x0e // DIK_BACK
|
||||
|
||||
|
|
|
@ -91,7 +91,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_EntityDeath)
|
|||
|
||||
fixed_t SpawnX = spot->x;
|
||||
fixed_t SpawnY = spot->y;
|
||||
fixed_t SpawnZ = spot->z + self->tracer? 70*FRACUNIT : 0;
|
||||
fixed_t SpawnZ = spot->z + (self->tracer? 70*FRACUNIT : 0);
|
||||
|
||||
an = self->angle >> ANGLETOFINESHIFT;
|
||||
second = Spawn("EntitySecond", SpawnX + FixedMul (secondRadius, finecosine[an]),
|
||||
|
|
|
@ -996,7 +996,10 @@ bool DPlayerMenu::MenuEvent (int mkey, bool fromcontroller)
|
|||
// item specific handling comes here
|
||||
|
||||
case NAME_Playerbox:
|
||||
PlayerNameChanged(li);
|
||||
if (mkey == MKEY_Input)
|
||||
{
|
||||
PlayerNameChanged(li);
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Team:
|
||||
|
|
|
@ -4251,6 +4251,8 @@ enum EACSFunctions
|
|||
ACSF_CheckFont,
|
||||
ACSF_DropItem,
|
||||
ACSF_CheckFlag,
|
||||
ACSF_SetLineActivation,
|
||||
ACSF_GetLineActivation,
|
||||
|
||||
// ZDaemon
|
||||
ACSF_GetTeamScore = 19620, // (int team)
|
||||
|
@ -5296,6 +5298,26 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
|
|||
break;
|
||||
}
|
||||
|
||||
case ACSF_SetLineActivation:
|
||||
if (argCount >= 2)
|
||||
{
|
||||
int line = -1;
|
||||
|
||||
while ((line = P_FindLineFromID(args[0], line)) >= 0)
|
||||
{
|
||||
lines[line].activation = args[1];
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case ACSF_GetLineActivation:
|
||||
if (argCount > 0)
|
||||
{
|
||||
int line = P_FindLineFromID(args[0], -1);
|
||||
return line >= 0 ? lines[line].activation : 0;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -655,7 +655,14 @@ static void TakeStrifeItem (player_t *player, const PClass *itemtype, int amount
|
|||
item->Amount -= amount;
|
||||
if (item->Amount <= 0)
|
||||
{
|
||||
item->Destroy ();
|
||||
if (item->ItemFlags & IF_KEEPDEPLETED)
|
||||
{
|
||||
item->Amount = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
item->Destroy ();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4676,6 +4676,12 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
|
|||
if (defaults->SpawnState == NULL ||
|
||||
sprites[defaults->SpawnState->sprite].numframes == 0)
|
||||
{
|
||||
// We don't load mods for shareware games so we'll just ignore
|
||||
// missing actors. Heretic needs this since the shareware includes
|
||||
// the retail weapons in Deathmatch.
|
||||
if (gameinfo.flags & GI_SHAREWARE)
|
||||
return NULL;
|
||||
|
||||
Printf ("%s at (%i, %i) has no frames\n",
|
||||
i->TypeName.GetChars(), mthing->x>>FRACBITS, mthing->y>>FRACBITS);
|
||||
i = PClass::FindClass("Unknown");
|
||||
|
@ -5163,7 +5169,7 @@ bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z
|
|||
}
|
||||
}
|
||||
planez = rover->bottom.plane->ZatPoint(x, y);
|
||||
if (planez < z) return false;
|
||||
if (planez < z && !(planez < thing->floorz)) return false;
|
||||
}
|
||||
#endif
|
||||
hsec = sec->GetHeightSec();
|
||||
|
|
|
@ -607,8 +607,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
|
|||
// same visplane, then only the floor sky will be drawn.
|
||||
plane.c = height.c;
|
||||
plane.ic = height.ic;
|
||||
isskybox = skybox != NULL && !skybox->bInSkybox &&
|
||||
(skybox->bAlways || picnum == skyflatnum);
|
||||
isskybox = skybox != NULL && !skybox->bInSkybox;
|
||||
}
|
||||
else if (skybox != NULL && skybox->bAlways && !skybox->bInSkybox)
|
||||
{
|
||||
|
|
|
@ -1,8 +1,12 @@
|
|||
#include <SDL_joystick.h>
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "templates.h"
|
||||
#include "m_joy.h"
|
||||
|
||||
// Very small deadzone so that floating point magic doesn't happen
|
||||
#define MIN_DEADZONE 0.000001f
|
||||
|
||||
class SDLInputJoystick: public IJoystickConfig
|
||||
{
|
||||
public:
|
||||
|
@ -65,7 +69,7 @@ public:
|
|||
|
||||
void SetAxisDeadZone(int axis, float zone)
|
||||
{
|
||||
Axes[axis].DeadZone = zone;
|
||||
Axes[axis].DeadZone = clamp(zone, MIN_DEADZONE, 1.f);
|
||||
}
|
||||
void SetAxisMap(int axis, EJoyAxis gameaxis)
|
||||
{
|
||||
|
@ -83,7 +87,7 @@ public:
|
|||
}
|
||||
bool IsAxisDeadZoneDefault(int axis)
|
||||
{
|
||||
return Axes[axis].DeadZone == 0.0f;
|
||||
return Axes[axis].DeadZone <= MIN_DEADZONE;
|
||||
}
|
||||
bool IsAxisMapDefault(int axis)
|
||||
{
|
||||
|
@ -105,7 +109,7 @@ public:
|
|||
info.Name.Format("Axis %d", i+1);
|
||||
else
|
||||
info.Name.Format("Hat %d (%c)", (i-NumAxes)/2 + 1, (i-NumAxes)%2 == 0 ? 'x' : 'y');
|
||||
info.DeadZone = 0.0f;
|
||||
info.DeadZone = MIN_DEADZONE;
|
||||
info.Multiplier = 1.0f;
|
||||
info.Value = 0.0;
|
||||
info.ButtonValue = 0;
|
||||
|
@ -141,7 +145,7 @@ public:
|
|||
{
|
||||
buttonstate = 0;
|
||||
|
||||
Axes[i].Value = SDL_JoystickGetAxis(Device, i)/32768.0;
|
||||
Axes[i].Value = SDL_JoystickGetAxis(Device, i)/32767.0;
|
||||
Axes[i].Value = Joy_RemoveDeadZone(Axes[i].Value, Axes[i].DeadZone, &buttonstate);
|
||||
|
||||
// Map button to axis
|
||||
|
|
|
@ -63,7 +63,7 @@ extern HWND Window;
|
|||
#include "cmdlib.h"
|
||||
#include "s_sound.h"
|
||||
|
||||
#if FMOD_VERSION > 0x42899 && FMOD_VERSION < 0x43800
|
||||
#if FMOD_VERSION > 0x42899 && FMOD_VERSION < 0x43600
|
||||
#error You are trying to compile with an unsupported version of FMOD.
|
||||
#endif
|
||||
|
||||
|
@ -858,7 +858,7 @@ bool FMODSoundRenderer::Init()
|
|||
result = Sys->setDriver(driver);
|
||||
}
|
||||
result = Sys->getDriver(&driver);
|
||||
#if FMOD_VERSION >= 0x43700
|
||||
#if FMOD_VERSION >= 0x43600
|
||||
// We were built with an FMOD that only returns the control panel frequency
|
||||
result = Sys->getDriverCaps(driver, &Driver_Caps, &Driver_MinFrequency, &speakermode);
|
||||
Driver_MaxFrequency = Driver_MinFrequency;
|
||||
|
@ -1043,7 +1043,7 @@ bool FMODSoundRenderer::Init()
|
|||
}
|
||||
|
||||
// Create DSP units for underwater effect
|
||||
#if FMOD_VERSION < 0x43701
|
||||
#if FMOD_VERSION < 0x43600
|
||||
result = Sys->createDSPByType(FMOD_DSP_TYPE_LOWPASS, &WaterLP);
|
||||
if (result != FMOD_OK)
|
||||
{
|
||||
|
@ -1106,7 +1106,7 @@ bool FMODSoundRenderer::Init()
|
|||
WaterLP->setActive(false);
|
||||
WaterLP->setParameter(FMOD_DSP_LOWPASS_CUTOFF, snd_waterlp);
|
||||
WaterLP->setParameter(FMOD_DSP_LOWPASS_RESONANCE, 2);
|
||||
#if FMOD_VERSION < 0x43701
|
||||
#if FMOD_VERSION < 0x43600
|
||||
if (WaterReverb != NULL)
|
||||
{
|
||||
FMOD::DSPConnection *dry;
|
||||
|
|
|
@ -2205,7 +2205,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Log)
|
|||
ACTION_PARAM_STRING(text, 0);
|
||||
|
||||
if (text[0] == '$') text = GStrings(text+1);
|
||||
Printf("%s\n", text);
|
||||
FString formatted = strbin1(text);
|
||||
Printf("%s\n", formatted.GetChars());
|
||||
ACTION_SET_RESULT(false); // Prints should never set the result for inventory state chains!
|
||||
}
|
||||
|
||||
|
|
|
@ -4,5 +4,6 @@ gameinfo
|
|||
{
|
||||
finalepage = "ORDER"
|
||||
infopage = "ORDER", "HELP1", "HELP2", "CREDIT"
|
||||
borderflat = "FLOOR04"
|
||||
}
|
||||
|
||||
|
|
24
zdoom.vcproj
24
zdoom.vcproj
|
@ -56,7 +56,7 @@
|
|||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
WholeProgramOptimization="false"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";"game-music-emu\gme";gdtoa;bzip2;lzma\C"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";"game-music-emu";gdtoa;bzip2;lzma\C"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH,HAVE_FLUIDSYNTH,DYN_FLUIDSYNTH"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
|
@ -178,7 +178,7 @@
|
|||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu\gme;gdtoa;bzip2;lzma\C"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu;gdtoa;bzip2;lzma\C"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
|
@ -287,7 +287,7 @@
|
|||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";"game-music-emu\gme";gdtoa;bzip2;lzma\C"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";"game-music-emu";gdtoa;bzip2;lzma\C"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH,HAVE_FLUIDSYNTH,DYN_FLUIDSYNTH"
|
||||
MinimalRebuild="true"
|
||||
RuntimeLibrary="1"
|
||||
|
@ -394,7 +394,7 @@
|
|||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu\gme;gdtoa;bzip2;lzma\C"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu;gdtoa;bzip2;lzma\C"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY"
|
||||
MinimalRebuild="true"
|
||||
RuntimeLibrary="1"
|
||||
|
@ -474,6 +474,10 @@
|
|||
Name="!Source Files"
|
||||
Filter="c;cpp"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\__autostart.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\actorptrselect.cpp"
|
||||
>
|
||||
|
@ -482,14 +486,6 @@
|
|||
RelativePath=".\src\am_map.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\autostart.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\autozend.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\b_bot.cpp"
|
||||
>
|
||||
|
@ -1094,6 +1090,10 @@
|
|||
RelativePath=".\src\zstring.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\zzautozend.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="!Header Files"
|
||||
|
|
Loading…
Reference in a new issue