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- Changing screen resolution now adjusts the automap scale to be constant
relative to screen resolution. SVN r1549 (trunk)
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parent
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commit
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4 changed files with 34 additions and 11 deletions
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@ -1,4 +1,6 @@
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April 15, 2009
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- Changing screen resolution now adjusts the automap scale to be constant
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relative to screen resolution.
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- Fixed: When FMultiPatchTexture::MakeTexture() needed to work in RGB
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colorspace, it didn't zero out the temporary buffer.
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- Fixed memory leak from leftover code for 7z loading and added the
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@ -370,6 +370,7 @@ static fixed_t mapxstart=0; //x-value for the bitmap.
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static bool stopped = true;
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static void AM_calcMinMaxMtoF();
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void AM_rotatePoint (fixed_t *x, fixed_t *y);
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void AM_rotate (fixed_t *x, fixed_t *y, angle_t an);
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@ -395,7 +396,7 @@ void AM_getIslope (mline_t *ml, islope_t *is)
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}
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*/
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void AM_GetPosition(fixed_t & x, fixed_t & y)
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void AM_GetPosition(fixed_t &x, fixed_t &y)
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{
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x = (m_x + m_w/2) << FRACTOMAPBITS;
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y = (m_y + m_h/2) << FRACTOMAPBITS;
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@ -472,14 +473,10 @@ bool AM_addMark ()
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//
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static void AM_findMinMaxBoundaries ()
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{
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int i;
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fixed_t a;
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fixed_t b;
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min_x = min_y = FIXED_MAX;
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max_x = max_y = FIXED_MIN;
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for (i = 0; i < numvertexes; i++)
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for (int i = 0; i < numvertexes; i++)
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{
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if (vertexes[i].x < min_x)
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min_x = vertexes[i].x;
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@ -498,8 +495,13 @@ static void AM_findMinMaxBoundaries ()
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min_w = 2*PLAYERRADIUS; // const? never changed?
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min_h = 2*PLAYERRADIUS;
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a = MapDiv (SCREENWIDTH << MAPBITS, max_w);
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b = MapDiv (::ST_Y << MAPBITS, max_h);
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AM_calcMinMaxMtoF();
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}
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static void AM_calcMinMaxMtoF()
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{
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fixed_t a = MapDiv (SCREENWIDTH << MAPBITS, max_w);
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fixed_t b = MapDiv (::ST_Y << MAPBITS, max_h);
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min_scale_mtof = a < b ? a : b;
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max_scale_mtof = MapDiv (SCREENHEIGHT << MAPBITS, 2*PLAYERRADIUS);
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@ -864,9 +866,6 @@ void AM_LevelInit ()
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scale_ftom = MapDiv(MAPUNIT, scale_mtof);
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}
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//
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//
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//
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@ -889,6 +888,8 @@ void AM_Start ()
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AM_loadPics();
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}
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//
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// set the window scale to the maximum size
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//
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@ -907,6 +908,24 @@ void AM_maxOutWindowScale ()
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scale_ftom = MapDiv(MAPUNIT, scale_mtof);
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}
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//
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// Called right after the resolution has changed
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//
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void AM_NewResolution()
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{
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fixed_t oldmin = min_scale_mtof;
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AM_calcMinMaxMtoF();
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scale_mtof = Scale(scale_mtof, min_scale_mtof, oldmin);
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scale_ftom = MapDiv(MAPUNIT, scale_mtof);
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if (scale_mtof < min_scale_mtof)
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AM_minOutWindowScale();
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else if (scale_mtof > max_scale_mtof)
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AM_maxOutWindowScale();
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f_w = screen->GetWidth();
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f_h = ST_Y;
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AM_activateNewScale();
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}
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CCMD (togglemap)
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{
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@ -39,6 +39,7 @@ void AM_Drawer (void);
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// if the level is completed while it is up.
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void AM_Stop (void);
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void AM_NewResolution ();
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void AM_ToggleMap ();
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void AM_LevelInit ();
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void AM_SerializeMarkers(FArchive &arc);
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@ -540,6 +540,7 @@ void D_Display ()
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C_NewModeAdjust ();
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// Reload crosshair if transitioned to a different size
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crosshair.Callback ();
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AM_NewResolution ();
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}
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}
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