Commit graph

6634 commits

Author SHA1 Message Date
Christoph Oelckers
aecacafd20 - bump version to 2.1.1 2016-02-23 10:20:43 +01:00
Christoph Oelckers
9144efe8bc Merge remote-tracking branch 'remotes/zdoom/maint' into maint2.1
# Conflicts:
#	src/version.h
2016-02-23 10:19:47 +01:00
Randy Heit
1a9bc53d84 Bump version to 2.8.1 2016-02-21 20:11:13 -06:00
MaxED
4cfa13fc88 Added #region / #endregion handling (should affect all text lumps, let me know if there are text lumps unaffected by this).
# Conflicts:
#	src/sc_man_scanner.re
2016-02-21 01:58:54 +01:00
Christoph Oelckers
a210447912 - fixed: fake contrast was not applied. 2016-02-19 17:40:41 +01:00
Christoph Oelckers
ccd3d42037 Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2016-02-18 01:22:03 +01:00
Christoph Oelckers
2b9d15efae Updated console font by GFD. 2016-02-18 01:20:38 +01:00
Edoardo Prezioso
fb70039f65 - Revert unneeded change to the frame letter. 2016-02-18 01:19:46 +01:00
Edoardo Prezioso
fcb59936c6 - Fixed wrong Pain Elemental missile sequence. 2016-02-18 01:19:36 +01:00
Edoardo Prezioso
d7b863f08f - Fixed mismatching Mancubus missile sequence. 2016-02-18 01:19:28 +01:00
Gaerzi
cd6ce6074d fix duration according to vanilla 2016-02-18 01:19:21 +01:00
Christoph Oelckers
6ac3e4ce42 - fixed: part of the special handling of projectiles being spawned near the camera also affected other actors, this caused the fly cheat to break. 2016-02-12 11:21:58 +01:00
Christoph Oelckers
1c57704b4e - fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself. 2016-02-11 22:03:49 +01:00
Braden Obrzut
edc84409e0 - Fixed: Heretic powered firemace balls didn't seek their target. 2016-02-09 23:33:31 -05:00
Braden Obrzut
98cd9bd06d - Load OpenAL at runtime for all platforms because I can't think of a good reason not to handle them all the same right now. 2016-02-09 22:32:01 -05:00
Christoph Oelckers
c2666b1bb7 - fix of optional terrain (in master this was part of an incompatible commit. 2016-02-09 17:58:29 +01:00
Christoph Oelckers
01fb0115f4 - allow optional terrain definitions
... because any Doom terrain WAD would otherwise spam the logfile with messages when running an error log batch.
2016-02-09 17:57:03 +01:00
Christoph Oelckers
b6f8a45bbf - fixed: The check for missing textures in Vavoom skyboxes was inverted. 2016-02-09 15:24:48 +01:00
Christoph Oelckers
cb4a413889 Merge branch 'maint' of https://github.com/rheit/zdoom into maint2.1 2016-02-09 15:24:33 +01:00
coelckers
b284a7e0b3 Merge pull request #555 from alexey-lysiuk/non_giveinv_crash
Fixed crash on attempt to give non-inventory actor
2016-02-09 10:20:03 +01:00
John Palomo Jr
19ae14a351 Fixed: Player color slider size/position was wrong when using language strings. 2016-02-09 10:13:14 +01:00
alexey.lysiuk
0bc86ab2b1 Fixed crash on attempt to give non-inventory actor
See http://forum.zdoom.org/viewtopic.php?f=2&t=50776
2016-02-09 10:44:06 +02:00
Christoph Oelckers
521b9e2f61 Merge branch 'maint' of https://github.com/rheit/zdoom into maint2.1 2016-02-08 21:44:07 +01:00
Christoph Oelckers
ce9d91be7b Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2016-02-08 19:44:35 +01:00
Christoph Oelckers
2fe7a45b8c - fixed inheritance mess up in A_CheckProximity. 2016-02-08 19:44:19 +01:00
Christoph Oelckers
cbe4e2deca - quick band-aid fix for the Ironlich/Whirlwind spawning problem: Set special1 to 60 in AWhirlwind::BeginPlay. 2016-02-08 13:38:16 +01:00
Christoph Oelckers
7658508e90 - fixed offset calculation in A_VileAttack. 2016-02-07 12:29:12 +01:00
MajorCooke
d3aae465f5 - Fixed: the last FAF_NODISTFACTOR flag was never removed. 2016-02-07 12:28:59 +01:00
John Palomo Jr
91149a1c02 Fixed: ValueText didn't read language strings from OptionValues when using the third parameter. 2016-02-07 11:37:47 +01:00
Randy Heit
2104cba269 Fixed: Applying reverb with FMOD 4.36.yy killed sound
- It turns out that the FMOD_REVERB_PROPERTIES structure actually changed
  with 4.36.00 and not with 4.38.00.
2016-02-06 19:27:08 -06:00
Randy Heit
236b5e434f Disable -file ""
- This isn't a real file or even a name, but the game would try and load
  it, including running through various permutations, potentially resulting
  in loading the current directory as an archive.
2016-02-06 17:47:55 -06:00
Christoph Oelckers
9e907086eb Merge branch 'maint' of https://github.com/rheit/zdoom into maint2.1
# Conflicts:
#	src/version.h
2016-02-06 09:05:27 +01:00
Christoph Oelckers
2bc1d1cc71 - fixed: Heretic's timebombs were spawned at the wrong place. 2016-02-06 08:53:31 +01:00
Randy Heit
7159f9d368 Fix address NO_SANITIZE macro for Clang
- Oops. In fixing it for GCC (since it doesn't like
  __has_feature(address_sanitizer), I broke it for Clang.
2016-02-05 18:07:30 -06:00
Randy Heit
8a9b56978b Enable running when built with Clang's -fsanitize=address 2016-02-05 14:53:42 -06:00
Randy Heit
0a8f41609d Update version.h to 2.8.0. I can't believe I forgot this. 2016-02-05 13:44:10 -06:00
Christoph Oelckers
995fb54a05 - change version number. 2016-02-05 11:54:39 +01:00
Christoph Oelckers
c995158d52 Merge branch 'maint' of https://github.com/rheit/zdoom 2016-02-05 01:49:12 +01:00
Christoph Oelckers
b2158c5b96 - removed unneeded parameter. 2016-02-05 01:48:53 +01:00
rheit
56359b6f23 Merge pull request #342 from marrub--/fastweaponsfix
sv_fastweapons extension
2016-02-04 13:31:47 -06:00
Randy Heit
b8a24902bc Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
Christoph Oelckers
c129cb3ca4 - reinstated software clipping by light volumes for walls.
It turned out that using hardware clipping planes exclusively to handle this cost more than it gained.
Now only the expensive or formerly impossible cases of intersecting light volumes or light volumes intersecting with the top and bottom of the wall polygon will use hardware clipping. The trivial cases will go back to software splitting.
2016-02-04 15:34:12 +01:00
Christoph Oelckers
bf066763b7 - fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels. 2016-02-04 01:20:35 +01:00
Christoph Oelckers
0c8a817df4 - fixed wall clipping with 3D lights. 2016-02-04 01:12:18 +01:00
coelckers
3f1740b944 Merge pull request #532 from alexey-lysiuk/fix_althud_overlap
Improved layout of time/latency/artifacts in AltHUD
2016-02-03 14:49:47 +01:00
Christoph Oelckers
87f3a8f0cc Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-03 13:04:16 +01:00
Christoph Oelckers
db766f9fe5 - fixed some warnings. 2016-02-03 13:03:38 +01:00
Christoph Oelckers
f6b64430c3 Revert "Merge tag 'a'"
This reverts commit 37578f85b3, reversing
changes made to 66f053f131.

After thoroughly checking the submission I had to conclude that it does more things wrong than right so better leave it out.
2016-02-03 11:36:34 +01:00
alexey.lysiuk
b9b0029373 Fixed overlapping of active artifacts with time/latency
Active artifacts are now displayed below time and/or latency on alternative HUD
2016-02-03 12:06:32 +02:00
alexey.lysiuk
1bf1fc199b Adjust latency position depending on time visibility
Latency placement is no longer fixed:
* If time is visible, it is placed on top of the screen and latency is placed below
* If time is not visible, latency is placed on top of the screen
Both are displayed on alternative HUD only
2016-02-03 12:06:20 +02:00