Commit graph

5937 commits

Author SHA1 Message Date
Randy Heit
1a9bc53d84 Bump version to 2.8.1 2016-02-21 20:11:13 -06:00
MaxED
4cfa13fc88 Added #region / #endregion handling (should affect all text lumps, let me know if there are text lumps unaffected by this).
# Conflicts:
#	src/sc_man_scanner.re
2016-02-21 01:58:54 +01:00
Christoph Oelckers
ccd3d42037 Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2016-02-18 01:22:03 +01:00
Christoph Oelckers
2b9d15efae Updated console font by GFD. 2016-02-18 01:20:38 +01:00
Edoardo Prezioso
fb70039f65 - Revert unneeded change to the frame letter. 2016-02-18 01:19:46 +01:00
Edoardo Prezioso
fcb59936c6 - Fixed wrong Pain Elemental missile sequence. 2016-02-18 01:19:36 +01:00
Edoardo Prezioso
d7b863f08f - Fixed mismatching Mancubus missile sequence. 2016-02-18 01:19:28 +01:00
Gaerzi
cd6ce6074d fix duration according to vanilla 2016-02-18 01:19:21 +01:00
Christoph Oelckers
1c57704b4e - fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself. 2016-02-11 22:03:49 +01:00
Braden Obrzut
edc84409e0 - Fixed: Heretic powered firemace balls didn't seek their target. 2016-02-09 23:33:31 -05:00
Braden Obrzut
98cd9bd06d - Load OpenAL at runtime for all platforms because I can't think of a good reason not to handle them all the same right now. 2016-02-09 22:32:01 -05:00
Christoph Oelckers
c2666b1bb7 - fix of optional terrain (in master this was part of an incompatible commit. 2016-02-09 17:58:29 +01:00
Christoph Oelckers
01fb0115f4 - allow optional terrain definitions
... because any Doom terrain WAD would otherwise spam the logfile with messages when running an error log batch.
2016-02-09 17:57:03 +01:00
coelckers
b284a7e0b3 Merge pull request #555 from alexey-lysiuk/non_giveinv_crash
Fixed crash on attempt to give non-inventory actor
2016-02-09 10:20:03 +01:00
John Palomo Jr
19ae14a351 Fixed: Player color slider size/position was wrong when using language strings. 2016-02-09 10:13:14 +01:00
alexey.lysiuk
0bc86ab2b1 Fixed crash on attempt to give non-inventory actor
See http://forum.zdoom.org/viewtopic.php?f=2&t=50776
2016-02-09 10:44:06 +02:00
Christoph Oelckers
ce9d91be7b Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2016-02-08 19:44:35 +01:00
Christoph Oelckers
2fe7a45b8c - fixed inheritance mess up in A_CheckProximity. 2016-02-08 19:44:19 +01:00
Christoph Oelckers
cbe4e2deca - quick band-aid fix for the Ironlich/Whirlwind spawning problem: Set special1 to 60 in AWhirlwind::BeginPlay. 2016-02-08 13:38:16 +01:00
Christoph Oelckers
7658508e90 - fixed offset calculation in A_VileAttack. 2016-02-07 12:29:12 +01:00
MajorCooke
d3aae465f5 - Fixed: the last FAF_NODISTFACTOR flag was never removed. 2016-02-07 12:28:59 +01:00
John Palomo Jr
91149a1c02 Fixed: ValueText didn't read language strings from OptionValues when using the third parameter. 2016-02-07 11:37:47 +01:00
Randy Heit
2104cba269 Fixed: Applying reverb with FMOD 4.36.yy killed sound
- It turns out that the FMOD_REVERB_PROPERTIES structure actually changed
  with 4.36.00 and not with 4.38.00.
2016-02-06 19:27:08 -06:00
Randy Heit
236b5e434f Disable -file ""
- This isn't a real file or even a name, but the game would try and load
  it, including running through various permutations, potentially resulting
  in loading the current directory as an archive.
2016-02-06 17:47:55 -06:00
Christoph Oelckers
2bc1d1cc71 - fixed: Heretic's timebombs were spawned at the wrong place. 2016-02-06 08:53:31 +01:00
Randy Heit
7159f9d368 Fix address NO_SANITIZE macro for Clang
- Oops. In fixing it for GCC (since it doesn't like
  __has_feature(address_sanitizer), I broke it for Clang.
2016-02-05 18:07:30 -06:00
Randy Heit
8a9b56978b Enable running when built with Clang's -fsanitize=address 2016-02-05 14:53:42 -06:00
Randy Heit
0a8f41609d Update version.h to 2.8.0. I can't believe I forgot this. 2016-02-05 13:44:10 -06:00
rheit
56359b6f23 Merge pull request #342 from marrub--/fastweaponsfix
sv_fastweapons extension
2016-02-04 13:31:47 -06:00
Randy Heit
b8a24902bc Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
Christoph Oelckers
bf066763b7 - fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels. 2016-02-04 01:20:35 +01:00
coelckers
3f1740b944 Merge pull request #532 from alexey-lysiuk/fix_althud_overlap
Improved layout of time/latency/artifacts in AltHUD
2016-02-03 14:49:47 +01:00
Christoph Oelckers
f6b64430c3 Revert "Merge tag 'a'"
This reverts commit 37578f85b3, reversing
changes made to 66f053f131.

After thoroughly checking the submission I had to conclude that it does more things wrong than right so better leave it out.
2016-02-03 11:36:34 +01:00
alexey.lysiuk
b9b0029373 Fixed overlapping of active artifacts with time/latency
Active artifacts are now displayed below time and/or latency on alternative HUD
2016-02-03 12:06:32 +02:00
alexey.lysiuk
1bf1fc199b Adjust latency position depending on time visibility
Latency placement is no longer fixed:
* If time is visible, it is placed on top of the screen and latency is placed below
* If time is not visible, latency is placed on top of the screen
Both are displayed on alternative HUD only
2016-02-03 12:06:20 +02:00
Christoph Oelckers
37578f85b3 Merge tag 'a' 2016-02-03 01:02:13 +01:00
Christoph Oelckers
66f053f131 - on second thought: this shouldn't explode the speakers with too high values. 2016-02-02 15:02:06 +01:00
Christoph Oelckers
c002c2fde9 - added a mastervolume setting for DUMB because its default volume is far less than all the other music options. 2016-02-02 14:45:32 +01:00
coelckers
5d19901cb7 Merge pull request #529 from alexey-lysiuk/fix_creative_openal
Fixed build with Creative Labs OpenAL SDK
2016-02-02 12:01:25 +01:00
Christoph Oelckers
0db679c90d - fixed clang compile error. 2016-02-02 10:53:56 +01:00
alexey.lysiuk
90dd6b61b4 Fixed build with Creative Labs OpenAL SDK
Tested with
* Creative OpenAL from https://www.openal.org/downloads/OpenAL11CoreSDK.zip
* OpenAL Soft from http://kcat.strangesoft.net/openal-binaries/openal-soft-1.17.1-bin.zip
2016-02-02 10:29:23 +02:00
Randy Heit
c9d81dff53 Use absolute value of Y scale for 3D midtex
- Somebody might want to set a midtexture's Y scale negative to flip it
  vertically. I'm pretty sure this would mess up 3D mid textures if we
  don't make it positive again for those.
2016-02-01 21:07:09 -06:00
Randy Heit
6b6c1af0dc Add support for Y flipped non-vertically tiling masked midtextures 2016-02-01 21:07:09 -06:00
Randy Heit
03f0e1dc5c Remove something that looks like 3D floor development garbage 2016-02-01 21:07:08 -06:00
Christoph Oelckers
6b75f14c0f - fixed some Linux/GCC warnings. 2016-02-02 01:04:59 +01:00
Christoph Oelckers
fe3e56c6bc - fixed: oalload.h should only do stuff is NO_OPENAL is not defined. 2016-02-01 18:49:12 +01:00
Christoph Oelckers
ee045371a3 - On Windows, use LoadLibrary/GetProcAddress to load OpenAL function addresses.
The reason for this is that on my system, the static or delay loaded method always picks the (obsolete) system-installed OpenAL version (needed for some old games) which is not wanted here if there's another one in the local ZDoom directory.
This also removes the dependency on the broken import library that comes with OpenAL Soft which causes compile errors with more modern MSVC compilers on default settings.
2016-02-01 14:02:25 +01:00
Christoph Oelckers
e0608f50d1 - create a separate translation table for Heretic's rain pillar.
These objects are supposed to be bright, but the standard translations for player do not take this into account, creating dark and/or invisible projectiles depending on the color being used.
The new translation uses hue and saturation from the player color, but combines brightness from the original color with the one for the player in an 8:2 ratio, so that no matter for the player color, these always remain bright and visible.
2016-02-01 10:45:33 +01:00
Christoph Oelckers
58196f77ff Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-01 10:00:39 +01:00
Christoph Oelckers
fd2828b1fe - fixed typo in monster movement code. 2016-02-01 10:00:19 +01:00