Commit graph

12337 commits

Author SHA1 Message Date
Magnus Norddahl
279fa7e886 Non-SSE version of the sky drawers 2017-03-08 23:35:13 +01:00
Christoph Oelckers
a632fae33f - for some reason the change to c_expr.cpp got lost.
- moved NO_SANITIZE to autosegs.h, because it's the only place where it is used.
2017-03-08 21:14:21 +01:00
Christoph Oelckers
b513b32bcf - reduced missing texture messages in the menu to warnings. 2017-03-08 19:04:35 +01:00
Christoph Oelckers
f341e7fb6a - removed SQWORD, there were only a handful of occurences. 2017-03-08 19:02:50 +01:00
Christoph Oelckers
ba0f5a3f94 - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
Christoph Oelckers
8ab562ef13 - the fourth. 2017-03-08 18:55:54 +01:00
Christoph Oelckers
6dee9ff566 - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
Christoph Oelckers
6c6bab73ad - more of the same. 2017-03-08 18:55:53 +01:00
Christoph Oelckers
ad41b23506 - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
alexey.lysiuk
3a0e29dab9 Added missing linker options for native MIDI support on macOS
Continuous integration is a cool thing: I completely forgot about addition of these frameworks because of my build environment which relies on static libraries and custom command line options
2017-03-08 16:11:04 +02:00
Magnus Norddahl
b281a697ce Document the algorithm used for generating the 1D shadow maps 2017-03-08 14:12:59 +01:00
Christoph Oelckers
b8f7e305db - changed TObjPtr to take a pointer as its template argument and not the class it points to.
This addresses the main issue with TObjPtr, namely that using it required pulling in the entire class hierarchy in basic headers like r_defs which polluted nearly every single source file in the project.
2017-03-08 13:35:21 +01:00
Christoph Oelckers
1cb89c6b37 - fixed bad call to validate function. 2017-03-08 13:35:21 +01:00
Magnus Norddahl
d09c3ad305 Move all GPU handling to gl_shadowmap and rename gl_lightbsp to gl_aabbtree 2017-03-08 13:31:19 +01:00
Magnus Norddahl
8687a9868a Rename Level2DShape to LevelAABBTree and add a bit of documentation to it 2017-03-08 12:40:45 +01:00
alexey.lysiuk
de9c9221fe Added AudioToolbox MIDI device for macOS
This device is the default one for OpenAL backend on Apple's platform
2017-03-08 11:23:36 +02:00
alexey.lysiuk
54ca55f070 Default MIDI device is now created by sound backend
OpenAL backend now plays music by default
It uses WinMM device on Windows and OPL on other platforms
2017-03-08 11:04:02 +02:00
alexey.lysiuk
938043892a Update CI configurations
Increase git clone depth to 10 for both services so quick pushes won't break the build
Disable email notifications for AppVeyor
2017-03-08 10:44:42 +02:00
Rachael Alexanderson
527a172fcd Merge https://github.com/coelckers/gzdoom 2017-03-07 22:03:56 -05:00
Magnus Norddahl
cb40c369cd Added PCF shadows 2017-03-08 01:35:07 +01:00
Magnus Norddahl
850e61d1c9 Add shadow test to sprites 2017-03-08 00:34:08 +01:00
Magnus Norddahl
818b72fbf5 Reduce margin a little 2017-03-08 00:33:42 +01:00
Christoph Oelckers
2f29b075b2 - made CountInv clearscope and const. 2017-03-07 22:55:15 +01:00
Christoph Oelckers
d911cdcfe7 - missed a bit. 2017-03-07 22:18:50 +01:00
Christoph Oelckers
e2f3a09dd0 - refactored the scope check for VirtualScope calls.
It now uses a dedicated opcode instead of piggybacking on OP_CALL and it passes data that is closer to the VM. Symbols should be avoided at this level.
It also will skip the scope instruction if the code generator detects that both calling function and the self pointer type have the same scope, this assumes that subclasses cannot flip between UI and Play.
2017-03-07 22:17:48 +01:00
Christoph Oelckers
0c686c593b - simplify the runtime checks for OP_NEW.
They are not needed for OP_NEW_K which can evaluate the class relations at compile time and for OP_NEW the calling function can also be checked at compile time, passing only the scope value itself.
2017-03-07 19:57:55 +01:00
Christoph Oelckers
7a0c466b24 - fixed: For reflective floors, closed doors need to be considered an outer boundary, even if the floor below the door is reflective itself. 2017-03-07 18:59:48 +01:00
Christoph Oelckers
7ce8009576 - made several read-only actor functions accessible to UI code. 2017-03-07 18:59:48 +01:00
alexey.lysiuk
5e91e79a4f Updated Travis CL configuration
Remove Debug macOS target
Add GCC 6 Linux target
Set Clang Linux target to build Debug configuration
Add FMOD Ex dependency
Exclude AppVeyor test branches from build
Set git clone depth to three
Remove unused APT source
2017-03-07 17:15:48 +02:00
Rachael Alexanderson
71f400e238 Merge https://github.com/coelckers/gzdoom 2017-03-07 10:00:20 -05:00
Magnus Norddahl
6df3b3fbca Changed the light collision structure uploaded to the GPU to be a binary tree using AABBs for the nodes instead of a BSP plane 2017-03-07 15:58:22 +01:00
ZZYZX
620ce72ebd Fixed E_Responder for mouse events. It being active during console was actually a bug, because console should prevent any events. 2017-03-07 12:46:26 +01:00
ZZYZX
883048b538 Added E_Responder call for direct mouse input interception 2017-03-07 12:46:26 +01:00
nashmuhandes
746094259f Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-03-07 19:25:01 +08:00
alexey.lysiuk
e5a3d2244e Updated AppVeyor configuration
Add dependencies for sound backends
Exclude travis test branches from build
Set git clone depth to one
2017-03-07 11:59:52 +02:00
Christoph Oelckers
1c95ddacb8 Revert "Moved some ancient playsim mouse input code around so that it works properly with input events"
This reverts commit 2e0eb742eb.

This effectively nullifies the attempt to get a higher mouse update rate for the display.
2017-03-07 10:26:03 +01:00
nashmuhandes
bc4e2dd5c9 Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-03-07 16:53:11 +08:00
ZZYZX
a681b5b706 Just in case, don't send useless mouse move events to G_Responder. 2017-03-07 09:47:47 +01:00
ZZYZX
2e0eb742eb Moved some ancient playsim mouse input code around so that it works properly with input events 2017-03-07 09:47:47 +01:00
Rachael Alexanderson
245f74fe7f - fixed: rename qzdoom.pk3 gzdoom.pk3 2017-03-06 23:09:49 -05:00
Rachael Alexanderson
791ce767c9 - fix compile 2017-03-06 22:50:20 -05:00
Rachael Alexanderson
e92b471b40 Revert "Temporarily disable the software renderer in the IWAD picker"
This reverts commit 9a2b7d8230.

# Conflicts:
#	src/win32/zdoom.rc
2017-03-06 22:32:21 -05:00
Rachael Alexanderson
e72f3c4f72 Merge ../qzdoom-mqga 2017-03-06 22:26:25 -05:00
Rachael Alexanderson
0f1b39f138 Merge ../qzdoom
# Conflicts:
#	CMakeLists.txt
#	src/CMakeLists.txt
#	src/posix/sdl/hardware.cpp
#	src/r_3dfloors.cpp
#	src/r_3dfloors.h
#	src/r_bsp.cpp
#	src/r_bsp.h
#	src/r_draw.cpp
#	src/r_draw.h
#	src/r_local.h
#	src/r_main.cpp
#	src/r_main.h
#	src/r_plane.cpp
#	src/r_plane.h
#	src/r_segs.cpp
#	src/r_segs.h
#	src/r_swrenderer.cpp
#	src/r_swrenderer.h
#	src/r_things.cpp
#	src/r_things.h
#	src/win32/fb_d3d9.cpp
#	src/win32/hardware.cpp
#	src/win32/zdoom.rc
2017-03-06 22:25:22 -05:00
Rachael Alexanderson
369c53504d Revert "Removal of the software renderer, part 1."
This reverts commit eec89b7575.

# Conflicts:
#	src/win32/hardware.cpp
2017-03-06 22:19:55 -05:00
Rachael Alexanderson
1e39282b82 Revert "Removal of the software renderer, part 2."
This reverts commit d4a1043aa2.

# Conflicts:
#	src/r_3dfloors.cpp
#	src/r_plane.cpp
#	src/r_segs.cpp
2017-03-06 22:19:16 -05:00
Rachael Alexanderson
577b0f6041 Merge https://github.com/nashmuhandes/gzdoom-gpl 2017-03-06 22:17:33 -05:00
Rachael Alexanderson
854d40cdef - Make QZDoom GZDoom again! 2017-03-06 19:42:05 -05:00
Rachael Alexanderson
bd50b5d05a Merge https://github.com/coelckers/gzdoom 2017-03-06 19:40:55 -05:00
Magnus Norddahl
65f8d65858 Minor code clean up 2017-03-06 23:27:02 +01:00