mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-24 21:01:35 +00:00
Merge ../qzdoom-mqga
This commit is contained in:
commit
e72f3c4f72
5 changed files with 14 additions and 14 deletions
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@ -1,5 +1,5 @@
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cmake_minimum_required( VERSION 2.8.7 )
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project(QZDoom)
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project(GZDoom)
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if( COMMAND cmake_policy )
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if( POLICY CMP0011 )
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@ -122,7 +122,7 @@ IF( NOT CMAKE_BUILD_TYPE )
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ENDIF()
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set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." )
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set( ZDOOM_EXE_NAME "qzdoom" CACHE FILEPATH "Name of the executable to create" )
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set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" )
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if( MSVC )
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# Allow the user to use ZDOOM_OUTPUT_DIR as a single release point.
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# Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names
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@ -148,7 +148,7 @@ CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_
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static int s_currentRenderer;
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CUSTOM_CVAR(Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CUSTOM_CVAR(Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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// 0: Software renderer
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// 1: OpenGL renderer
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@ -65,7 +65,7 @@ void I_RestartRenderer();
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int currentrenderer;
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// [ZDoomGL]
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CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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// 0: Software renderer
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// 1: OpenGL renderer
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@ -46,12 +46,12 @@ const char *GetVersionString();
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#ifdef GIT_DESCRIPTION
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#define VERSIONSTR GIT_DESCRIPTION
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#else
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#define VERSIONSTR "1.3pre"
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#define VERSIONSTR "2.3pre"
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#endif
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 1,3,9999,0
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#define RC_PRODUCTVERSION 1,3,9999,0
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#define RC_FILEVERSION 2,3,9999,0
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#define RC_PRODUCTVERSION 2,3,9999,0
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#define RC_PRODUCTVERSION2 VERSIONSTR
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// These are for content versioning. The current state is '2.4'.
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#define VER_MAJOR 2
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@ -92,14 +92,14 @@ const char *GetVersionString();
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#define SAVEVER 4550
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "QZDOOM"
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#define BASEWAD "qzdoom.pk3"
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#define GAMESIG "GZDOOM"
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#define BASEWAD "gzdoom.pk3"
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// More stuff that needs to be different for derivatives.
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#define GAMENAME "QZDoom"
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#define GAMENAMELOWERCASE "qzdoom"
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#define FORUM_URL "http://forum.drdteam.org/viewforum.php?f=196"
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#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=197"
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#define GAMENAME "GZDoom"
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#define GAMENAMELOWERCASE "gzdoom"
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#define FORUM_URL "http://forum.drdteam.org"
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#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=24"
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#if defined(__APPLE__) || defined(_WIN32)
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#define GAME_DIR GAMENAME
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@ -107,7 +107,7 @@ CUSTOM_CVAR(Bool, vid_used3d, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
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}
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// [ZDoomGL]
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CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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// 0: Software renderer
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// 1: OpenGL renderer
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