Merge ../qzdoom-mqga

This commit is contained in:
Rachael Alexanderson 2017-03-06 22:26:25 -05:00
commit e72f3c4f72
5 changed files with 14 additions and 14 deletions

View file

@ -1,5 +1,5 @@
cmake_minimum_required( VERSION 2.8.7 )
project(QZDoom)
project(GZDoom)
if( COMMAND cmake_policy )
if( POLICY CMP0011 )
@ -122,7 +122,7 @@ IF( NOT CMAKE_BUILD_TYPE )
ENDIF()
set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." )
set( ZDOOM_EXE_NAME "qzdoom" CACHE FILEPATH "Name of the executable to create" )
set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" )
if( MSVC )
# Allow the user to use ZDOOM_OUTPUT_DIR as a single release point.
# Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names

View file

@ -148,7 +148,7 @@ CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_
static int s_currentRenderer;
CUSTOM_CVAR(Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
CUSTOM_CVAR(Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
// 0: Software renderer
// 1: OpenGL renderer

View file

@ -65,7 +65,7 @@ void I_RestartRenderer();
int currentrenderer;
// [ZDoomGL]
CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
// 0: Software renderer
// 1: OpenGL renderer

View file

@ -46,12 +46,12 @@ const char *GetVersionString();
#ifdef GIT_DESCRIPTION
#define VERSIONSTR GIT_DESCRIPTION
#else
#define VERSIONSTR "1.3pre"
#define VERSIONSTR "2.3pre"
#endif
// The version as seen in the Windows resource
#define RC_FILEVERSION 1,3,9999,0
#define RC_PRODUCTVERSION 1,3,9999,0
#define RC_FILEVERSION 2,3,9999,0
#define RC_PRODUCTVERSION 2,3,9999,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning. The current state is '2.4'.
#define VER_MAJOR 2
@ -92,14 +92,14 @@ const char *GetVersionString();
#define SAVEVER 4550
// This is so that derivates can use the same savegame versions without worrying about engine compatibility
#define GAMESIG "QZDOOM"
#define BASEWAD "qzdoom.pk3"
#define GAMESIG "GZDOOM"
#define BASEWAD "gzdoom.pk3"
// More stuff that needs to be different for derivatives.
#define GAMENAME "QZDoom"
#define GAMENAMELOWERCASE "qzdoom"
#define FORUM_URL "http://forum.drdteam.org/viewforum.php?f=196"
#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=197"
#define GAMENAME "GZDoom"
#define GAMENAMELOWERCASE "gzdoom"
#define FORUM_URL "http://forum.drdteam.org"
#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=24"
#if defined(__APPLE__) || defined(_WIN32)
#define GAME_DIR GAMENAME

View file

@ -107,7 +107,7 @@ CUSTOM_CVAR(Bool, vid_used3d, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
}
// [ZDoomGL]
CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
// 0: Software renderer
// 1: OpenGL renderer