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Rachael Alexanderson 1e39282b82 Revert "Removal of the software renderer, part 2."
This reverts commit d4a1043aa2.

# Conflicts:
#	src/r_3dfloors.cpp
#	src/r_plane.cpp
#	src/r_segs.cpp
2017-03-06 22:19:16 -05:00
bzip2 - Upgrade bzip2 to version 1.0.6. 2016-12-16 22:58:25 +01:00
docs Removed irrelevant voxel code notice in the README (the software renderer doesn't even exist in the current iteration) 2017-02-09 19:26:10 +08:00
dumb Normalize line endings 2016-03-01 09:47:10 -06:00
game-music-emu Ported RenderRadius and related code from gzdoom branch 2016-12-25 13:09:32 +02:00
gdtoa - we are using C++11 now, so all those old VC 2005 project files are of no use anymore. 2016-03-01 09:38:49 +01:00
jpeg-6b Normalize line endings 2016-03-01 09:47:10 -06:00
launcher-templates - DYN_FLUIDSYNTH now defaults to ON. 2013-10-10 17:40:15 -07:00
lzma Normalize line endings 2016-03-01 09:47:10 -06:00
output_sdl - Added support for building with FMOD Studio Low Level API (partially based off of Emile Belanger's/Beloko Games Android work) 2016-08-27 22:14:57 -04:00
specs Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-03-02 22:15:28 +08:00
src Revert "Removal of the software renderer, part 2." 2017-03-06 22:19:16 -05:00
tools - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
wadsrc Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-03-06 08:15:20 +08:00
wadsrc_lights Removed dynamic light binding for deleted class StrifeZap1 2017-02-22 22:29:27 +02:00
zlib Updated zlib to version 1.2.8 2016-12-28 10:28:33 +01:00
.appveyor.yml Added basic AppVeyor configuration 2017-03-06 09:51:50 +02:00
.gitattributes Add .gitattributes 2016-03-01 09:45:09 -06:00
.gitignore Merge commit '165d26baa1569685651baf4575e12e73c8cbfd2e' 2016-03-01 17:23:35 +01:00
CleanDirectoryList.cmake - DYN_FLUIDSYNTH now defaults to ON. 2013-10-10 17:40:15 -07:00
CMakeLists.txt Bring back lights.pk3 as it only contains text definitions for dynamic lights (no graphics). 2017-01-04 23:20:51 +08:00
CreateLaunchers.cmake - Apparently cmake_policy doesn't ignore unknown policies (which seems to defeat the purpose to me) so we must wrap them in code to detect if the policy is known. 2015-03-24 18:28:59 -04:00
FindFluidSynth.cmake - Added FluidSynth support as snd_mididevice -5. Only tested with Linux. I will have 2010-08-15 19:54:59 +00:00
FindMPG123.cmake - some fixes to make OpenAL branch compile with VC++ 2013 and OpenAL support. 2015-04-24 17:42:56 +02:00
FindSDL2.cmake - Ported SDL backend to SDL 2.0. Still needs a little bit of polish, but it works. 2014-12-08 18:46:10 -05:00
FindSndFile.cmake Implement and use a libsndfile decoder 2014-06-19 04:13:42 -07:00
License.md Upgrade GZDoom-GPL to GPLv3 2016-09-15 13:29:11 +08:00
precompiled_headers.cmake - enable use of precompiled headers for MSVC. Thanks to a small CMake script I recently found this could be done non-invasively. 2016-04-10 13:08:54 +02:00
Readme.md Added logo to landing Readme page 2017-02-05 19:10:38 +08:00
strifehelp.acs - fixed: Checking for quest item 0 should not print an error message but silently fail. 2016-07-03 13:32:40 +02:00

Logo

Logo by Daniel "Tormentor667" Gimmer

GZDoom-GPL

GZDoom-GPL is a GPL-compliant fork of GZDoom.

Credits:

  • id Software for Doom
  • Randi Heit for ZDoom
  • Graf Zahl for GZDoom
  • LavenderMoon for the GPL relicense codebase

Licenses