Randy Heit
41bd0f5369
- Fixed: "Disallow Suicide" gameplay menu option should be labeled as "Allow Suicide".
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SVN r2356 (trunk)
2010-06-06 05:00:30 +00:00
Randy Heit
2090c03d88
- Fixed: D3DFB::GetScreenshotBuffer() must not offset the buffer pointer for letterboxed modes,
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since the screenwipe speedup fixes also mean that this function no longer operates directly
with the front buffer, but rather with a copy that is not letterboxed.
SVN r2355 (trunk)
2010-06-06 04:53:19 +00:00
Braden Obrzut
d7686d0c26
- Added optional offset parameters to the drawshadow flag.
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- Added character alignment parameter to font monospacing.
- Fixed: character shadows were not scaled.
- Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar.
- Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents.
SVN r2353 (trunk)
2010-06-02 20:26:27 +00:00
Braden Obrzut
d29123c511
- Added a HexenStrict DrawInventoryBar style due to some alignment errors I noticed with the Hexen style.
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SVN r2352 (trunk)
2010-05-31 20:04:49 +00:00
Braden Obrzut
b8cb1f0cfb
- Fixed: The alpha property of status bars didn't work anymore.
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- Added: alpha command to SBarInfo which allows you to increase the translucency for certain parts of the status bar.
- Added: reverse flag for drawkeybar which reverses the order in which rows are filled with keys.
- Changed a gamemode statement to an else in the Doom hud since the frag count and keys should never be shown at the same time.
SVN r2351 (trunk)
2010-05-31 07:01:04 +00:00
Christoph Oelckers
eadc539bc6
- fixed: Poison clouds spawned by the PoisonShroom should not be pushable by the Disc of Repulsion.
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SVN r2350 (trunk)
2010-05-30 20:12:32 +00:00
Randy Heit
14b71ede11
- Added support for DRO version 2 files.
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SVN r2349 (trunk)
2010-05-30 19:23:53 +00:00
Braden Obrzut
9716e1aea7
- Changed DrawSelectedInventory's alternateonempty flag to draw the subblock before itself. This allows an else statement to be more useful in practice.
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- Fixed: Added offsets to the wrong variable in SBarInfo.
SVN r2348 (trunk)
2010-05-30 18:34:59 +00:00
Christoph Oelckers
5535f98218
- fixed: The code drawing the chess pieces for Hexen's finale used floating point paeameters with integer fields for drawing the texture.
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SVN r2347 (trunk)
2010-05-30 08:00:27 +00:00
Christoph Oelckers
bdd2ebfe14
- added a new dmflag for allowing switching to weapons without ammo.
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SVN r2346 (trunk)
2010-05-30 07:47:08 +00:00
Braden Obrzut
e848fa3c4c
- Switched SBarInfo to floating point math.
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SVN r2345 (trunk)
2010-05-30 00:12:46 +00:00
Christoph Oelckers
cd1104e80c
- changed: Maps with missing first sidedefs no longer abort. THey now print a console warning and use the first sidedef in the map.
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SVN r2344 (trunk)
2010-05-29 09:11:12 +00:00
Christoph Oelckers
042e913022
- added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.)
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SVN r2343 (trunk)
2010-05-29 07:07:39 +00:00
Christoph Oelckers
862d6551bc
- fixed: Heretic's 666 lower floor must be of type LowerToHighest unlike Doom which is LowerToLowest.
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SVN r2342 (trunk)
2010-05-28 21:29:28 +00:00
Christoph Oelckers
6c4d070095
- restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
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SVN r2341 (trunk)
2010-05-28 21:07:45 +00:00
Christoph Oelckers
8f881be0fb
- added a Boom (strict) compatibility mode.
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- Restored some original Doom behavior that received complaints from users:
* reactivated the old sliding against diagonal walls code and compatibility optioned it with COMPATF_WALLRUN.
* re-added the original hitscan checking code using a cross-section of the actor instead of the bounding box, compatibility optioned with COMPATF_HITSCAN.
SVN r2340 (trunk)
2010-05-28 11:15:05 +00:00
Braden Obrzut
9dfdf2ecdd
- Fixed some issues with high resolution status bars.
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SVN r2339 (trunk)
2010-05-26 00:51:06 +00:00
Christoph Oelckers
2b211f99a8
- fixed: The intermission text screen background should not animate
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SVN r2338 (trunk)
2010-05-25 20:19:09 +00:00
Randy Heit
4480a508b3
- Changed AActor::GetTag() to use language lookups for strings that start with $.
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SVN r2337 (trunk)
2010-05-25 03:53:13 +00:00
Randy Heit
709414e606
- Fixed: Animated doors should only leave ML_BLOCKING set if the door was created with it set.
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Otherwise, monsters will be unable to open it after it has been used once if it isn't set
for push activation.
SVN r2336 (trunk)
2010-05-25 03:40:37 +00:00
Randy Heit
61d2a808d7
- Response file improvements:
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* Fixed: Trying to use a response file would result in infinite looping until memory was
exhausted.
* Fixed: Response files were read after coalescing file parameters, which would lead to
non-coalesced parameters if the original command line and response file both had them.
* You can now use more than one response file.
* Response files can include other response files.
SVN r2334 (trunk)
2010-05-25 02:30:05 +00:00
Braden Obrzut
adcf26d2b5
- Fixed MSVC compiler warnings in sbarinfo.cpp
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SVN r2333 (trunk)
2010-05-22 14:00:36 +00:00
Braden Obrzut
9611e7310a
- Added resolution setting to SBarInfo.
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- Fixed: Mug shot was not reset at the start of a new game.
SVN r2332 (trunk)
2010-05-21 19:56:13 +00:00
Christoph Oelckers
c4efbeb515
- fixed: Both Boom and MBF compatibility mode need COMPATF_MISSILECLIP set.
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SVN r2331 (trunk)
2010-05-14 20:27:57 +00:00
Christoph Oelckers
896a77327a
- fixed fake contrast menu option.
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SVN r2330 (trunk)
2010-05-14 20:12:21 +00:00
Randy Heit
e9bbe4f1ff
- Added more logging for D3DFB CreateDevice() attempts.
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SVN r2329 (trunk)
2010-05-14 04:13:59 +00:00
Randy Heit
24f23718b7
- Added GetHR support to D3DFB for querying the error code when device creation fails.
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- Should still check for a NULL device when CreateDevice() returns D3DERR_DEVICELOST.
SVN r2328 (trunk)
2010-05-14 04:06:30 +00:00
Randy Heit
30ec646ba5
- Removed spurious log warnings when retrying in CreateFrameBuffer().
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SVN r2327 (trunk)
2010-05-14 03:58:23 +00:00
Randy Heit
b2a4ffc718
- Fixed: IDirect3D9::CreateDevice() can return D3DERR_DEVICELOST if you want exclusive mode and
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some other application already has it. While technically this is a failure, the device is
still created, so we can continue using it anyway.
SVN r2326 (trunk)
2010-05-14 03:54:35 +00:00
Randy Heit
1c8397e86d
- Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check
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for a NULL before using NetMessage.
SVN r2325 (trunk)
2010-05-14 03:37:44 +00:00
Randy Heit
5a71dea746
- Added A_JumpIfTracerCloser and A_JumpIfMasterCloser, based on DavidPH's A_JumpIfCloser patch.
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SVN r2324 (trunk)
2010-05-14 02:34:25 +00:00
Randy Heit
2d4502018a
- Added DavidPH's FBF_EXPLICITANGLE extension.
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SVN r2323 (trunk)
2010-05-14 02:18:27 +00:00
Christoph Oelckers
d050973fa4
- added blockmap verification code.
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SVN r2320 (trunk)
2010-05-12 10:17:08 +00:00
Christoph Oelckers
3e5a32b554
- copy-paste error in TNT stairs fix.
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SVN r2319 (trunk)
2010-05-12 09:44:44 +00:00
Christoph Oelckers
b61b761e28
- added DavidPH's randomization patch for hitscan attacks.
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SVN r2318 (trunk)
2010-05-12 07:11:56 +00:00
Christoph Oelckers
6a57a43277
- added DavidPH's LifeSteal patch for A_CustomPunch/A_Saw.
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SVN r2317 (trunk)
2010-05-12 07:08:39 +00:00
Christoph Oelckers
942108f7ea
- added DavidPH's A_FaceTarget patch but modified it so that if a turn angle is set the MF_SHADOW flag is ignored.
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SVN r2316 (trunk)
2010-05-12 07:02:23 +00:00
Christoph Oelckers
68fa08ca52
- fixed: TNT MAP30 needs the stairbuilding compatibility option.
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SVN r2315 (trunk)
2010-05-12 06:54:59 +00:00
Christoph Oelckers
69861688dc
- expanded r_smoothlighting into a r_fakecontrast CVAR that allows to set all 3 options: off, standard and smooth.
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SVN r2314 (trunk)
2010-05-12 06:52:03 +00:00
Braden Obrzut
24aa1abf14
- Added: else statements to SBarInfo. In addition braces are no longer required for blocks consisting of a single statement.
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SVN r2313 (trunk)
2010-05-11 22:27:50 +00:00
Braden Obrzut
5a4be4b62b
- Added partial support for a signal based timer under Linux/Mac OS X in order to make cl_capfps effective at limiting CPU usage.
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SVN r2310 (trunk)
2010-05-06 20:32:03 +00:00
Braden Obrzut
b7cb3ffa88
- Fixed: If a weapon didn't use ammo the result of weaponammo was accidentally negated.
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SVN r2309 (trunk)
2010-05-01 21:17:11 +00:00
Christoph Oelckers
80f5a58e34
- fix automap cheat to avoid division by 0.
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SVN r2308 (trunk)
2010-05-01 20:34:28 +00:00
Christoph Oelckers
1b0756e170
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
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SVN r2307 (trunk)
2010-05-01 17:29:25 +00:00
Randy Heit
d070e04ff6
- Added Gez's patch for A_TakeInventory flag for taking ammo, with TIF_AMMO renamed to TIF_NOTAKEINFINITE.
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SVN r2306 (trunk)
2010-04-26 02:05:11 +00:00
Randy Heit
36c4b39688
- Added DavidPH's A_FadeTo patch:
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A_FadeTo(float target, float amount = 0.10, bool remove = false)
Alters transparency towards target by amount. If remove is true, the actor is destroyed if it reaches target.
SVN r2305 (trunk)
2010-04-26 01:56:25 +00:00
Randy Heit
4e693e1c98
- Added Gez's RandomSpawner patch: If a randomspawner is given a Z-height in the map editor, and the spawned object has a spawn height flag, it is ignored by the spawned object. This little patch fixes that.
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SVN r2304 (trunk)
2010-04-26 01:49:29 +00:00
Christoph Oelckers
5fc654dac2
- fixed: Heretic's sludge damage sector does 4 points damage, not 5 like Doom's.
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SVN r2303 (trunk)
2010-04-25 20:12:50 +00:00
Christoph Oelckers
bdc5d941c2
- added a new 'playeruseback' linedef trigger type that allows using lines from the bxck side.
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SVN r2302 (trunk)
2010-04-25 07:21:35 +00:00
Christoph Oelckers
674c63d66c
- fixed: A_KeenDie should not drop items.
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SVN r2300 (trunk)
2010-04-23 08:12:47 +00:00