gzdoom/src/win32
Randy Heit 5eeaa130fd - Went back to using RDTSC for timing on Win32. Ironically,
QueryPerformanceCounter() is obviously using the TSC for its timing on my
  machine, yet the overhead it has to do to keep the timer sane is apparently
  noticeable on a few maps. I suppose I should at some time check
  clock_gettime() and see if it has similar issues on Linux.


SVN r1460 (trunk)
2009-03-04 06:06:31 +00:00
..
afxres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing2.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing3.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing4.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing5.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing6.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing7.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing8.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
critsec.h - Added the FCriticalSection class in critsec.h to make it easier to 2008-04-09 04:17:13 +00:00
cursor1.cur Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
deadguy.bmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
eaxedit.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
fb_d3d9.cpp - Fixed clipping in D3DFB::DrawTextureV() for good by using a scissor test. 2009-02-01 03:39:00 +00:00
fb_d3d9_shaders.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
fb_d3d9_wipe.cpp - Removed most checks on vid_hw2d/test2d. This now gets checked only once per 2008-02-14 04:58:45 +00:00
fb_ddraw.cpp - GCC warning removal. 2008-10-14 03:21:53 +00:00
hardware.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
hardware.h - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
helperthread.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
helperthread.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_cd.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
i_crash.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
i_input.cpp - Fixed: DirectInput8Create() used the wrong calling convention. 2009-02-19 23:12:48 +00:00
i_input.h - Stopped sending double the number of wheel events as appropriate to the 2009-02-10 02:16:41 +00:00
i_main.cpp - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
i_movie.cpp - Adjusted the noise debug table so that fractional volume levels do not 2008-07-01 01:28:22 +00:00
i_system.cpp - Went back to using RDTSC for timing on Win32. Ironically, 2009-03-04 06:06:31 +00:00
i_system.h - Game time is now frozen during screen wipes. This obsoletes the DEM_WIPEON 2008-10-21 02:27:21 +00:00
icon1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
resource.h - Added simulation of Hexen's startup screen (currently minus net notches). 2007-01-05 04:21:14 +00:00
st_start.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
win32iface.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
win32video.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
winres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
wrappers.asm - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
zdoom.exe.manifest - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
zdoom.rc - Added Win64 support to the crash report generator. 2008-08-24 04:51:15 +00:00
zdoom.RES Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00