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- Fixed clipping in D3DFB::DrawTextureV() for good by using a scissor test.
SVN r1386 (trunk)
This commit is contained in:
parent
c09d9f0e20
commit
b680840073
2 changed files with 41 additions and 14 deletions
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@ -1,3 +1,6 @@
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January 31, 2009
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- Fixed clipping in D3DFB::DrawTextureV() for good by using a scissor test.
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January 30, 2009
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- Fixed: D3DFB::DrawTextureV() did not properly adjust the texture coordinate
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for lclip and rclip.
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@ -2405,18 +2405,7 @@ void STACK_ARGS D3DFB::DrawTextureV (FTexture *img, int x, int y, uint32 tags_fi
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float u1 = tex->Box->Right;
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float v1 = tex->Box->Bottom;
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float uscale = 1.f / tex->Box->Owner->Width;
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float vscale = 1.f / tex->Box->Owner->Height / yscale;
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if (y0 < parms.uclip)
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{
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v0 += (float(parms.uclip) - y0) * vscale;
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y0 = float(parms.uclip);
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}
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if (y1 > parms.dclip)
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{
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v1 -= (y1 - float(parms.dclip)) * vscale;
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y1 = float(parms.dclip);
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}
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bool scissoring = false;
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if (parms.flipX)
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{
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@ -2429,16 +2418,45 @@ void STACK_ARGS D3DFB::DrawTextureV (FTexture *img, int x, int y, uint32 tags_fi
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x1 -= (parms.texwidth - parms.windowright) * xscale;
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u1 -= (parms.texwidth - parms.windowright) * uscale;
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}
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#if 0
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float vscale = 1.f / tex->Box->Owner->Height / yscale;
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if (y0 < parms.uclip)
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{
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v0 += (float(parms.uclip) - y0) * vscale;
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y0 = float(parms.uclip);
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}
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if (y1 > parms.dclip)
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{
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v1 -= (y1 - float(parms.dclip)) * vscale;
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y1 = float(parms.dclip);
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}
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if (x0 < parms.lclip)
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{
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u0 += float(parms.lclip - x0) * uscale;
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u0 += float(parms.lclip - x0) * uscale / xscale * 2;
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x0 = float(parms.lclip);
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}
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if (x1 > parms.rclip)
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{
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u1 -= float(x1 - parms.rclip) * uscale;
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u1 -= (x1 - parms.rclip) * uscale / xscale * 2;
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x1 = float(parms.rclip);
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}
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#else
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// Use a scissor test because the math above introduces some jitter
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// that is noticeable at low resolutions. Unfortunately, this means this
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// quad has to be in a batch by itself.
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if (y0 < parms.uclip || y1 > parms.dclip || x0 < parms.lclip || x1 > parms.rclip)
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{
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scissoring = true;
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if (QuadBatchPos > 0)
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{
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EndQuadBatch();
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BeginQuadBatch();
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}
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RECT scissor = { parms.lclip, parms.uclip, parms.rclip, parms.dclip };
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D3DDevice->SetScissorRect(&scissor);
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D3DDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
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}
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#endif
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parms.bilinear = false;
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D3DCOLOR color0, color1;
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@ -2511,6 +2529,12 @@ void STACK_ARGS D3DFB::DrawTextureV (FTexture *img, int x, int y, uint32 tags_fi
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QuadBatchPos++;
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VertexPos += 4;
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IndexPos += 6;
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if (scissoring)
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{
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EndQuadBatch();
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D3DDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
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}
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}
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//==========================================================================
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