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common
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- backport of some enhancements for Cyrillic font support for Raze.
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2020-10-04 08:11:56 +02:00 |
console
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- remove old 'mouse_sensitivity' cvar completely, it's no longer needed
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2020-09-30 01:05:37 -04:00 |
g_statusbar
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- backported all new scaling and rotation options for the 2D drawer from Raze.
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2020-09-27 09:17:41 +02:00 |
gamedata
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- copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now.
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2020-09-27 08:36:30 +02:00 |
intermission
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- backported all new scaling and rotation options for the 2D drawer from Raze.
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2020-09-27 09:17:41 +02:00 |
maploader
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- added initialization for line and sector portals
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2020-08-25 21:54:36 +03:00 |
menu
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- made sysCallbacks a value variable instead of a pointer to simplify the checks for it.
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2020-10-03 16:47:47 +02:00 |
playsim
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- fixed compilation.
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2020-10-03 08:54:21 +02:00 |
posix
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- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
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2020-04-23 21:48:50 +02:00 |
r_data
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Fixed extra player translations not working in Heretic with predefined color sets
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2020-09-22 18:34:06 +02:00 |
rendering
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- use a sector's special sprite color to colorize decals.
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2020-09-26 23:39:42 +02:00 |
scripting
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Add MaxSlopeSteepness actor property
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2020-10-03 07:53:55 +02:00 |
sound
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- fixed sounds not stopping in sound sequences.
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2020-09-28 18:38:05 +02:00 |
utility/nodebuilder
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
win32
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- add support for the (as of now) newest version of the Unity re-releases
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2020-09-03 23:40:00 -04:00 |
__autostart.cpp
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- fix autoseg registration by moving start/end files back to src directory
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2020-04-13 10:14:07 +03:00 |
am_map.cpp
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- Fix am_zoom and adjust am_zoomout speed for the automap.
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2020-07-07 20:30:33 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
CMakeLists.txt
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
ct_chat.cpp
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
d_anonstats.cpp
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- moved gl_load to common.
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2020-04-11 20:20:59 +02:00 |
d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
d_event.h
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- transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed.
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2020-09-26 22:26:26 +02:00 |
d_iwad.cpp
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- rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use
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2020-09-07 23:30:40 -04:00 |
d_main.cpp
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- made sysCallbacks a value variable instead of a pointer to simplify the checks for it.
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2020-10-03 16:47:47 +02:00 |
d_main.h
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- moved the frame rate drawer out of DFrameBuffer.
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2020-04-27 23:53:26 +02:00 |
d_net.cpp
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
d_net.h
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
d_netinf.h
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- fixed startup-time setup of serverinfo CVARs.
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2020-04-13 11:53:08 +02:00 |
d_netinfo.cpp
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Add a cvar to control weapon bobbing while firing
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2020-05-31 23:12:11 +02:00 |
d_protocol.cpp
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d_protocol.h
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doomdata.h
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Added MTF_NOCOUNT to spawn flags
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2020-04-27 20:30:37 +02:00 |
doomdef.h
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- Add the DF2_NO_COOP_THING_SPAWNDM flag to prevent spawning MP things in coop. (#1165)
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2020-08-29 15:08:08 -04:00 |
doomstat.cpp
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- decoupled the string table from game implementation details.
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2020-04-11 20:19:51 +02:00 |
doomstat.h
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- remove old 'mouse_sensitivity' cvar completely, it's no longer needed
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2020-09-30 01:05:37 -04:00 |
doomtype.h
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- added a new light mode that emulates Build's depth fading.
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2020-06-08 23:37:20 +02:00 |
empty.cpp
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events.cpp
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Add PlayerSpawned() event (#1118)
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2020-08-25 11:54:20 -04:00 |
events.h
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Add PlayerSpawned() event (#1118)
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2020-08-25 11:54:20 -04:00 |
g_cvars.cpp
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- decoupled the string table from game implementation details.
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2020-04-11 20:19:51 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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Add optional filtering to listmaps CCMD output
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2020-10-03 07:38:03 +02:00 |
g_game.cpp
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- keep mouse coordinates as floats for as long as possible.
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2020-09-28 22:12:44 +02:00 |
g_game.h
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- moved most of the OpenGL backend to 'common'.
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2020-04-26 14:44:19 +02:00 |
g_hub.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
g_hub.h
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g_level.cpp
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- delete the FraggleScript thinker in G_NewInit.
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2020-09-28 23:08:48 +02:00 |
g_level.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
g_levellocals.h
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- add 'sv_alwaystally' defaults to 0 with the following states:
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2020-07-21 13:53:27 -04:00 |
g_pch.h
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- temporary solution to fix build of non-MSVC targets
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2019-08-22 11:30:40 +03:00 |
g_pch2.h
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gameconfigfile.cpp
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- cleanup of mouse input code and removal of all magic factors.
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2020-09-28 21:13:34 +02:00 |
gameconfigfile.h
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- did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
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2020-04-27 22:24:41 +02:00 |
gamestate.h
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- various engine updates from Raze.
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2020-09-27 10:17:58 +02:00 |
gitinfo.cpp
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hu_scores.cpp
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
hu_stuff.h
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- backport some fixes from Raze - mostly redundant includes.
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2020-04-11 20:20:39 +02:00 |
m_cheat.cpp
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- fixed compilation of optimized GCC and Clang targets
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2020-04-12 11:03:25 +03:00 |
m_cheat.h
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m_misc.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
p_conversation.cpp
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- split game dependent parts out of menudef.cpp.
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2020-06-14 00:27:32 +02:00 |
p_conversation.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_openmap.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
p_saveg.cpp
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- immediately abort loading a savegame if object deserialization fails.
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2020-09-26 20:36:10 +02:00 |
p_saveg.h
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p_setup.cpp
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- fixed a few dangling pointers on traveling between levels
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2020-09-06 17:14:15 +03:00 |
p_setup.h
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
p_states.cpp
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- fixed getting state name with incomplete list of actor classes
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2020-08-29 11:08:31 +03:00 |
p_tick.cpp
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- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
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2019-10-20 12:55:24 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- fixed typo in serialization error message
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2020-08-27 09:57:36 +03:00 |
serializer_doom.h
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- reactivated saving of sounds by name, not by index.
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2020-04-13 10:32:46 +02:00 |
st_stuff.cpp
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Added 'NoKeyboardCheats' option to IWADINFO
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2019-11-13 17:34:42 +01:00 |
st_stuff.h
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version.h
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- cleanup of mouse input code and removal of all magic factors.
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2020-09-28 21:13:34 +02:00 |
wi_stuff.cpp
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- added a new scaling mode to the level summary screen to scale to a given size.
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2020-10-03 13:32:18 +02:00 |
wi_stuff.h
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
zzautozend.cpp
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- fix autoseg registration by moving start/end files back to src directory
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2020-04-13 10:14:07 +03:00 |