.. |
fragglescript
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- fixed FS camera for real.
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2018-08-14 21:12:50 +02:00 |
g_inventory
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- fixed: Inventory items that have been modified with Dehacked to be monsters should not be killed by P_Massacre when being owned.
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2018-07-20 11:43:49 +02:00 |
g_shared
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
g_statusbar
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
gl
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- added option to disable alpha testing for user shaders.
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2018-10-31 15:56:20 +01:00 |
gl_load
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- fixed error message for old OpenGL versions. There was still a mention of "with framebuffer support" which is core in 3.3.
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2018-10-31 10:50:45 +01:00 |
hwrenderer
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- fixed handling of wrapped midtextures to be actually useful when used in sky sectors.
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2018-11-01 08:02:11 +01:00 |
intermission
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
math
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|
|
menu
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
polyrenderer
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Merge branch 'master' into renderstate_abstraction
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2018-10-29 14:00:43 +01:00 |
posix
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- fixed compilation of SDL backend
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2018-10-29 22:41:24 +02:00 |
r_data
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- added option to disable alpha testing for user shaders.
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2018-10-31 15:56:20 +01:00 |
rapidjson
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|
|
resourcefiles
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Added lump size validation to the WAD loader
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2018-06-27 08:51:45 +02:00 |
scripting
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- extended the register limit for 'param'.
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2018-10-14 09:13:26 +02:00 |
sfmt
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|
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sound
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Upgrade libADLMIDI and libOPNMIDI
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2018-10-04 08:58:47 -04:00 |
swrenderer
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- do a texture check when drawing fog borders in the software renderer. this does not fix the crash issue, but mitigates it enough with a check that likely should be in place, anyhow.
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2018-10-30 01:13:00 -04:00 |
textures
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- added option to disable alpha testing for user shaders.
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2018-10-31 15:56:20 +01:00 |
win32
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- moved the entire OpenGL backend into a separate namespace.
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2018-10-29 13:56:17 +01:00 |
xlat
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
__autostart.cpp
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|
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actionspecials.h
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
actor.h
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Fixed sector floor/ceiling actions not triggering in P_XYMovement
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2018-11-01 00:05:43 +01:00 |
actorinlines.h
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- moved portal data into FLevelLocals.
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2018-04-01 20:17:39 +02:00 |
actorptrselect.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
actorptrselect.h
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|
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am_map.cpp
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- removed some references to r_viewpoint in game code
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2018-06-19 11:20:36 +02:00 |
am_map.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
announcer.h
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|
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autosegs.h
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b_bot.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_bot.h
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|
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b_func.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_game.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_move.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_think.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
basictypes.h
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- Removed power-of-two limitation from span drawers, except for slopes
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2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
c_bind.cpp
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- be more thorough with 'in menu' checks for certain protected functions.
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2018-09-15 12:30:05 +02:00 |
c_bind.h
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|
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c_cmds.cpp
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- missed one place where FBrokenLines was used.
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2018-10-31 20:36:23 +01:00 |
c_console.cpp
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
c_console.h
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- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
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2018-03-27 20:02:44 +02:00 |
c_consolebuffer.cpp
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
c_consolebuffer.h
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
c_cvars.cpp
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- be more thorough with 'in menu' checks for certain protected functions.
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2018-09-15 12:30:05 +02:00 |
c_cvars.h
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Allowed CVARs to be set in unsafe context
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2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_dispatch.h
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Made unsafe execution context check for CVARs more strict
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2018-01-29 15:20:35 +02:00 |
c_expr.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_functions.cpp
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|
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c_functions.h
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|
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CMakeLists.txt
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
cmdlib.cpp
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
cmdlib.h
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
colormatcher.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
colormatcher.h
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|
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compatibility.cpp
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Fixed walkthrough blocker in Sin City 2 via compatibility entry
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2018-04-28 17:45:15 +02:00 |
compatibility.h
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- some improvements to compatibility scripts:
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2018-04-09 22:09:28 +02:00 |
configfile.cpp
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
configfile.h
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
critsec.h
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|
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ct_chat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
ctpl.h
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- added missing file.
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2018-10-31 09:22:38 +01:00 |
cycler.cpp
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cycler.h
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d_anonstats.cpp
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- disable survey code, 3.5.0's is over
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2018-08-23 15:09:40 -04:00 |
d_dehacked.cpp
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- extended the register limit for 'param'.
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2018-10-14 09:13:26 +02:00 |
d_dehacked.h
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DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
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2017-04-04 12:20:12 +03:00 |
d_event.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_gui.h
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|
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d_iwad.cpp
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- Fixed -iwad parameter working only with VS on Windows.
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2018-06-18 20:57:52 +02:00 |
d_main.cpp
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- fixed memory leak with wipes set to pff.
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2018-09-02 21:13:58 +02:00 |
d_main.h
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Added startup song definition for custom IWADs
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2018-04-27 13:32:38 +03:00 |
d_net.cpp
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- fixed crash when actor is destroyed during spawning
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2018-06-30 15:11:21 +03:00 |
d_net.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_netinf.h
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Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
d_netinfo.cpp
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
d_player.h
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
d_protocol.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
d_protocol.h
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Send player FOV across the network as floatig point.
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2017-09-02 09:57:48 +02:00 |
decallib.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
decallib.h
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dobject.cpp
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- serialize 'spawned' object flag, WorldThingDestroyed event relies on it
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2018-05-05 17:55:44 +03:00 |
dobject.h
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Made usage of assertions in VM code consistent
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2017-06-22 10:36:08 +03:00 |
dobjgc.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
dobjgc.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
dobjtype.cpp
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- allow skipping optional arguments of the parent function in a virtual override definition.
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2018-07-29 17:00:05 +02:00 |
dobjtype.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
doomdata.h
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
doomdef.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
doomerrors.h
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doomstat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
doomstat.h
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- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
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2018-06-17 20:08:35 +02:00 |
doomtype.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
dsectoreffect.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
dsectoreffect.h
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- separated class descriptors from VM types.
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2017-04-12 22:46:49 +02:00 |
dthinker.cpp
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- fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions.
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2018-10-31 20:07:24 +01:00 |
dthinker.h
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- fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions.
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2018-10-31 20:07:24 +01:00 |
edata.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
edata.h
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empty.cpp
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errors.h
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events.cpp
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- Introduced an enum named EventHandlerType and changed the bool argument in E_NewGame to this type.
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2018-10-31 17:19:21 +01:00 |
events.h
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- Introduced an enum named EventHandlerType and changed the bool argument in E_NewGame to this type.
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2018-10-31 17:19:21 +01:00 |
f_wipe.cpp
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- fixed: The wipe textures need to be rendered with DTA_Masked set to false because they contain bogus alpha values where a stencil got rendered.
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2018-09-02 12:30:40 +02:00 |
f_wipe.h
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- Untested wipe refactor
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2018-09-02 12:02:36 +02:00 |
files.cpp
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- fixed seeking end of file in memory reader
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2018-05-17 10:19:29 +03:00 |
files.h
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- fixed uninitialized variables in files.h.
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2018-03-20 18:29:54 +01:00 |
files_decompress.cpp
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_doomedmap.cpp
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- fixed wrong line number in error message
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2018-05-14 14:42:31 +03:00 |
g_game.cpp
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Export AllClasses
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2018-11-01 00:20:46 +01:00 |
g_game.h
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- fix gamepic render buffer issues
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2018-06-03 13:59:40 +02:00 |
g_hub.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_hub.h
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g_input.h
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g_level.cpp
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- Introduced an enum named EventHandlerType and changed the bool argument in E_NewGame to this type.
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2018-10-31 17:19:21 +01:00 |
g_level.h
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- Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events.
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2018-10-31 17:19:21 +01:00 |
g_levellocals.h
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
g_mapinfo.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
g_pch.h
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_pch2.h
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|
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g_skill.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gameconfigfile.cpp
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Upgrade libADLMIDI and libOPNMIDI
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2018-10-04 08:58:47 -04:00 |
gameconfigfile.h
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
gametype.h
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gi.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gi.h
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- added ability to change slider color using mapinfo's gameinfo
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2017-10-14 13:05:15 -04:00 |
gitinfo.cpp
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gstrings.h
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hu_scores.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
hu_stuff.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
i_cd.h
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i_module.cpp
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i_module.h
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i_net.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_net.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
i_time.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_time.h
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- fixed: screen->FrameTime should use an adjusted frame start time
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2017-12-07 03:01:57 -05:00 |
i_video.h
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- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
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2018-06-17 20:08:35 +02:00 |
info.cpp
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Hotfix: The output from CheckReplacement no longer permanently overrides an actor's replacement.
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2018-09-23 23:40:58 +02:00 |
info.h
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Fixed potential crash during state validation
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2018-03-01 11:08:38 +02:00 |
keysections.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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Fixed non-portable usage of __solaris__ preprocessor definition
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2017-10-24 15:32:43 +03:00 |
m_alloc.h
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m_argv.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_argv.h
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- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_bbox.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_cheat.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_crc32.h
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m_fixed.h
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Enabled position independent executable for generic GCC/Clang
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2017-12-29 09:39:01 +02:00 |
m_joy.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_joy.h
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m_misc.cpp
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- moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette
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2018-05-16 22:10:24 +02:00 |
m_misc.h
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- replaced deprecated macOS functions in paths handling
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2018-07-15 13:20:36 +03:00 |
m_png.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_png.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_random.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_random.h
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m_swap.h
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- fixed some issues with m_swap's design.
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2018-03-11 14:35:36 +01:00 |
md5.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
md5.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
memarena.cpp
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- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-04 21:51:16 +02:00 |
memarena.h
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- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-04 21:51:16 +02:00 |
mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
namedef.h
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
nodebuild.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
nodebuild.h
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Use 64-bit fixed point for node builder's vertex map
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2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
nodebuild_gl.cpp
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nodebuild_utility.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_3dfloors.cpp
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Fixed sector floor/ceiling actions not triggering in P_XYMovement
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2018-11-01 00:05:43 +01:00 |
p_3dfloors.h
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Fixed sector floor/ceiling actions not triggering in P_XYMovement
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2018-11-01 00:05:43 +01:00 |
p_3dmidtex.cpp
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p_3dmidtex.h
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p_acs.cpp
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
p_acs.h
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Fixed excessive growth of ACS string pool
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2018-04-01 16:27:08 +03:00 |
p_actionfunctions.cpp
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Exports various resurrection-related functions to ZScript.
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2018-10-04 08:59:37 -04:00 |
p_blockmap.h
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p_ceiling.cpp
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- use value initialization for secspecial_t
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2018-10-23 20:30:27 +02:00 |
p_checkposition.h
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- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
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2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
p_conversation.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
p_destructible.cpp
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Implemented loading/saving of line/sector health and health groups in savegames
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2018-10-31 22:14:40 +01:00 |
p_destructible.h
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Implemented loading/saving of line/sector health and health groups in savegames
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2018-10-31 22:14:40 +01:00 |
p_doors.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_effect.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_effect.h
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- changed ttl in particle_t from short to int32_t for longer lifespan.
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2017-12-07 01:54:30 -05:00 |
p_enemy.cpp
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Fixed sector floor/ceiling actions not triggering in P_XYMovement
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2018-11-01 00:05:43 +01:00 |
p_enemy.h
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- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
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2017-07-19 15:03:27 -04:00 |
p_floor.cpp
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- use value initialization for secspecial_t
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2018-10-23 20:30:27 +02:00 |
p_glnodes.cpp
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- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
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2018-05-01 11:29:29 +02:00 |
p_interaction.cpp
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- fixed: P_DamageMobj should clear reactiontime only for non-players.
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2018-11-01 09:27:38 +01:00 |
p_lights.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_linetracedata.h
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Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
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2018-03-03 09:30:06 +01:00 |
p_linkedsectors.cpp
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- moved the VM types into their own file and only include it where really needed.
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2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
p_lnspec.h
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
p_local.h
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
p_map.cpp
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Fix bounce state not entering when hit from top.
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2018-11-01 00:11:57 +01:00 |
p_maputl.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_maputl.h
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- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
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2018-01-29 18:00:55 +01:00 |
p_mobj.cpp
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Fixed sector floor/ceiling actions not triggering in P_XYMovement
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2018-11-01 00:05:43 +01:00 |
p_pillar.cpp
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- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
p_plats.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_pspr.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_pspr.h
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Added PSPF_MIRROR.
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2017-05-25 19:46:36 -05:00 |
p_pusher.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_saveg.cpp
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Implemented loading/saving of line/sector health and health groups in savegames
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2018-10-31 22:14:40 +01:00 |
p_saveg.h
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|
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p_scroll.cpp
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- major optimization on carry scroller code.
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2017-05-19 16:31:44 +02:00 |
p_secnodes.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_sectors.cpp
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Implemented loading/saving of line/sector health and health groups in savegames
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2018-10-31 22:14:40 +01:00 |
p_setup.cpp
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
p_setup.h
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- Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events.
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2018-10-31 17:19:21 +01:00 |
p_sight.cpp
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- calculate a proper opening range when encountering a sector portal on a one-sided line in the sight checking code
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2018-06-25 10:27:02 +02:00 |
p_slopes.cpp
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
p_spec.cpp
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Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding.
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2018-06-05 10:06:53 -04:00 |
p_spec.h
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- use value initialization for secspecial_t
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2018-10-23 20:30:27 +02:00 |
p_states.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
p_switch.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_tags.cpp
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- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
p_tags.h
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|
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p_teleport.cpp
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- fixed: smooth teleporters could fudge the player over an adjacent line, causing the player to appear on top of a cliff that is much higher than the original teleport.
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2018-10-09 06:55:56 -04:00 |
p_terrain.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
p_terrain.h
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|
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p_things.cpp
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Added VelIntercept.
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2018-11-01 00:10:08 +01:00 |
p_tick.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_tick.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
p_trace.cpp
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Fixed crash during line tracing when enter sector is null
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2018-04-26 17:33:05 +02:00 |
p_trace.h
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Implemented workaround for ZScript LineTrace with 3D floors
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2018-04-25 19:38:29 +02:00 |
p_udmf.cpp
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
p_udmf.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
p_usdf.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
p_user.cpp
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- Exported PickNewWeapon function from PlayerPawn to ZScript.
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2018-10-14 00:52:00 +02:00 |
p_xlat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
parallel_for.h
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Moved parallel_for() function template to own header file
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2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
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|
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parsecontext.h
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po_man.cpp
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BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
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2018-06-04 22:18:51 +02:00 |
po_man.h
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|
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portal.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
portal.h
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- moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class.
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2018-06-23 23:03:34 +02:00 |
r_defs.h
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
r_renderer.h
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- change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO
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2018-07-20 05:48:15 +02:00 |
r_sky.cpp
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- GLFlat split into API-dependent and -independent data.
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2018-04-28 12:34:09 +02:00 |
r_sky.h
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- moved the matrix math for the sky dome into backend independent code.
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2018-06-18 18:18:28 +02:00 |
r_state.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
r_utility.cpp
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- move view and projection matrices to DrawInfo.
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2018-06-21 21:02:14 +02:00 |
r_utility.h
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- use locally stored viewpoint variables in the hardware renderer.
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2018-06-19 23:45:17 +02:00 |
r_videoscale.cpp
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- fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts.
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2018-10-14 16:27:08 -04:00 |
r_videoscale.h
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- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
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2017-10-07 20:18:37 -04:00 |
s_advsound.cpp
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
s_environment.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
s_playlist.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
s_playlist.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
s_sndseq.h
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|
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s_sound.cpp
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- fixed default values for S_ChangeMusic
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2018-10-22 08:19:56 +03:00 |
s_sound.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
sc_man.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
sc_man.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
sc_man_scanner.re
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-protected critical portal data from getting written to by user code.
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2018-04-15 12:13:02 +02:00 |
sc_man_tokens.h
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-protected critical portal data from getting written to by user code.
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2018-04-15 12:13:02 +02:00 |
serializer.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
serializer.h
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skins.cpp
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
skins.h
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st_start.h
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st_stuff.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
st_stuff.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
statistics.cpp
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Save item statistics
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2018-06-18 00:24:23 +02:00 |
statnums.h
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- added a user reserved range of statnums from 70-90
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2017-08-12 13:08:11 +02:00 |
stats.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
stats.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
stringtable.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
stringtable.h
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strnatcmp.c
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
strnatcmp.h
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tagitem.h
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tarray.h
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- store the wall render nodes as pointers, not as objects.
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2018-04-15 14:25:42 +02:00 |
teaminfo.cpp
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- moved the VM types into their own file and only include it where really needed.
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2017-04-13 01:12:04 +02:00 |
teaminfo.h
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templates.h
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tflags.h
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umapinfo.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
v_2ddrawer.cpp
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- changed the way alpha works on DrawLine and DrawThickLine so they're consistent
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2018-11-01 00:10:47 +01:00 |
v_2ddrawer.h
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- changed the way alpha works on DrawLine and DrawThickLine so they're consistent
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2018-11-01 00:10:47 +01:00 |
v_blend.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_collection.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_collection.h
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
v_colortables.h
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- it compiles again.
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2018-03-28 16:40:09 +02:00 |
v_draw.cpp
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- changed the way alpha works on DrawLine and DrawThickLine so they're consistent
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2018-11-01 00:10:47 +01:00 |
v_font.cpp
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
v_font.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
v_framebuffer.cpp
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- moved the mSceneClearColor variable to main DFrameBuffer class.
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2018-10-29 09:34:30 +01:00 |
v_palette.cpp
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- cleaned up the gamma correction code.
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2018-04-29 13:45:53 +02:00 |
v_palette.h
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- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
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2018-04-29 13:10:30 +02:00 |
v_pfx.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_pfx.h
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|
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v_text.cpp
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- made DBrokenLines serializable.
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2018-11-01 09:02:20 +01:00 |
v_text.h
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- made DBrokenLines serializable.
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2018-11-01 09:02:20 +01:00 |
v_video.cpp
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- added fake vid_renderer CVAR so that mods that checked for it to determine the renderer will get 1 returned instead of 0.
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2018-11-01 09:43:11 +01:00 |
v_video.h
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- changed the way alpha works on DrawLine and DrawThickLine so they're consistent
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2018-11-01 00:10:47 +01:00 |
vectors.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
version.h
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- g3.7pre
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2018-10-10 02:25:32 -04:00 |
w_wad.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
w_wad.h
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- moved a large portion of gl_textures.cpp into the main files for the implementing classes.
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2018-03-31 19:20:59 +02:00 |
w_zip.h
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- transition to new FileReader interface complete, but untested.
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2018-03-11 12:33:46 +01:00 |
weightedlist.h
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|
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wi_stuff.cpp
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- fixed typo in error message
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2018-05-25 11:05:30 +03:00 |
wi_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
x86.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
x86.h
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- most stat stuff done.
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2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
|
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zstrformat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
zstring.cpp
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
zstring.h
|
- removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now.
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2018-08-25 20:54:16 +02:00 |
zzautozend.cpp
|
|
|