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- fixed FS camera for real.
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1 changed files with 2 additions and 0 deletions
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@ -2905,6 +2905,7 @@ void FParser::SF_MoveCamera(void)
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else movepos = campos + movement.Resized(movespeed);
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cam->SetOrigin(movepos, true);
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}
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else finishedmove = true;
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DAngle targetangle = DAngle(floatvalue(t_argv[4])).Normalized360();
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if (cam->Angles.Yaw != targetangle)
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@ -2940,6 +2941,7 @@ void FParser::SF_MoveCamera(void)
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}
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cam->SetAngle(anglenow, false);
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}
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else finishedangle = true;
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t_return.value.i = !(finishedmove & finishedangle);
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t_return.type = svt_int;
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}
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