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a_action.cpp
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- Fixed: Corpse queue accounting went awry once things started being kicked out of it.
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2012-11-03 02:21:55 +00:00 |
a_action.h
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a_armor.cpp
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- added FDARI's Default/global damagetype properties submission.
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2012-04-07 12:11:17 +00:00 |
a_artifacts.cpp
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- removed weirdness from Powerup.Strength property that was specifically tailored to its use on PowerInvisibility and made its use problematic elsewhere.
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2013-08-12 09:13:55 +02:00 |
a_artifacts.h
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- Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the
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2013-02-23 03:25:33 +00:00 |
a_bridge.cpp
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- fixed: Bridge needs to call Super::Destroy.
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2013-09-15 23:11:55 +02:00 |
a_camera.cpp
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- removed more r_ header dependencies from the rest of the code.
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2011-07-06 15:31:05 +00:00 |
a_debris.cpp
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a_decals.cpp
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- Added SpawnDecal ACS function:
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2013-06-05 02:15:21 +00:00 |
a_fastprojectile.cpp
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- added Gez's patch for proper splash checks with 3D-floors.
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2011-09-21 19:39:12 +00:00 |
a_flashfader.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_fountain.cpp
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a_hatetarget.cpp
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- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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2010-03-26 16:57:00 +00:00 |
a_keys.cpp
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- made all references to the GameNames array an inline function call to allow easier modification later
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2010-10-12 07:14:31 +00:00 |
a_keys.h
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a_lightning.cpp
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- Restored savegame compatibility that was removed in r3427.
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2012-03-13 02:43:24 +00:00 |
a_lightning.h
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Fixed: Light levels outside the range [0,255] really do matter.
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2011-06-11 23:58:33 +00:00 |
a_mapmarker.cpp
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a_morph.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
a_morph.h
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a_movingcamera.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_pickups.cpp
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- Dropped items with the DONTGIB flag set will no longer be destroyed by crushers.
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2013-04-16 17:55:17 +00:00 |
a_pickups.h
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- added IF_TOSSED inventory flag.
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2013-08-12 21:00:23 +02:00 |
a_puzzleitems.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_quake.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_randomspawner.cpp
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- fixed: The secret counter was not incremented for items that had the UDMF COUNTSECRET flag set.
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2013-08-28 11:14:48 +02:00 |
a_secrettrigger.cpp
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- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
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2011-07-05 10:02:38 +00:00 |
a_sectoraction.cpp
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- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
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2011-02-13 10:18:28 +00:00 |
a_setcolor.cpp
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a_sharedglobal.h
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- Added SpawnDecal ACS function:
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2013-06-05 02:15:21 +00:00 |
a_skies.cpp
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- Instead of setting the default skybox in every sector without an explicit skybox set, set it
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2013-04-21 02:22:37 +00:00 |
a_soundenvironment.cpp
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a_soundsequence.cpp
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- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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2012-08-23 00:15:41 +00:00 |
a_spark.cpp
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- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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2010-03-26 16:57:00 +00:00 |
a_specialspot.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_specialspot.h
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- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
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2010-07-23 21:55:01 +00:00 |
a_waterzone.cpp
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a_weaponpiece.cpp
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- Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
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2012-07-08 02:45:46 +00:00 |
a_weaponpiece.h
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- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
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2011-09-23 08:23:51 +00:00 |
a_weapons.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
hudmessages.cpp
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
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2013-02-27 03:10:25 +00:00 |
sbar.h
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- Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.)
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2013-09-21 12:46:19 -04:00 |
sbar_mugshot.cpp
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- Always clear bEvilGrin after checking it in FMugShot::UpdateState(). If
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2013-07-02 14:48:03 -05:00 |
sbarinfo.cpp
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- Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.)
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2013-09-21 12:46:19 -04:00 |
sbarinfo.h
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- Fixed: hud_scale is supposed use strictly integral scaling factors.
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2012-07-21 02:32:04 +00:00 |
sbarinfo_commands.cpp
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- Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.)
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2013-09-21 12:46:19 -04:00 |
shared_hud.cpp
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- Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.)
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2013-09-21 12:46:19 -04:00 |
shared_sbar.cpp
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- externalize labels for automap statistics display to the string table.
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2013-07-28 16:18:57 +02:00 |