gzdoom/src/g_shared
2012-04-06 10:32:27 +00:00
..
a_action.cpp - fixed some more potential NULL pointer accesses. 2011-08-31 06:14:28 +00:00
a_action.h
a_armor.cpp - Fixed: Armor did not use damagefactor "Normal" as a fallback factor. 2012-03-23 01:20:45 +00:00
a_artifacts.cpp - Fixed: Armor did not use damagefactor "Normal" as a fallback factor. 2012-03-23 01:20:45 +00:00
a_artifacts.h - changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter. 2011-07-06 13:00:51 +00:00
a_bridge.cpp
a_camera.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
a_debris.cpp
a_decals.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fastprojectile.cpp - added Gez's patch for proper splash checks with 3D-floors. 2011-09-21 19:39:12 +00:00
a_flashfader.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fountain.cpp
a_hatetarget.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_keys.cpp - made all references to the GameNames array an inline function call to allow easier modification later 2010-10-12 07:14:31 +00:00
a_keys.h
a_lightning.cpp - Restored savegame compatibility that was removed in r3427. 2012-03-13 02:43:24 +00:00
a_lightning.h Fixed: Light levels outside the range [0,255] really do matter. 2011-06-11 23:58:33 +00:00
a_mapmarker.cpp
a_morph.cpp - When morphing, transfer the score to the new actor, and when unmorphing, transfer the morphed 2012-03-18 01:56:48 +00:00
a_morph.h - Added full sound definitions for Heretic's ChickenPlayer and Hexen's 2009-12-28 22:41:14 +00:00
a_movingcamera.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_pickups.cpp - fixed: It was possible to give inventory items to the base actors of something morphed. This would cause an assertion failure when unmorphing. 2012-04-06 09:43:18 +00:00
a_pickups.h - Fixed: Bots did not process KEYCONF weapons. As far as I know, this is only relevant for the 2012-03-22 22:29:25 +00:00
a_puzzleitems.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_quake.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_randomspawner.cpp - moved the FRenderer::StateChanged call from AActor::StaticSpawn to AActor::PostBeginPlay. 2012-03-07 01:03:56 +00:00
a_secrettrigger.cpp - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
a_sectoraction.cpp - added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls. 2011-02-13 10:18:28 +00:00
a_setcolor.cpp
a_sharedglobal.h - changed skybox code to use the alpha from the sector plane. 2010-11-07 17:05:21 +00:00
a_skies.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_soundenvironment.cpp
a_soundsequence.cpp
a_spark.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_specialspot.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_specialspot.h - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_waterzone.cpp
a_weaponpiece.cpp - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
a_weaponpiece.h - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
a_weapons.cpp - Fixed: Bots did not process KEYCONF weapons. As far as I know, this is only relevant for the 2012-03-22 22:29:25 +00:00
hudmessages.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
sbar.h - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
sbar_mugshot.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
sbarinfo.cpp - removed unneeded includes of r_local.h. 2011-07-06 18:12:16 +00:00
sbarinfo.h - Added optional offset parameters to the drawshadow flag. 2010-06-02 20:26:27 +00:00
sbarinfo_commands.cpp - Add 17:10 aspect ratio, for 1024x600 screens. 2012-03-25 02:57:28 +00:00
shared_hud.cpp - added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS. 2012-03-11 09:08:35 +00:00
shared_sbar.cpp - moved S_NoiseDebug call from FStatusBar::Draw to FStatusBar::DrawTopStuff so that it also gets drawn with the alternative HUD and stays on top of other HUD content. 2012-04-06 10:32:27 +00:00