gzdoom/src/g_shared/a_keys.h
Christoph Oelckers ae54e13428 IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
- Removed AT_GAME_SET because it's no longer used anywhere.
- Converted the last remaining global classes to DECORATE.
- Fixed: Inventory.PickupFlash requires an class name as parameter not an
  integer. Some Hexen definitions got it wrong.
- Converted Hexen's Pig to DECORATE.
- Replaced the ActorInfo definitions of all internal inventory classes with 
  DECORATE definitions.
- Added option to specify a powerup's duration in second by using a negative
  number.


SVN r1137 (trunk)
2008-08-09 11:35:42 +00:00

24 lines
471 B
C++

#ifndef A_KEYS_H
#define A_KEYS_H
#include "a_pickups.h"
class AKey : public AInventory
{
DECLARE_CLASS (AKey, AInventory)
public:
virtual bool HandlePickup (AInventory *item);
BYTE KeyNumber;
protected:
virtual bool ShouldStay ();
};
bool P_CheckKeys (AActor *owner, int keynum, bool remote);
void P_InitKeyMessages ();
void P_DeinitKeyMessages ();
int P_GetMapColorForLock (int lock);
int P_GetMapColorForKey (AInventory *key);
#endif