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common
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
console
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
g_statusbar
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gamedata
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Prevent Keyconf from adding duplicate playerclass
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2022-08-17 21:12:10 +02:00 |
intermission
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- reverted AActor::scale to a DVector2.
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2022-07-11 12:20:34 +02:00 |
maploader
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
menu
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playsim
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
posix
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Add detection for the Final Doom WADs that were recently added to the Steam version of Doom II.
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2022-08-12 11:39:41 +02:00 |
r_data
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
rendering
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
scripting
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
sound
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utility/nodebuilder
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
win32
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Add support for the GOG releases of the Unity versions of Doom and Doom II.
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2022-08-19 08:00:53 +02:00 |
am_map.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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CMakeLists.txt
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Add corona actor
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2022-08-11 20:38:24 +08:00 |
ct_chat.cpp
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d_anonstats.cpp
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- fixes and improvements for survey code.
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2022-07-31 17:49:21 +02:00 |
d_buttons.h
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d_defcvars.cpp
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d_defcvars.h
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d_event.h
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d_iwad.cpp
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d_main.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
d_main.h
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d_net.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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d_protocol.cpp
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d_protocol.h
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doomdata.h
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
doomdef.h
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
doomstat.cpp
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doomstat.h
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doomtype.h
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empty.cpp
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events.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
events.h
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g_cvars.cpp
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g_cvars.h
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g_dumpinfo.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
g_game.cpp
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- fix issue #1708 - respect user preferences when specifying custom save/config/screenshot paths
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2022-08-14 15:03:20 -04:00 |
g_game.h
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g_hub.cpp
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g_hub.h
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g_level.cpp
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g_level.h
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g_levellocals.h
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Upload acceleration structures for the level mesh
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2022-06-22 07:55:19 +02:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit.
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2022-06-09 04:11:44 -04:00 |
gameconfigfile.h
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gitinfo.cpp
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hu_scores.cpp
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- avoid storing texture pointers in longer lived data
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2022-06-07 00:00:54 +02:00 |
hu_stuff.h
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m_cheat.cpp
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m_cheat.h
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m_misc.cpp
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- cleanup of Windows's I_OpenShell* functions
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2022-08-17 00:31:22 +02:00 |
m_misc.h
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namedef_custom.h
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Add corona actor
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2022-08-11 20:38:24 +08:00 |
p_conversation.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
p_conversation.h
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p_openmap.cpp
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p_saveg.cpp
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Finished serializing
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2022-07-22 17:11:59 +02:00 |
p_saveg.h
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p_setup.cpp
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- optimized storage for animation definitions.
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2022-07-17 10:15:09 +02:00 |
p_setup.h
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p_states.cpp
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p_tick.cpp
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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serializer_doom.h
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st_stuff.cpp
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Added 'NoKeyboardCheats' option to IWADINFO
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2019-11-13 17:34:42 +01:00 |
st_stuff.h
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version.h
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- version.h update
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2022-07-07 08:27:33 -04:00 |
wi_stuff.cpp
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- carry over the tiling flag from the finished to the entering screen
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2022-08-17 21:28:52 +02:00 |
wi_stuff.h
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