gzdoom/src
2022-08-26 18:01:26 +02:00
..
common - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
console - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
g_statusbar
gamedata Prevent Keyconf from adding duplicate playerclass 2022-08-17 21:12:10 +02:00
intermission - reverted AActor::scale to a DVector2. 2022-07-11 12:20:34 +02:00
maploader - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
menu
playsim - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
posix Add detection for the Final Doom WADs that were recently added to the Steam version of Doom II. 2022-08-12 11:39:41 +02:00
r_data - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
rendering - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
scripting - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
sound
utility/nodebuilder - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
win32 Add support for the GOG releases of the Unity versions of Doom and Doom II. 2022-08-19 08:00:53 +02:00
am_map.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt Add corona actor 2022-08-11 20:38:24 +08:00
ct_chat.cpp
d_anonstats.cpp - fixes and improvements for survey code. 2022-07-31 17:49:21 +02:00
d_buttons.h
d_defcvars.cpp
d_defcvars.h
d_event.h
d_iwad.cpp
d_main.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
d_main.h
d_net.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_protocol.cpp
d_protocol.h
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
events.h
g_cvars.cpp
g_cvars.h
g_dumpinfo.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
g_game.cpp - fix issue #1708 - respect user preferences when specifying custom save/config/screenshot paths 2022-08-14 15:03:20 -04:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp
g_level.h
g_levellocals.h Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit. 2022-06-09 04:11:44 -04:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h
m_cheat.cpp
m_cheat.h
m_misc.cpp - cleanup of Windows's I_OpenShell* functions 2022-08-17 00:31:22 +02:00
m_misc.h
namedef_custom.h Add corona actor 2022-08-11 20:38:24 +08:00
p_conversation.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_conversation.h
p_openmap.cpp
p_saveg.cpp Finished serializing 2022-07-22 17:11:59 +02:00
p_saveg.h
p_setup.cpp - optimized storage for animation definitions. 2022-07-17 10:15:09 +02:00
p_setup.h
p_states.cpp
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
serializer_doom.h
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h - version.h update 2022-07-07 08:27:33 -04:00
wi_stuff.cpp - carry over the tiling flag from the finished to the entering screen 2022-08-17 21:28:52 +02:00
wi_stuff.h