gzdoom/wadsrc/static/zscript/actors/player
Christoph Oelckers f0c9b1765e gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:04:10 +01:00
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player.zs gave translations a dedicated scripted type. 2023-11-09 23:04:10 +01:00
player_cheat.zs - fixed and consolidated artifact check in cheat code. 2022-07-15 07:56:22 +02:00
player_inventory.zs - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
player_morph.zs Added FOV Interpolation 2022-12-18 08:23:19 +01:00