gzdoom/wadsrc/static/zscript
Christoph Oelckers f0c9b1765e gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:04:10 +01:00
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actors gave translations a dedicated scripted type. 2023-11-09 23:04:10 +01:00
engine gave translations a dedicated scripted type. 2023-11-09 23:04:10 +01:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
ui gave translations a dedicated scripted type. 2023-11-09 23:04:10 +01:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Add ZScript constants used by FallAndSink 2023-09-19 17:36:54 +02:00
destructible.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
doombase.zs gave translations a dedicated scripted type. 2023-11-09 23:04:10 +01:00
events.zs Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
level_compatibility.zs fix for Genesis of Descent E1M2 2023-09-17 08:18:36 +02:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs Exposed P_GetMidTexturePosition() to ZScript. 2023-10-25 16:23:29 +02:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
zscript_license.txt - update some copyright years 2023-03-25 08:06:23 -04:00