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textures
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- removed the string constructors from FSoundID.
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2022-11-24 23:52:52 +01:00 |
xlat
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
a_keys.cpp
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Rename ValidLock to IsLockDefined (more descriptive).
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2022-12-23 22:48:01 +01:00 |
a_keys.h
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Rename ValidLock to IsLockDefined (more descriptive).
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2022-12-23 22:48:01 +01:00 |
a_weapons.cpp
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- warning fixes and cleanup from old startscreen branch.
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2022-06-01 08:36:59 +02:00 |
a_weapons.h
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- warning fixes and cleanup from old startscreen branch.
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2022-06-01 08:36:59 +02:00 |
d_dehacked.cpp
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Add mDefFileNo to Classes/Structs
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2023-01-20 22:34:26 +01:00 |
d_dehacked.h
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decallib.cpp
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Revert "Fixed: opaque blood decals did not respect the GAMEINFO's blood color. This fixes opaque blood decals not getting the correct color in Chex Quest, as an example."
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2022-02-09 09:11:07 -05:00 |
decallib.h
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- moved renderstyle and colortables code to 'common'.
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2020-04-11 20:20:37 +02:00 |
doomfont.h
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- fix detection for misplaced | when creating the small fallback font
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2022-04-04 00:05:06 +02:00 |
g_doomedmap.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
g_mapinfo.cpp
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Add missing error for mapinfo tonemap
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2023-01-14 11:29:12 -05:00 |
g_mapinfo.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
g_skill.cpp
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- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
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2021-01-13 06:30:13 -05:00 |
gametype.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
gi.cpp
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- migrate a large part of the sound code to FSoundIDs.
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2022-11-24 23:52:52 +01:00 |
gi.h
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- migrate a large part of the sound code to FSoundIDs.
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2022-11-24 23:52:52 +01:00 |
info.cpp
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
info.h
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- added some fudging so that the Dehacked parser can properly deal with ConsumeAmmo.
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2022-04-17 08:53:52 +02:00 |
keysections.cpp
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Prevent Keyconf from adding duplicate playerclass
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2022-08-17 21:12:10 +02:00 |
options.cpp
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- sprite lightlevel cleanup and fixes.
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2022-06-01 08:37:13 +02:00 |
p_blockmap.h
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
p_terrain.cpp
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- removed the string constructors from FSoundID.
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2022-11-24 23:52:52 +01:00 |
p_terrain.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_xlat.cpp
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- MBF21: implemented new line flags.
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2021-06-28 20:17:08 +02:00 |
r_defs.h
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Exported LinePortals
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2023-01-15 22:01:37 +01:00 |
statistics.cpp
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- added option to show hub and episode names on the alt HUD.
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2022-10-26 17:44:51 +02:00 |
teaminfo.cpp
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- removed the unused palette parameter from the V_GetColor family of functions.
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2021-08-14 09:57:23 +02:00 |
teaminfo.h
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umapinfo.cpp
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- fixed: UMAPINFO partime was multiplied by ticrate
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2020-08-03 12:45:20 +03:00 |