gzdoom/src
Christoph Oelckers ec04a95929 - validate the buffer size in HWViewpointBuffer::Set2D.
This was causing crashes in Dragon Sector when writing past the buffer's end.
2023-01-27 18:25:13 +01:00
..
common - validate the buffer size in HWViewpointBuffer::Set2D. 2023-01-27 18:25:13 +01:00
console - overhaul of savegame path management. 2022-11-05 13:28:31 +01:00
g_statusbar - added option to show hub and episode names on the alt HUD. 2022-10-26 17:44:51 +02:00
gamedata Add mDefFileNo to Classes/Structs 2023-01-20 22:34:26 +01:00
intermission - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
maploader - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
menu Added animation support for OptionMenus 2022-11-25 00:39:05 +01:00
playsim Check all ACS functions for minimum number of arguments. 2023-01-16 16:53:10 +01:00
posix - move posix I_GetGogPaths() stub to program-specific code for use later 2022-11-24 17:40:26 -05:00
r_data - pass colormap to MakeGoodRemap as parameter. 2023-01-15 08:34:32 +01:00
rendering Add cvars to sprite shadows progressively according to thing <-> floor distance 2023-01-25 17:43:04 -05:00
scripting Fixed global TerrainDef array not being exported correctly 2023-01-20 22:33:12 +01:00
sound - cleaned up the pitch management in the sound backend. 2023-01-15 14:01:37 +01:00
utility/nodebuilder - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
win32 Add support for the GOG releases of the Unity versions of Doom and Doom II. 2022-08-19 08:00:53 +02:00
am_map.cpp Implement antialiasing for automap lines 2023-01-21 11:40:25 -05:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt Merge branch 'master' of https://github.com/coelckers/gzdoom 2022-12-18 15:21:42 +01:00
ct_chat.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
d_anonstats.cpp build: unbreak compilation on Linux 2022-11-05 19:48:46 -04:00
d_buttons.h
d_defcvars.cpp - add some more blacklisted cvars to defcvars 2022-11-08 14:51:41 -05:00
d_defcvars.h
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - handle autoload flags in startup through function parameters instead of directly accessing the CVARs. 2022-10-02 17:12:34 +02:00
d_main.cpp Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
d_main.h - added a compile option to fully disable the software renderer. 2022-11-08 11:24:35 +01:00
d_net.cpp Updated to Interface Event 2022-11-13 21:04:38 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - fix spacing 2022-12-16 20:40:05 -05:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
events.h Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp CCMD listmaps: Colorize maps loaded from pwads in blue text 2023-01-14 07:58:16 +01:00
g_game.cpp Fix Quicksave Rotation 2022-12-05 07:48:51 +01:00
g_game.h - overhaul of savegame path management. 2022-11-05 13:28:31 +01:00
g_hub.cpp
g_hub.h
g_level.cpp Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
g_level.h
g_levellocals.h Exported LinePortals 2023-01-15 22:01:37 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
gameconfigfile.h
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp - pass filename to I_WriteIniFailed as parameter. 2022-10-02 14:08:07 +02:00
m_misc.h
namedef_custom.h Added FlyBob Multiplier for Player 2023-01-02 08:14:24 +01:00
p_conversation.cpp Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
p_conversation.h - handle all remaining places of sound ID conversions after removing the conversion operators. 2022-11-24 23:52:52 +01:00
p_openmap.cpp
p_saveg.cpp Finished serializing 2022-07-22 17:11:59 +02:00
p_saveg.h
p_setup.cpp - fixed two memory leaks. 2022-12-03 20:39:54 +01:00
p_setup.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_states.cpp
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
serializer_doom.h
st_stuff.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h - cleaned up the pitch management in the sound backend. 2023-01-15 14:01:37 +01:00
wi_stuff.cpp - fixed background setup for intermissions to apply tiling only where intended. 2022-11-08 20:50:08 +01:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00