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common
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- validate the buffer size in HWViewpointBuffer::Set2D.
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2023-01-27 18:25:13 +01:00 |
console
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- overhaul of savegame path management.
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2022-11-05 13:28:31 +01:00 |
g_statusbar
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- added option to show hub and episode names on the alt HUD.
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2022-10-26 17:44:51 +02:00 |
gamedata
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Add mDefFileNo to Classes/Structs
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2023-01-20 22:34:26 +01:00 |
intermission
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- removed the string constructors from FSoundID.
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2022-11-24 23:52:52 +01:00 |
maploader
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- removed the string constructors from FSoundID.
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2022-11-24 23:52:52 +01:00 |
menu
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Added animation support for OptionMenus
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2022-11-25 00:39:05 +01:00 |
playsim
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Check all ACS functions for minimum number of arguments.
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2023-01-16 16:53:10 +01:00 |
posix
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- move posix I_GetGogPaths() stub to program-specific code for use later
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2022-11-24 17:40:26 -05:00 |
r_data
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- pass colormap to MakeGoodRemap as parameter.
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2023-01-15 08:34:32 +01:00 |
rendering
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Add cvars to sprite shadows progressively according to thing <-> floor distance
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2023-01-25 17:43:04 -05:00 |
scripting
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Fixed global TerrainDef array not being exported correctly
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2023-01-20 22:33:12 +01:00 |
sound
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- cleaned up the pitch management in the sound backend.
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2023-01-15 14:01:37 +01:00 |
utility/nodebuilder
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
win32
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Add support for the GOG releases of the Unity versions of Doom and Doom II.
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2022-08-19 08:00:53 +02:00 |
am_map.cpp
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Implement antialiasing for automap lines
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2023-01-21 11:40:25 -05:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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CMakeLists.txt
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2022-12-18 15:21:42 +01:00 |
ct_chat.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
d_anonstats.cpp
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build: unbreak compilation on Linux
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2022-11-05 19:48:46 -04:00 |
d_buttons.h
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d_defcvars.cpp
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- add some more blacklisted cvars to defcvars
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2022-11-08 14:51:41 -05:00 |
d_defcvars.h
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d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
d_iwad.cpp
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- handle autoload flags in startup through function parameters instead of directly accessing the CVARs.
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2022-10-02 17:12:34 +02:00 |
d_main.cpp
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Added OnEngineInitialize() for static event handlers
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2023-01-25 17:41:48 -05:00 |
d_main.h
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- added a compile option to fully disable the software renderer.
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2022-11-08 11:24:35 +01:00 |
d_net.cpp
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Updated to Interface Event
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2022-11-13 21:04:38 +01:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- fix spacing
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2022-12-16 20:40:05 -05:00 |
d_protocol.cpp
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d_protocol.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
doomdata.h
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
doomdef.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
doomstat.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
empty.cpp
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events.cpp
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Added OnEngineInitialize() for static event handlers
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2023-01-25 17:41:48 -05:00 |
events.h
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Added OnEngineInitialize() for static event handlers
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2023-01-25 17:41:48 -05:00 |
g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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CCMD listmaps: Colorize maps loaded from pwads in blue text
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2023-01-14 07:58:16 +01:00 |
g_game.cpp
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Fix Quicksave Rotation
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2022-12-05 07:48:51 +01:00 |
g_game.h
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- overhaul of savegame path management.
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2022-11-05 13:28:31 +01:00 |
g_hub.cpp
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g_hub.h
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g_level.cpp
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Prevent important messages from being accidentally filtered.
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2023-01-04 17:54:09 +01:00 |
g_level.h
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g_levellocals.h
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Exported LinePortals
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2023-01-15 22:01:37 +01:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
gameconfigfile.h
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hu_scores.cpp
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- avoid storing texture pointers in longer lived data
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2022-06-07 00:00:54 +02:00 |
hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
m_cheat.cpp
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
m_cheat.h
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m_misc.cpp
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- pass filename to I_WriteIniFailed as parameter.
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2022-10-02 14:08:07 +02:00 |
m_misc.h
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namedef_custom.h
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Added FlyBob Multiplier for Player
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2023-01-02 08:14:24 +01:00 |
p_conversation.cpp
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Prevent important messages from being accidentally filtered.
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2023-01-04 17:54:09 +01:00 |
p_conversation.h
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- handle all remaining places of sound ID conversions after removing the conversion operators.
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2022-11-24 23:52:52 +01:00 |
p_openmap.cpp
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p_saveg.cpp
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Finished serializing
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2022-07-22 17:11:59 +02:00 |
p_saveg.h
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p_setup.cpp
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- fixed two memory leaks.
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2022-12-03 20:39:54 +01:00 |
p_setup.h
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- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
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2022-10-20 17:12:43 +02:00 |
p_states.cpp
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p_tick.cpp
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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serializer_doom.h
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st_stuff.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
version.h
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- cleaned up the pitch management in the sound backend.
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2023-01-15 14:01:37 +01:00 |
wi_stuff.cpp
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- fixed background setup for intermissions to apply tiling only where intended.
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2022-11-08 20:50:08 +01:00 |
wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |