gzdoom/wadsrc/static/zscript/strife
Christoph Oelckers b570d0819b - streamlined font handling for scripts a bit.
- moved the two 'you raised the alarm' messages for Strife to the string table
2017-02-05 13:14:22 +01:00
..
acolyte.txt - renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special. 2016-12-11 12:10:05 +01:00
alienspectres.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
beggars.txt
coin.txt - scriptified Strife's coins. 2016-11-28 18:15:18 +01:00
crusader.txt - converted the rest of a_strifestuff.cpp. 2016-11-29 00:16:30 +01:00
entityboss.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
inquisitor.txt - fixed local variable having the same name as a member in Strife's inquisitor. 2017-01-22 12:28:09 +01:00
klaxon.txt - renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special. 2016-12-11 12:10:05 +01:00
loremaster.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
macil.txt
merchants.txt
oracle.txt - scriptified Oracle, Programmer and Rebels. 2016-11-28 19:42:26 +01:00
peasants.txt
programmer.txt - scriptified Oracle, Programmer and Rebels. 2016-11-28 19:42:26 +01:00
questitems.txt
ratbuddy.txt
reaver.txt - converted the rest of a_strifestuff.cpp. 2016-11-29 00:16:30 +01:00
rebels.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
sentinel.txt - scriptified Stalker and Sentinel. 2016-11-28 19:56:16 +01:00
sigil.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
spectral.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
stalker.txt - fixed some conversion errors in A_StalkerLookInit. 2016-12-11 13:17:50 +01:00
strifeammo.txt
strifearmor.txt
strifebishop.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
strifefunctions.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
strifehumanoid.txt - scriptified most of a_strifestuff.cpp. 2016-11-28 23:30:14 +01:00
strifeitems.txt - streamlined font handling for scripts a bit. 2017-02-05 13:14:22 +01:00
strifekeys.txt
strifeplayer.txt - scriptified most of a_strifestuff.cpp. 2016-11-28 23:30:14 +01:00
strifestuff.txt - renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special. 2016-12-11 12:10:05 +01:00
strifeweapons.txt - scriptified the Mauler, completing Strife. 2016-11-29 14:32:49 +01:00
templar.txt - scriptified Reaver and Templar. 2016-11-28 15:51:07 +01:00
thingstoblowup.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
weaponassault.txt - scriptified Strife's assault gun and missile launcher. 2016-11-29 13:28:43 +01:00
weaponcrossbow.txt - scriptified Strife's dagger and crossbow. 2016-11-29 13:00:07 +01:00
weapondagger.txt fixed: A_JabDagger called S_Sound instead of A_PlaySound. 2016-12-28 18:20:41 +01:00
weaponflamer.txt - scriptified Strife's flamethrower and grenade launcher. 2016-11-29 14:12:39 +01:00
weapongrenade.txt - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
weaponmauler.txt - scriptified the Mauler, completing Strife. 2016-11-29 14:32:49 +01:00
weaponmissile.txt - scriptified Strife's assault gun and missile launcher. 2016-11-29 13:28:43 +01:00
zombie.txt