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acolyte.txt
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- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
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2016-12-11 12:10:05 +01:00 |
alienspectres.txt
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
beggars.txt
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coin.txt
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- scriptified Strife's coins.
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2016-11-28 18:15:18 +01:00 |
crusader.txt
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- converted the rest of a_strifestuff.cpp.
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2016-11-29 00:16:30 +01:00 |
entityboss.txt
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- reviewd script code for spawn calls that did not check their results.
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2016-12-31 15:40:51 +01:00 |
inquisitor.txt
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- fixed local variable having the same name as a member in Strife's inquisitor.
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2017-01-22 12:28:09 +01:00 |
klaxon.txt
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- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
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2016-12-11 12:10:05 +01:00 |
loremaster.txt
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- address bad use of pitch in A_CustomMissile.
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2016-12-24 14:46:34 +01:00 |
macil.txt
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merchants.txt
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oracle.txt
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- scriptified Oracle, Programmer and Rebels.
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2016-11-28 19:42:26 +01:00 |
peasants.txt
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programmer.txt
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- scriptified Oracle, Programmer and Rebels.
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2016-11-28 19:42:26 +01:00 |
questitems.txt
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ratbuddy.txt
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reaver.txt
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- converted the rest of a_strifestuff.cpp.
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2016-11-29 00:16:30 +01:00 |
rebels.txt
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- reviewd script code for spawn calls that did not check their results.
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2016-12-31 15:40:51 +01:00 |
sentinel.txt
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- scriptified Stalker and Sentinel.
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2016-11-28 19:56:16 +01:00 |
sigil.txt
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- reviewd script code for spawn calls that did not check their results.
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2016-12-31 15:40:51 +01:00 |
spectral.txt
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- reviewd script code for spawn calls that did not check their results.
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2016-12-31 15:40:51 +01:00 |
stalker.txt
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- fixed some conversion errors in A_StalkerLookInit.
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2016-12-11 13:17:50 +01:00 |
strifeammo.txt
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strifearmor.txt
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strifebishop.txt
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- address bad use of pitch in A_CustomMissile.
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2016-12-24 14:46:34 +01:00 |
strifefunctions.txt
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- reviewd script code for spawn calls that did not check their results.
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2016-12-31 15:40:51 +01:00 |
strifehumanoid.txt
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- scriptified most of a_strifestuff.cpp.
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2016-11-28 23:30:14 +01:00 |
strifeitems.txt
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- streamlined font handling for scripts a bit.
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2017-02-05 13:14:22 +01:00 |
strifekeys.txt
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strifeplayer.txt
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- scriptified most of a_strifestuff.cpp.
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2016-11-28 23:30:14 +01:00 |
strifestuff.txt
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- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
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2016-12-11 12:10:05 +01:00 |
strifeweapons.txt
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- scriptified the Mauler, completing Strife.
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2016-11-29 14:32:49 +01:00 |
templar.txt
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- scriptified Reaver and Templar.
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2016-11-28 15:51:07 +01:00 |
thingstoblowup.txt
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
weaponassault.txt
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- scriptified Strife's assault gun and missile launcher.
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2016-11-29 13:28:43 +01:00 |
weaponcrossbow.txt
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- scriptified Strife's dagger and crossbow.
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2016-11-29 13:00:07 +01:00 |
weapondagger.txt
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fixed: A_JabDagger called S_Sound instead of A_PlaySound.
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2016-12-28 18:20:41 +01:00 |
weaponflamer.txt
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- scriptified Strife's flamethrower and grenade launcher.
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2016-11-29 14:12:39 +01:00 |
weapongrenade.txt
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- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
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2017-01-08 19:07:26 +01:00 |
weaponmauler.txt
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- scriptified the Mauler, completing Strife.
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2016-11-29 14:32:49 +01:00 |
weaponmissile.txt
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- scriptified Strife's assault gun and missile launcher.
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2016-11-29 13:28:43 +01:00 |
zombie.txt
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