gzdoom/src/menu
Christoph Oelckers 9b1b6db85d - added a pseudo-serializer for FLevelLocals pointers.
This doesn't really write out any info for the pointer, if the level does not match it just errors out.
This is both for quick detection of badly used level data and for automatic restoring of the pointer from the serializer's working level.

This also removed the temporary workarounds in DAutomap and DLevelScript to restore these pointers when a savegame is loaded.
2019-01-26 21:23:19 +01:00
..
joystickmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
loadsavemenu.cpp - added a pseudo-serializer for FLevelLocals pointers. 2019-01-26 21:23:19 +01:00
menu.cpp - more direct native stuff, this is a week old but was almost forgotten. 2018-12-06 00:28:05 +01:00
menu.h - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
menudef.cpp - implemented VMCallWithDefaults and used it for all calls with variable arguments. 2018-11-16 19:18:33 +01:00
messagebox.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
optionmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
playermenu.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
resolutionmenu.cpp - set resolution selector to auto detected resolution at startup, remove the entries from the config file 2019-01-23 21:45:09 +01:00